// ============================================================== // This file is part of Glest Shared Library (www.glest.org) // // Copyright (C) 2001-2007 Martio Figueroa // // You can redistribute this code and/or modify it under // the terms of the GNU General Public License as published // by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version // ============================================================== #include "properties.h" #include #include #include #include "conversion.h" #include "util.h" #include "platform_common.h" #include "platform_util.h" #ifdef WIN32 #include #include #endif #include "utf8.h" #include "font.h" #include "string_utils.h" #include "leak_dumper.h" using namespace std; using namespace Shared::PlatformCommon; using namespace Shared::Platform; using namespace Shared::Graphics; namespace Shared{ namespace Util{ string Properties::applicationPath = ""; string Properties::gameVersion = ""; // ===================================================== // class Properties // ===================================================== void Properties::load(const string &path, bool clearCurrentProperties) { char lineBuffer[maxLine]=""; string line, key, value; size_t pos=0; this->path= path; bool is_utf8_language = valid_utf8_file(path.c_str()); #if defined(WIN32) && !defined(__MINGW32__) wstring wstr = utf8_decode(path); FILE *fp = _wfopen(wstr.c_str(), L"r"); //wifstream fileStream(fp); ifstream fileStream(fp); #else //wifstream fileStream; ifstream fileStream; fileStream.open(path.c_str(), ios_base::in); #endif if(fileStream.is_open() == false){ if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] path = [%s]\n",__FILE__,__FUNCTION__,__LINE__,path.c_str()); throw runtime_error("File NOT FOUND, can't open file: [" + path + "]"); } if(clearCurrentProperties == true) { propertyMap.clear(); } while(fileStream.eof() == false) { lineBuffer[0]='\0'; fileStream.getline(lineBuffer, maxLine); lineBuffer[maxLine-1]='\0'; //printf("\n[%ls]\n",lineBuffer); //printf("\n[%s]\n",&lineBuffer[0]); if(lineBuffer[0] != '\0') { // If the file is NOT in UTF-8 format convert each line if(is_utf8_language == false && Font::forceLegacyFonts == false) { char *utfStr = String::ConvertToUTF8(&lineBuffer[0]); //printf("\nBefore [%s] After [%s]\n",&lineBuffer[0],utfStr); memset(&lineBuffer[0],0,maxLine); memcpy(&lineBuffer[0],&utfStr[0],strlen(utfStr)); delete [] utfStr; } else if(is_utf8_language == true && Font::forceLegacyFonts == true) { char *asciiStr = String::ConvertFromUTF8(&lineBuffer[0]); //printf("\nBefore [%s] After [%s]\n",&lineBuffer[0],utfStr); memset(&lineBuffer[0],0,maxLine); memcpy(&lineBuffer[0],&asciiStr[0],strlen(asciiStr)); delete [] asciiStr; } } //process line if it it not a comment if(lineBuffer[0] != ';') { //wstring wstr = lineBuffer; //line.assign(wstr.begin(),wstr.end()); // gracefully handle win32 \r\n line endings size_t len= strlen(lineBuffer); if(len > 0 && lineBuffer[len-1] == '\r') { lineBuffer[len-1]= 0; } line= lineBuffer; pos= line.find('='); if(pos != string::npos){ key= line.substr(0, pos); value= line.substr(pos+1); if(applyTagsToValue(value) == true) { if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Property key [%s] now has value [%s]\n",key.c_str(),value.c_str()); } bool replaceExisting = false; if(propertyMap.find(key) != propertyMap.end()) { replaceExisting = true; } propertyMap[key] = value; if(replaceExisting == false) { propertyVector.push_back(PropertyPair(key, value)); } else { for(unsigned int i = 0; i < propertyVector.size(); ++i) { PropertyPair ¤tPair = propertyVector[i]; if(currentPair.first == key) { currentPair.second = value; break; } } } } } } fileStream.close(); #if defined(WIN32) && !defined(__MINGW32__) if(fp) { fclose(fp); } #endif } std::map Properties::getTagReplacementValues(std::map *mapExtraTagReplacementValues) { std::map mapTagReplacementValues; // // #1 // First add the standard tags // char *homeDir = NULL; #ifdef WIN32 homeDir = getenv("USERPROFILE"); #else homeDir = getenv("HOME"); #endif mapTagReplacementValues["~/"] = (homeDir != NULL ? homeDir : ""); mapTagReplacementValues["$HOME"] = (homeDir != NULL ? homeDir : ""); mapTagReplacementValues["%%HOME%%"] = (homeDir != NULL ? homeDir : ""); mapTagReplacementValues["%%USERPROFILE%%"] = (homeDir != NULL ? homeDir : ""); mapTagReplacementValues["%%HOMEPATH%%"] = (homeDir != NULL ? homeDir : ""); mapTagReplacementValues["{HOMEPATH}"] = (homeDir != NULL ? homeDir : ""); // For win32 we allow use of the appdata variable since that is the recommended // place for application data in windows platform #ifdef WIN32 TCHAR szPath[MAX_PATH]; // Get path for each computer, non-user specific and non-roaming data. if ( SUCCEEDED( SHGetFolderPath( NULL, CSIDL_APPDATA, NULL, 0, szPath))) { //const wchar_t *wBuf = &szPath[0]; //size_t size = MAX_PATH + 1; //char pMBBuffer[MAX_PATH + 1]=""; //wcstombs_s(&size, &pMBBuffer[0], (size_t)size, wBuf, (size_t)size);// Convert to char* from TCHAR[] //string appPath=""; //appPath.assign(&pMBBuffer[0]); // Now assign the char* to the string, and there you have it!!! :) std::string appPath = utf8_encode(szPath); //string appPath = szPath; mapTagReplacementValues["$APPDATA"] = appPath; mapTagReplacementValues["%%APPDATA%%"] = appPath; mapTagReplacementValues["{APPDATA}"] = appPath; } #endif char *username = NULL; username = getenv("USERNAME"); mapTagReplacementValues["$USERNAME"] = (username != NULL ? username : ""); mapTagReplacementValues["%%USERNAME%%"] = (username != NULL ? username : ""); mapTagReplacementValues["{USERNAME}"] = (username != NULL ? username : ""); mapTagReplacementValues["$APPLICATIONPATH"] = Properties::applicationPath; mapTagReplacementValues["%%APPLICATIONPATH%%"] = Properties::applicationPath; mapTagReplacementValues["{APPLICATIONPATH}"] = Properties::applicationPath; #if defined(CUSTOM_DATA_INSTALL_PATH) mapTagReplacementValues["$APPLICATIONDATAPATH"] = TOSTRING(CUSTOM_DATA_INSTALL_PATH); mapTagReplacementValues["%%APPLICATIONDATAPATH%%"] = TOSTRING(CUSTOM_DATA_INSTALL_PATH); mapTagReplacementValues["{APPLICATIONDATAPATH}"] = TOSTRING(CUSTOM_DATA_INSTALL_PATH); //mapTagReplacementValues["$COMMONDATAPATH", string(CUSTOM_DATA_INSTALL_PATH) + "/commondata/"); //mapTagReplacementValues["%%COMMONDATAPATH%%", string(CUSTOM_DATA_INSTALL_PATH) + "/commondata/"); #else mapTagReplacementValues["$APPLICATIONDATAPATH"] = Properties::applicationPath; mapTagReplacementValues["%%APPLICATIONDATAPATH%%"] = Properties::applicationPath; mapTagReplacementValues["{APPLICATIONDATAPATH}"] = Properties::applicationPath; //mapTagReplacementValues["$COMMONDATAPATH", Properties::applicationPath + "/commondata/"); //mapTagReplacementValues["%%COMMONDATAPATH%%", Properties::applicationPath + "/commondata/"); #endif mapTagReplacementValues["$GAMEVERSION"] = Properties::gameVersion; // // #2 // Next add the extra tags if passed in // if(mapExtraTagReplacementValues != NULL) { for(std::map::iterator iterMap = mapExtraTagReplacementValues->begin(); iterMap != mapExtraTagReplacementValues->end(); ++iterMap) { mapTagReplacementValues[iterMap->first] = iterMap->second; } } return mapTagReplacementValues; } bool Properties::applyTagsToValue(string &value, std::map *mapTagReplacementValues) { string originalValue = value; //if(originalValue.find("$APPLICATIONDATAPATH") != string::npos) { // printf("\nBEFORE SUBSTITUTE [%s] app [%s] mapTagReplacementValues [%p]\n",originalValue.c_str(),Properties::applicationPath.c_str(),mapTagReplacementValues); //} if(mapTagReplacementValues != NULL) { for(std::map::iterator iterMap = mapTagReplacementValues->begin(); iterMap != mapTagReplacementValues->end(); ++iterMap) { replaceAll(value, iterMap->first, iterMap->second); } } else { char *homeDir = NULL; #ifdef WIN32 homeDir = getenv("USERPROFILE"); #else homeDir = getenv("HOME"); #endif replaceAll(value, "~/", (homeDir != NULL ? homeDir : "")); replaceAll(value, "$HOME", (homeDir != NULL ? homeDir : "")); replaceAll(value, "%%HOME%%", (homeDir != NULL ? homeDir : "")); replaceAll(value, "%%USERPROFILE%%",(homeDir != NULL ? homeDir : "")); replaceAll(value, "%%HOMEPATH%%", (homeDir != NULL ? homeDir : "")); replaceAll(value, "{HOMEPATH}", (homeDir != NULL ? homeDir : "")); // For win32 we allow use of the appdata variable since that is the recommended // place for application data in windows platform #ifdef WIN32 TCHAR szPath[MAX_PATH]; // Get path for each computer, non-user specific and non-roaming data. if ( SUCCEEDED( SHGetFolderPath( NULL, CSIDL_APPDATA, NULL, 0, szPath))) { //const wchar_t *wBuf = &szPath[0]; //size_t size = MAX_PATH + 1; //char pMBBuffer[MAX_PATH + 1]=""; //wcstombs_s(&size, &pMBBuffer[0], (size_t)size, wBuf, (size_t)size);// Convert to char* from TCHAR[] //string appPath=""; //appPath.assign(&pMBBuffer[0]); // Now assign the char* to the string, and there you have it!!! :) std::string appPath = utf8_encode(szPath); //string appPath = szPath; replaceAll(value, "$APPDATA", appPath); replaceAll(value, "%%APPDATA%%", appPath); replaceAll(value, "{APPDATA}", appPath); } #endif char *username = NULL; username = getenv("USERNAME"); replaceAll(value, "$USERNAME", (username != NULL ? username : "")); replaceAll(value, "%%USERNAME%%", (username != NULL ? username : "")); replaceAll(value, "{USERNAME}", (username != NULL ? username : "")); replaceAll(value, "$APPLICATIONPATH", Properties::applicationPath); replaceAll(value, "%%APPLICATIONPATH%%", Properties::applicationPath); replaceAll(value, "{APPLICATIONPATH}", Properties::applicationPath); #if defined(CUSTOM_DATA_INSTALL_PATH) replaceAll(value, "$APPLICATIONDATAPATH", TOSTRING(CUSTOM_DATA_INSTALL_PATH)); replaceAll(value, "%%APPLICATIONDATAPATH%%", TOSTRING(CUSTOM_DATA_INSTALL_PATH)); replaceAll(value, "{APPLICATIONDATAPATH}", TOSTRING(CUSTOM_DATA_INSTALL_PATH)); //replaceAll(value, "$COMMONDATAPATH", string(CUSTOM_DATA_INSTALL_PATH) + "/commondata/"); //replaceAll(value, "%%COMMONDATAPATH%%", string(CUSTOM_DATA_INSTALL_PATH) + "/commondata/"); #else replaceAll(value, "$APPLICATIONDATAPATH", Properties::applicationPath); replaceAll(value, "%%APPLICATIONDATAPATH%%", Properties::applicationPath); replaceAll(value, "{APPLICATIONDATAPATH}", Properties::applicationPath); //replaceAll(value, "$COMMONDATAPATH", Properties::applicationPath + "/commondata/"); //replaceAll(value, "%%COMMONDATAPATH%%", Properties::applicationPath + "/commondata/"); #endif replaceAll(value, "$GAMEVERSION", Properties::gameVersion); } //if(originalValue != value || originalValue.find("$APPLICATIONDATAPATH") != string::npos) { // printf("\nBEFORE SUBSTITUTE [%s] AFTER [%s]\n",originalValue.c_str(),value.c_str()); //} return (originalValue != value); } void Properties::save(const string &path){ #if defined(WIN32) && !defined(__MINGW32__) FILE *fp = _wfopen(utf8_decode(path).c_str(), L"w"); ofstream fileStream(fp); #else ofstream fileStream; fileStream.open(path.c_str(), ios_base::out | ios_base::trunc); #endif fileStream << "; === propertyMap File === \n"; fileStream << '\n'; for(PropertyMap::iterator pi= propertyMap.begin(); pi!=propertyMap.end(); ++pi){ fileStream << pi->first << '=' << pi->second << '\n'; } fileStream.close(); #if defined(WIN32) && !defined(__MINGW32__) fclose(fp); #endif } void Properties::clear(){ propertyMap.clear(); propertyVector.clear(); } bool Properties::getBool(const string &key, const char *defaultValueIfNotFound) const{ try{ return strToBool(getString(key,defaultValueIfNotFound)); } catch(exception &e){ SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,e.what()); throw runtime_error("Error accessing value: " + key + " in: " + path+"\n[" + e.what() + "]"); } } int Properties::getInt(const string &key,const char *defaultValueIfNotFound) const{ try{ return strToInt(getString(key,defaultValueIfNotFound)); } catch(exception &e){ SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,e.what()); throw runtime_error("Error accessing value: " + key + " in: " + path + "\n[" + e.what() + "]"); } } int Properties::getInt(const string &key, int min, int max,const char *defaultValueIfNotFound) const{ int i= getInt(key,defaultValueIfNotFound); if(imax){ throw runtime_error("Value out of range: " + key + ", min: " + intToStr(min) + ", max: " + intToStr(max)); } return i; } float Properties::getFloat(const string &key, const char *defaultValueIfNotFound) const{ try{ return strToFloat(getString(key,defaultValueIfNotFound)); } catch(exception &e){ SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,e.what()); throw runtime_error("Error accessing value: " + key + " in: " + path + "\n[" + e.what() + "]"); } } float Properties::getFloat(const string &key, float min, float max, const char *defaultValueIfNotFound) const{ float f= getFloat(key,defaultValueIfNotFound); if(fmax){ throw runtime_error("Value out of range: " + key + ", min: " + floatToStr(min) + ", max: " + floatToStr(max)); } return f; } const string Properties::getString(const string &key, const char *defaultValueIfNotFound) const{ PropertyMap::const_iterator it; it= propertyMap.find(key); if(it==propertyMap.end()){ if(defaultValueIfNotFound != NULL) { //printf("In [%s::%s - %d]defaultValueIfNotFound = [%s]\n",__FILE__,__FUNCTION__,__LINE__,defaultValueIfNotFound); return string(defaultValueIfNotFound); } else { throw runtime_error("Value not found in propertyMap: " + key + ", loaded from: " + path); } } else{ return (it->second != "" ? it->second : (defaultValueIfNotFound != NULL ? defaultValueIfNotFound : it->second)); } } void Properties::setInt(const string &key, int value){ setString(key, intToStr(value)); } void Properties::setBool(const string &key, bool value){ setString(key, boolToStr(value)); } void Properties::setFloat(const string &key, float value){ setString(key, floatToStr(value)); } void Properties::setString(const string &key, const string &value){ propertyMap.erase(key); propertyMap.insert(PropertyPair(key, value)); } string Properties::toString(){ string rStr; for(PropertyMap::iterator pi= propertyMap.begin(); pi!=propertyMap.end(); ++pi) rStr+= pi->first + "=" + pi->second + "\n"; return rStr; } bool Properties::getBool(const char *key, const char *defaultValueIfNotFound) const{ try{ return strToBool(getString(key,defaultValueIfNotFound)); } catch(exception &e){ SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,e.what()); throw runtime_error("Error accessing value: " + string(key) + " in: " + path+"\n[" + e.what() + "]"); } } int Properties::getInt(const char *key,const char *defaultValueIfNotFound) const{ try{ return strToInt(getString(key,defaultValueIfNotFound)); } catch(exception &e){ SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,e.what()); throw runtime_error("Error accessing value: " + string(key) + " in: " + path + "\n[" + e.what() + "]"); } } float Properties::getFloat(const char *key, const char *defaultValueIfNotFound) const{ try{ return strToFloat(getString(key,defaultValueIfNotFound)); } catch(exception &e){ SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,e.what()); throw runtime_error("Error accessing value: " + string(key) + " in: " + path + "\n[" + e.what() + "]"); } } const string Properties::getString(const char *key, const char *defaultValueIfNotFound) const{ PropertyMap::const_iterator it; it= propertyMap.find(key); if(it==propertyMap.end()){ if(defaultValueIfNotFound != NULL) { //printf("In [%s::%s - %d]defaultValueIfNotFound = [%s]\n",__FILE__,__FUNCTION__,__LINE__,defaultValueIfNotFound); return string(defaultValueIfNotFound); } else { throw runtime_error("Value not found in propertyMap: " + string(key) + ", loaded from: " + path); } } else{ return (it->second != "" ? it->second : (defaultValueIfNotFound != NULL ? defaultValueIfNotFound : it->second)); } } }}//end namepsace