[![Build Status](https://travis-ci.org/ZetaGlest/zetaglest-source.svg?branch=develop)](https://travis-ci.org/ZetaGlest/zetaglest-source) [![Coverity Scan Build Status](https://scan.coverity.com/projects/16606/badge.svg)](https://scan.coverity.com/projects/zetaglest) **This is the game engine source code repository.** [ZetaGlest](https://zetaglest.github.io/docs/) is a fork of [MegaGlest](http://megaglest.org/), a libre software cross platform real-time strategy game. ZetaGlest is an entertaining free (freeware and free software) and open source cross-platform 3D real-time strategy (RTS) game, where you control the armies of one of eight different factions: Tech, Magic, Egypt, Indians, Norsemen, Persian, Elves or Romans. The game is played in one of 17 naturally looking settings, which, like the unit models, are crafted with great attention to detail. A lot of additional game data can be downloaded from within the game at no cost. **README Contents** * [Stay Informed (Updates)](https://github.com/ZetaGlest/zetaglest-source#stay-informed-updates) * [Project Goals](https://github.com/ZetaGlest/zetaglest-source#why-this-fork-project-goals) * [Download executable files](https://github.com/ZetaGlest/zetaglest-source#download-executable-files) * [Running](https://github.com/ZetaGlest/zetaglest-source#running) * [Extra Tech trees, mods, tilesets, scenarious (not yet available on the ZetaGlest server)](https://github.com/ZetaGlest/zetaglest-source#extra-tech-trees-mods-tilesets-scenarious-not-yet-available-on-the-zetaglest-server) * [Contributing and Testing](https://github.com/ZetaGlest/zetaglest-source#contributing-and-testing) * [Contact](https://github.com/ZetaGlest/zetaglest-source#contact) **[System Requirements](https://zetaglest.github.io/docs/system_requirements.html)** **[Screenshots](https://github.com/ZetaGlest/screenshots)** Open games and [Server list and player stats](https://zetaglest.dreamhosters.com/) [Detailed information about units in the game](https://zetaglest.github.io/) ## Stay Informed (Updates) * [ChangeLog.md](https://github.com/ZetaGlest/zetaglest-source/blob/develop/ChangeLog.md)
* [![RSS](rss_23x23.jpeg)](https://github.com/ZetaGlest/zetaglest-source/commits/develop.atom) [Recent Commits to zetaglest-source:develop](https://github.com/ZetaGlest/zetaglest-source/commits/develop.atom)
* [![RSS](rss_23x23.jpeg)](https://github.com/ZetaGlest/zetaglest-data/commits/develop.atom) [Recent Commits to zetaglest-data:develop](https://github.com/ZetaGlest/zetaglest-data/commits/develop.atom)
* [![RSS](rss_23x23.jpeg)](https://github.com/ZetaGlest/zetaglest.github.io/commits/master.atom) [Recent Commits to the web site](https://github.com/ZetaGlest/zetaglest.github.io/commits/master.atom) ## Why this fork? (Project Goals) ZetaGlest forked from MegaGlest at v3.13.0-dev ([12998eb](https://github.com/ZetaGlest/zetaglest-source/commit/12998eb10f6447ac89a45d1e6d76f17946647b7a)) Because we love MegaGlest! We wanted to take the project into a slightly different direction, and therefore we forked MegaGlest into the ZetaGlest project. ## Download executable files On Windows, the easiest way to get started is to [download and run the installer](https://github.com/ZetaGlest/windows-installer). If you want to contribute with the code on Windows, [please follow these instructions](https://github.com/ZetaGlest/zetaglest-source/blob/develop/mk/windows/README.md). For other operating systems, you must [**build and install from source**](https://github.com/ZetaGlest/zetaglest-source/blob/develop/BUILD.md) (Later, we'll be providing binary packages). (The ETA for the first official release can be viewed from the [development milestone](https://github.com/ZetaGlest/zetaglest-source/milestone/1).) ## Running ./zetaglest (if you didn't install) OR zetaglest (if you installed and the binary is in your PATH) To run your own headless (dedicated) server: Forward TCP ports 61357-61368 ./zetaglest --headless-server-mode To start a server and host a game: Forward TCP ports 61357-61368 Enter the ZetaGlest lobby and click "Host Game" ### Note When serving a running game, a headless ZG server uses almost the same amount of computer resources as a running game. Therefore, it is recommended not to try connecting your ZG client to a headless server running on the same computer. ### Extra Tech trees, mods, tilesets, scenarious (not yet available on the ZetaGlest server) * [MODS.md](https://github.com/ZetaGlest/zetaglest-data/blob/develop/MODS.md) * [TILESETS.md](https://github.com/ZetaGlest/zetaglest-data/blob/develop/TILESETS.md) * [SCENARIOS.md](https://github.com/ZetaGlest/zetaglest-data/blob/develop/SCENARIOS.md) ### Contributing and Testing If you'll be contributing code or changes to data, the procedures for forking and cloning are outlined in [CONTRIBUTING.md](https://github.com/ZetaGlest/zetaglest-source/blob/develop/CONTRIBUTING.md) Please see [CONTRIBUTING.md](https://github.com/ZetaGlest/zetaglest-source/blob/develop/CONTRIBUTING.md) for extended, important instructions and guidelines for contributing. ## Contact * [Discord](https://discord.gg/WaAaXS7) * [Message Board](https://groups.google.com/forum/#!forum/zetaglest) * Email: zetaglest@gmail.com