// ============================================================== // This file is part of Glest Shared Library (www.glest.org) // // Copyright (C) 2001-2008 Martio Figueroa // // You can redistribute this code and/or modify it under // the terms of the GNU General Public License as published // by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version // ============================================================== #include "texture_gl.h" #include #include "opengl.h" #include "leak_dumper.h" #include using namespace std; namespace Shared{ namespace Graphics{ namespace Gl{ using namespace Platform; GLint toWrapModeGl(Texture::WrapMode wrapMode){ switch(wrapMode){ case Texture::wmClamp: return GL_CLAMP; case Texture::wmRepeat: return GL_REPEAT; case Texture::wmClampToEdge: return GL_CLAMP_TO_EDGE; default: assert(false); return GL_CLAMP; } } GLint toFormatGl(Texture::Format format, int components){ switch(format){ case Texture::fAuto: switch(components){ case 1: return GL_LUMINANCE; case 3: return GL_RGB; case 4: return GL_RGBA; default: std::cerr << "Components = " << (components) << std::endl; assert(false); return GL_RGBA; } break; case Texture::fLuminance: return GL_LUMINANCE; case Texture::fAlpha: return GL_ALPHA; case Texture::fRgb: return GL_RGB; case Texture::fRgba: return GL_RGBA; default: assert(false); return GL_RGB; } } GLint toInternalFormatGl(Texture::Format format, int components){ switch(format){ case Texture::fAuto: switch(components){ case 1: return GL_LUMINANCE8; case 3: return GL_RGB8; case 4: return GL_RGBA8; default: assert(false); return GL_RGBA8; } break; case Texture::fLuminance: return GL_LUMINANCE8; case Texture::fAlpha: return GL_ALPHA8; case Texture::fRgb: return GL_RGB8; case Texture::fRgba: return GL_RGBA8; default: assert(false); return GL_RGB8; } } GLint toCompressionFormatGl(GLint format) { return format; //GL_COMPRESSED_ALPHA <- white things but tile ok! //GL_COMPRESSED_LUMINANCE <- black tiles //GL_COMPRESSED_LUMINANCE_ALPHA <- black tiles //GL_COMPRESSED_INTENSITY <- black tiles //GL_COMPRESSED_RGB <- black tiles //GL_COMPRESSED_RGBA <- black tiles // With the following extension (GL_EXT_texture_compression_s3tc) //GL_COMPRESSED_RGB_S3TC_DXT1_EXT //GL_COMPRESSED_RGBA_S3TC_DXT1_EXT //GL_COMPRESSED_RGBA_S3TC_DXT3_EXT //GL_COMPRESSED_RGBA_S3TC_DXT5_EXT /* switch(format) { case GL_LUMINANCE: case GL_LUMINANCE8: return GL_COMPRESSED_LUMINANCE; case GL_RGB: case GL_RGB8: //return GL_COMPRESSED_RGB; return GL_COMPRESSED_RGB_S3TC_DXT1_EXT; case GL_RGBA: case GL_RGBA8: //return GL_COMPRESSED_RGBA; return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; case GL_ALPHA: case GL_ALPHA8: return GL_COMPRESSED_ALPHA; default: return format; } */ } // ===================================================== // class Texture1DGl // ===================================================== void Texture1DGl::init(Filter filter, int maxAnisotropy){ assertGl(); if(!inited) { //params GLint wrap= toWrapModeGl(wrapMode); GLint glFormat= toFormatGl(format, pixmap.getComponents()); GLint glInternalFormat= toInternalFormatGl(format, pixmap.getComponents()); //pixel init var const uint8* pixels= pixmapInit? pixmap.getPixels(): NULL; //gen texture glGenTextures(1, &handle); glBindTexture(GL_TEXTURE_1D, handle); //wrap params glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, wrap); //maxAnisotropy if(isGlExtensionSupported("GL_EXT_texture_filter_anisotropic")){ glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAX_ANISOTROPY_EXT, maxAnisotropy); } if(mipmap){ GLuint glFilter= filter==fTrilinear? GL_LINEAR_MIPMAP_LINEAR: GL_LINEAR_MIPMAP_NEAREST; //build mipmaps glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, glFilter); glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); int error= gluBuild1DMipmaps( GL_TEXTURE_1D, glInternalFormat, pixmap.getW(), glFormat, GL_UNSIGNED_BYTE, pixels); if(error!