// ============================================================== // This file is part of Glest Shared Library (www.glest.org) // // Copyright (C) 2001-2008 MartiƱo Figueroa // // You can redistribute this code and/or modify it under // the terms of the GNU General Public License as published // by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version // ============================================================== #include "interpolation.h" #include #include #include "model.h" #include "conversion.h" #include "util.h" #include #include "platform_util.h" #include "leak_dumper.h" using namespace std; using namespace Shared::Util; namespace Shared{ namespace Graphics{ // ===================================================== // class InterpolationData // ===================================================== bool InterpolationData::enableInterpolation = true; InterpolationData::InterpolationData(const Mesh *mesh) { if(GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true) { throw megaglest_runtime_error("Loading graphics in headless server mode not allowed!"); } vertices= NULL; normals= NULL; raw_frame_ofs = 0; this->mesh= mesh; } InterpolationData::~InterpolationData(){ delete [] vertices; vertices=NULL; delete [] normals; normals=NULL; } void InterpolationData::update(float t, bool cycle){ updateVertices(t, cycle); updateNormals(t, cycle); } void InterpolationData::updateVertices(float t, bool cycle) { update(mesh->getVertices(), vertices, t, cycle); } void InterpolationData::updateNormals(float t, bool cycle) { update(mesh->getNormals(), normals, t, cycle); } void InterpolationData::update(const Vec3f* src, Vec3f* &dest, float t, bool cycle) { if(t <0.0f || t>1.0f) { printf("ERROR t = [%f] for cycle [%d] f [%d] v [%d]\n",t,cycle,mesh->getFrameCount(),mesh->getVertexCount()); } //assert(t>=0.0f && t<=1.0f); if(t < 0.0f || t > 1.0f) { throw megaglest_runtime_error("t < 0.0f || t > 1.0f t = [" + floatToStr(t,16) + "]"); assert(t >= 0.f && t <= 1.f); } uint32 frameCount= mesh->getFrameCount(); uint32 vertexCount= mesh->getVertexCount(); if(frameCount > 1) { //misc vars uint32 prevFrame; uint32 nextFrame; float localT; if(cycle == true) { prevFrame= min(static_cast(t*frameCount), frameCount-1); nextFrame= (prevFrame+1) % frameCount; localT= t*frameCount - prevFrame; } else { prevFrame= min (static_cast (t * (frameCount-1)), frameCount - 2); nextFrame= min(prevFrame + 1, frameCount - 1); localT= t * (frameCount-1) - prevFrame; //printf(" prevFrame=%d nextFrame=%d localT=%f\n",prevFrame,nextFrame,localT); } uint32 prevFrameBase= prevFrame*vertexCount; uint32 nextFrameBase= nextFrame*vertexCount; //assertions assert(prevFrame