#ifndef _SHARED_D3D9_DEVICECONTEXTD3D9_H_ #define _SHARED_D3D9_DEVICECONTEXTD3D9_H_ #include "context.h" #include namespace Shared{ namespace Graphics{ namespace D3d9{ // =============================== // class ContextD3d9 // =============================== class ContextD3d9: public Context{ private: bool windowed; bool hardware; IDirect3D9 *d3dObject; IDirect3DDevice9 *d3dDevice; D3DCAPS9 caps; D3DPRESENT_PARAMETERS d3dPresentParameters; public: bool getWindowed() const {return windowed;} bool getHardware() const {return hardware;} void setWindowed(bool windowed) {this->windowed= windowed;} void setHardware(bool hardware) {this->hardware= hardware;} ContextD3d9(); virtual void init(); virtual void end(); virtual void reset(); virtual void makeCurrent(); virtual void swapBuffers(); const D3DCAPS9 *getCaps() const {return ∩︀}; IDirect3DDevice9 *getD3dDevice() {return d3dDevice;} }; }}}//end namespace #endif