=0){ //throw runtime_error("Error building texture 1D mipmaps"); char szBuf[1024]=""; sprintf(szBuf,"Error building texture 1D mipmaps, returned: %d [%s] w = %d",error,pixmap.getPath().c_str(),pixmap.getW()); throw runtime_error(szBuf); } } else{ //build single texture glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexImage1D( GL_TEXTURE_1D, 0, glInternalFormat, pixmap.getW(), 0, glFormat, GL_UNSIGNED_BYTE, pixels); GLint error= glGetError(); if(error!=GL_NO_ERROR){ //throw runtime_error("Error creating texture 1D"); char szBuf[1024]=""; sprintf(szBuf,"Error creating texture 1D, returned: %d [%s] w = %d",error,pixmap.getPath().c_str(),pixmap.getW()); throw runtime_error(szBuf); } } inited= true; } assertGl(); } void Texture1DGl::end(){ if(inited){ assertGl(); glDeleteTextures(1, &handle); assertGl(); } } // ===================================================== // class Texture2DGl // ===================================================== void Texture2DGl::init(Filter filter, int maxAnisotropy){ assertGl(); if(!inited) { //params GLint wrap= toWrapModeGl(wrapMode); GLint glFormat= toFormatGl(format, pixmap.getComponents()); GLint glInternalFormat= toInternalFormatGl(format, pixmap.getComponents()); GLint glCompressionFormat = toCompressionFormatGl(glInternalFormat); //pixel init var const uint8* pixels= pixmapInit? pixmap.getPixels(): NULL; //gen texture glGenTextures(1, &handle); glBindTexture(GL_TEXTURE_2D, handle); //wrap params glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap); //maxAnisotropy if(isGlExtensionSupported("GL_EXT_texture_filter_anisotropic")){ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, maxAnisotropy); } if(mipmap){ GLuint glFilter= filter==fTrilinear? GL_LINEAR_MIPMAP_LINEAR: GL_LINEAR_MIPMAP_NEAREST; //build mipmaps glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, glFilter); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); int error= gluBuild2DMipmaps( GL_TEXTURE_2D, glCompressionFormat, pixmap.getW(), pixmap.getH(), glFormat, GL_UNSIGNED_BYTE, pixels); if(error!=0){ //throw runtime_error("Error building texture 2D mipmaps"); char szBuf[1024]=""; sprintf(szBuf,"Error building texture 2D mipmaps, returned: %d [%s] w = %d, h = %d",error,(pixmap.getPath() != "" ? pixmap.getPath().c_str() : this->path.c_str()),pixmap.getW(),pixmap.getH()); throw runtime_error(szBuf); } } else{ //build single texture glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexImage2D( GL_TEXTURE_2D, 0, glCompressionFormat, pixmap.getW(), pixmap.getH(), 0, glFormat, GL_UNSIGNED_BYTE, pixels); GLint error= glGetError(); //throw runtime_error("TEST!"); if(error!=GL_NO_ERROR){ char szBuf[1024]=""; sprintf(szBuf,"Error creating texture 2D, returned: %d [%s] w = %d, h = %d, glInternalFormat = %d, glFormat = %d",error,pixmap.getPath().c_str(),pixmap.getW(),pixmap.getH(),glInternalFormat,glFormat); throw runtime_error(szBuf); } OutputTextureDebugInfo(&pixmap,format, pixmap.getComponents(),getPath()); } inited= true; } assertGl(); } void Texture2DGl::end(){ if(inited){ assertGl(); glDeleteTextures(1, &handle); assertGl(); } } // ===================================================== // class Texture3DGl // ===================================================== void Texture3DGl::init(Filter filter, int maxAnisotropy){ assertGl(); if(!inited){ //params GLint wrap= toWrapModeGl(wrapMode); GLint glFormat= toFormatGl(format, pixmap.getComponents()); GLint glInternalFormat= toInternalFormatGl(format, pixmap.getComponents()); //pixel init var const uint8* pixels= pixmapInit? pixmap.getPixels(): NULL; //gen texture glGenTextures(1, &handle); glBindTexture(GL_TEXTURE_3D, handle); //wrap params glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, wrap); glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, wrap); glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, wrap); //build single texture glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexImage3D( GL_TEXTURE_3D, 0, glInternalFormat, pixmap.getW(), pixmap.getH(), pixmap.getD(), 0, glFormat, GL_UNSIGNED_BYTE, pixels); GLint error= glGetError(); if(error!