// ============================================================== // This file is part of Glest Shared Library (www.glest.org) // // Copyright (C) 2001-2008 Martio Figueroa // // You can redistribute this code and/or modify it under // the terms of the GNU General Public License as published // by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version // ============================================================== #include "interpolation.h" #include #include #include "model.h" #include "conversion.h" #include "util.h" #include "leak_dumper.h" using namespace std; using namespace Shared::Util; namespace Shared{ namespace Graphics{ // ===================================================== // class InterpolationData // ===================================================== InterpolationData::InterpolationData(const Mesh *mesh){ vertices= NULL; normals= NULL; this->mesh= mesh; if(mesh->getFrameCount()>1) { vertices= new Vec3f[mesh->getVertexCount()]; normals= new Vec3f[mesh->getVertexCount()]; } cacheVertices.clear(); cacheNormals.clear(); } InterpolationData::~InterpolationData(){ delete [] vertices; delete [] normals; for(std::map::iterator iterVert = cacheVertices.begin(); iterVert != cacheVertices.end(); iterVert++) { delete [] iterVert->second; } for(std::map::iterator iterVert = cacheNormals.begin(); iterVert != cacheNormals.end(); iterVert++) { delete [] iterVert->second; } } void InterpolationData::update(float t, bool cycle){ updateVertices(t, cycle); updateNormals(t, cycle); } void InterpolationData::updateVertices(float t, bool cycle) { assert(t>=0.0f && t<=1.0f); uint32 frameCount= mesh->getFrameCount(); uint32 vertexCount= mesh->getVertexCount(); if(frameCount > 1) { std::string lookupKey = floatToStr(t) + "_" + boolToStr(cycle); std::map::iterator iterFind = cacheVertices.find(lookupKey); if(iterFind != cacheVertices.end()) { for(uint32 j=0; j< vertexCount; ++j){ vertices[j] = iterFind->second[j]; } return; } else { cacheVertices[lookupKey] = new Vec3f[vertexCount]; iterFind = cacheVertices.find(lookupKey); } const Vec3f *meshVertices= mesh->getVertices(); //misc vars uint32 prevFrame= min(static_cast(t*frameCount), frameCount-1); uint32 nextFrame= cycle? (prevFrame+1) % frameCount: min(prevFrame+1, frameCount-1); float localT= t*frameCount - prevFrame; uint32 prevFrameBase= prevFrame*vertexCount; uint32 nextFrameBase= nextFrame*vertexCount; //assertions assert(prevFramesecond[j] = vertices[j]; } } } void InterpolationData::updateNormals(float t, bool cycle){ assert(t>=0.0f && t<=1.0f); uint32 frameCount= mesh->getFrameCount(); uint32 vertexCount= mesh->getVertexCount(); if(frameCount > 1) { std::string lookupKey = floatToStr(t) + "_" + boolToStr(cycle); std::map::iterator iterFind = cacheNormals.find(lookupKey); if(iterFind != cacheNormals.end()) { for(uint32 j=0; jsecond[j]; } return; } else { cacheNormals[lookupKey] = new Vec3f[mesh->getVertexCount()]; iterFind = cacheNormals.find(lookupKey); } const Vec3f *meshNormals= mesh->getNormals(); //misc vars uint32 prevFrame= min(static_cast(t*frameCount), frameCount-1); uint32 nextFrame= cycle? (prevFrame+1) % frameCount: min(prevFrame+1, frameCount-1); float localT= t*frameCount - prevFrame; uint32 prevFrameBase= prevFrame*vertexCount; uint32 nextFrameBase= nextFrame*vertexCount; //assertions assert(prevFramesecond[j] = normals[j]; } } } }}//end namespace