// ============================================================== // This file is part of MegaGlest (www.glest.org) // // GlErrors.cpp -- Copyright (c) 2006-2007 David Henry // changed for use with MegaGlest: Copyright (C) 2011- by Mark Vejvoda // // This code is licensed under the MIT license: // http://www.opensource.org/licenses/mit-license.php // // Open Source Initiative OSI - The MIT License (MIT):Licensing // // The MIT License (MIT) // Copyright (c) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE.// // // OpenGL error management. // ///////////////////////////////////////////////////////////////////////////// #ifdef _WIN32 #define WIN32_LEAN_AND_MEAN #include #endif // _WIN32 #include #include #include "GlErrors.h" namespace Shared { namespace Graphics { namespace md5 { using std::cerr; using std::endl; // ------------------------------------------------------------------------- // checkOpenGLErrors // // Print the last OpenGL error code. @file is the filename where the // function has been called, @line is the line number. You should use // this function like this: // checkOpenGLErrors (__FILE__, __LINE__); // ------------------------------------------------------------------------- GLenum checkOpenGLErrors (const char *file, int line) { GLenum errCode = glGetError (); if (errCode != GL_NO_ERROR) cerr << "(GL) " << file << " (" << line << "): " << gluErrorString (errCode) << endl; return errCode; } }}} //end namespace