=GL_NO_ERROR){ //throw runtime_error("Error creating texture 3D"); char szBuf[1024]=""; sprintf(szBuf,"Error creating texture 3D, returned: %d [%s] w = %d, h = %d, d = %d",error,pixmap.getPath().c_str(),pixmap.getW(),pixmap.getH(),pixmap.getD()); throw runtime_error(szBuf); } inited= true; } assertGl(); } void Texture3DGl::end(){ if(inited){ assertGl(); glDeleteTextures(1, &handle); assertGl(); } } // ===================================================== // class TextureCubeGl // ===================================================== void TextureCubeGl::init(Filter filter, int maxAnisotropy){ assertGl(); if(!inited){ //gen texture glGenTextures(1, &handle); glBindTexture(GL_TEXTURE_CUBE_MAP, handle); //wrap GLint wrap= toWrapModeGl(wrapMode); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, wrap); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, wrap); //filter if(mipmap){ GLuint glFilter= filter==fTrilinear? GL_LINEAR_MIPMAP_LINEAR: GL_LINEAR_MIPMAP_NEAREST; glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, glFilter); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR); } else{ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR); } for(int i=0; i<6; ++i){ //params const Pixmap2D *currentPixmap= pixmap.getFace(i); GLint glFormat= toFormatGl(format, currentPixmap->getComponents()); GLint glInternalFormat= toInternalFormatGl(format, currentPixmap->getComponents()); GLint glCompressionFormat = toCompressionFormatGl(glInternalFormat); //pixel init var const uint8* pixels= pixmapInit? currentPixmap->getPixels(): NULL; GLenum target= GL_TEXTURE_CUBE_MAP_POSITIVE_X + i; if(mipmap){ int error= gluBuild2DMipmaps( target, glCompressionFormat, currentPixmap->getW(), currentPixmap->getH(), glFormat, GL_UNSIGNED_BYTE, pixels); if(error!=0){ //throw runtime_error("Error building texture cube mipmaps"); char szBuf[1024]=""; sprintf(szBuf,"Error building texture cube mipmaps, returned: %d [%s] w = %d, h = %d",error,currentPixmap->getPath().c_str(),currentPixmap->getW(),currentPixmap->getH()); throw runtime_error(szBuf); } } else{ glTexImage2D( target, 0, glCompressionFormat, currentPixmap->getW(), currentPixmap->getH(), 0, glFormat, GL_UNSIGNED_BYTE, pixels); } int error = glGetError(); if(error!=GL_NO_ERROR){ //throw runtime_error("Error creating texture cube"); char szBuf[1024]=""; sprintf(szBuf,"Error creating texture cube, returned: %d [%s] w = %d, h = %d",error,currentPixmap->getPath().c_str(),currentPixmap->getW(),currentPixmap->getH()); throw runtime_error(szBuf); } OutputTextureDebugInfo(currentPixmap,format, currentPixmap->getComponents(),getPath()); } inited= true; } assertGl(); } void TextureCubeGl::end(){ if(inited){ assertGl(); glDeleteTextures(1, &handle); assertGl(); } } void TextureGl::OutputTextureDebugInfo(const Pixmap2D *pixmap,Texture::Format format, int components,const string path) { GLint glFormat= toFormatGl(format, components); printf("**** Texture filename: [%s] format = %d components = %d, glFormat = %d, path [%s]\n",pixmap->getPath().c_str(),format,components,glFormat,path.c_str()); GLint compressed=0; glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED, &compressed); int error = glGetError(); printf("**** Texture compressed status: %d, error [%d]\n",compressed,error); compressed=0; glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, &compressed); error = glGetError(); printf("**** Texture image size in video RAM: %d, error [%d]\n",compressed,error); compressed=0; glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &compressed); error = glGetError(); printf("**** Texture image compression format used: %d, error [%d]\n",compressed,error); } }}}//end namespace