// ============================================================== // This file is part of Glest (www.glest.org) // // Copyright (C) 2001-2005 Marti�o Figueroa // // You can redistribute this code and/or modify it under // the terms of the GNU General Public License as published // by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version // ============================================================== #include "menu_state_custom_game.h" #include "renderer.h" #include "sound_renderer.h" #include "core_data.h" #include "config.h" #include "menu_state_new_game.h" #include "menu_state_masterserver.h" #include "metrics.h" #include "network_manager.h" #include "network_message.h" #include "client_interface.h" #include "conversion.h" #include "socket.h" #include "game.h" #include "util.h" #include #include #include #include "leak_dumper.h" namespace Glest{ namespace Game{ using namespace Shared::Util; struct FormatString { void operator()(string &s) { s = formatString(s); } }; // ===================================================== // class MenuStateCustomGame // ===================================================== MenuStateCustomGame::MenuStateCustomGame(Program *program, MainMenu *mainMenu, bool openNetworkSlots,bool parentMenuIsMasterserver): MenuState(program, mainMenu, "new-game") { SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__); publishToMasterserverThread = NULL; Lang &lang= Lang::getInstance(); NetworkManager &networkManager= NetworkManager::getInstance(); Config &config = Config::getInstance(); parentMenuIsMs=parentMenuIsMasterserver; needToSetChangedGameSettings = false; needToRepublishToMasterserver = false; needToBroadcastServerSettings = false; showMasterserverError = false; masterServererErrorToShow = "---"; lastSetChangedGameSettings = 0; lastMasterserverPublishing = 0; soundConnectionCount=0; mainMessageBox.init(lang.get("Ok")); mainMessageBox.setEnabled(false); mainMessageBoxState=0; vector teamItems, controlItems, results; //create buttonReturn.init(300, 180, 125); buttonRestoreLastSettings.init(440, 180, 125); buttonPlayNow.init(580, 180, 125); //map listBox // put them all in a set, to weed out duplicates (gbm & mgm with same name) // will also ensure they are alphabetically listed (rather than how the OS provides them) set allMaps; findAll(config.getPathListForType(ptMaps), "*.gbm", results, true, false); copy(results.begin(), results.end(), std::inserter(allMaps, allMaps.begin())); results.clear(); findAll(config.getPathListForType(ptMaps), "*.mgm", results, true, false); copy(results.begin(), results.end(), std::inserter(allMaps, allMaps.begin())); results.clear(); if (allMaps.empty()) { throw runtime_error("No maps were found!"); } copy(allMaps.begin(), allMaps.end(), std::back_inserter(results)); mapFiles = results; std::for_each(results.begin(), results.end(), FormatString()); listBoxMap.init(100, 260, 200); listBoxMap.setItems(results); labelMap.init(100, 290); labelMapInfo.init(100, 230, 200, 40); // fog - o - war // @350 ? 300 ? labelFogOfWar.init(320, 290, 65); listBoxFogOfWar.init(320, 260, 65); listBoxFogOfWar.pushBackItem(lang.get("Yes")); listBoxFogOfWar.pushBackItem(lang.get("No")); listBoxFogOfWar.setSelectedItemIndex(0); // Enable Observer Mode // @350 ? 300 ? labelEnableObserverMode.init(390, 290, 80); listBoxEnableObserverMode.init(390, 260, 80); listBoxEnableObserverMode.pushBackItem(lang.get("Yes")); listBoxEnableObserverMode.pushBackItem(lang.get("No")); listBoxEnableObserverMode.setSelectedItemIndex(0); //tileset listBox findDirs(config.getPathListForType(ptTilesets), results); if (results.empty()) { throw runtime_error("No tile-sets were found!"); } tilesetFiles= results; std::for_each(results.begin(), results.end(), FormatString()); listBoxTileset.init(500, 260, 150); listBoxTileset.setItems(results); labelTileset.init(500, 290); //tech Tree listBox findDirs(config.getPathListForType(ptTechs), results); if(results.empty()) { throw runtime_error("No tech-trees were found!"); } techTreeFiles= results; std::for_each(results.begin(), results.end(), FormatString()); listBoxTechTree.init(700, 260, 150); listBoxTechTree.setItems(results); labelTechTree.init(700, 290); labelPublishServer.init(350, 690, 100); labelPublishServer.setText(lang.get("PublishServer")); listBoxPublishServer.init(350, 660, 100); listBoxPublishServer.pushBackItem(lang.get("Yes")); listBoxPublishServer.pushBackItem(lang.get("No")); listBoxPublishServer.setSelectedItemIndex(1); //list boxes for(int i=0; i techPaths = config.getPathListForType(ptTechs); for(int idx = 0; idx < techPaths.size(); idx++) { string &techPath = techPaths[idx]; findAll(techPath + "/" + techTreeFiles[listBoxTechTree.getSelectedItemIndex()] + "/factions/*.", results, false, false); if(results.size() > 0) { break; } } if(results.size() == 0) { throw runtime_error("(1)There are no factions for the tech tree [" + techTreeFiles[listBoxTechTree.getSelectedItemIndex()] + "]"); } for(int i=0; isetGameSettings(&gameSettings,false); SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__); //chatManager.init(&console, world.getThisTeamIndex()); chatManager.init(&console, -1); publishToMasterserverThread = new SimpleTaskThread(this,0,150); publishToMasterserverThread->start(); SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__); } MenuStateCustomGame::~MenuStateCustomGame() { SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__); needToBroadcastServerSettings = false; needToRepublishToMasterserver = false; BaseThread::shutdownAndWait(publishToMasterserverThread); SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__); delete publishToMasterserverThread; publishToMasterserverThread = NULL; SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__); } void MenuStateCustomGame::returnToParentMenu(){ needToBroadcastServerSettings = false; needToRepublishToMasterserver = false; BaseThread::shutdownAndWait(publishToMasterserverThread); if(parentMenuIsMs) { mainMenu->setState(new MenuStateMasterserver(program, mainMenu)); } else { mainMenu->setState(new MenuStateNewGame(program, mainMenu)); } } void MenuStateCustomGame::mouseClick(int x, int y, MouseButton mouseButton){ CoreData &coreData= CoreData::getInstance(); SoundRenderer &soundRenderer= SoundRenderer::getInstance(); ServerInterface* serverInterface= NetworkManager::getInstance().getServerInterface(); if(mainMessageBox.getEnabled()){ int button= 1; if(mainMessageBox.mouseClick(x, y, button)) { soundRenderer.playFx(coreData.getClickSoundA()); if(button==1) { mainMessageBox.setEnabled(false); } } } else if(buttonReturn.mouseClick(x,y)){ SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__); soundRenderer.playFx(coreData.getClickSoundA()); /* if( listBoxPublishServer.getEditable() && listBoxPublishServer.getSelectedItemIndex() == 0) { needToRepublishToMasterserver = true; lastMasterserverPublishing = 0; publishToMasterserver(); simpleTask(); } */ returnToParentMenu(); } else if(buttonPlayNow.mouseClick(x,y) && buttonPlayNow.getEnabled()) { SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__); closeUnusedSlots(); soundRenderer.playFx(coreData.getClickSoundC()); SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__); GameSettings gameSettings; loadGameSettings(&gameSettings); SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__); // Send the game settings to each client if we have at least one networked client if( hasNetworkGameSettings() == true && needToSetChangedGameSettings == true) { SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__); serverInterface->setGameSettings(&gameSettings,true); needToSetChangedGameSettings = false; lastSetChangedGameSettings = time(NULL); } SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__); bool bOkToStart = serverInterface->launchGame(&gameSettings); if(bOkToStart == true) { if( listBoxPublishServer.getEditable() && listBoxPublishServer.getSelectedItemIndex() == 0) { SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__); needToRepublishToMasterserver = true; lastMasterserverPublishing = 0; publishToMasterserver(); simpleTask(); SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__); } needToBroadcastServerSettings = false; needToRepublishToMasterserver = false; saveGameSettingsToFile("lastCustomGamSettings.mgg"); BaseThread::shutdownAndWait(publishToMasterserverThread); program->setState(new Game(program, &gameSettings)); } SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__); } else if(buttonRestoreLastSettings.mouseClick(x,y) && buttonRestoreLastSettings.getEnabled()) { // Ensure we have set the gamesettings at least once GameSettings gameSettings = loadGameSettingsFromFile("lastCustomGamSettings.mgg"); if(gameSettings.getMap() == "") { SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__); loadGameSettings(&gameSettings); } ServerInterface* serverInterface= NetworkManager::getInstance().getServerInterface(); serverInterface->setGameSettings(&gameSettings,false); needToRepublishToMasterserver = true; if(hasNetworkGameSettings() == true) { needToSetChangedGameSettings = true; lastSetChangedGameSettings = time(NULL); } } else if(listBoxMap.mouseClick(x, y)){ SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s\n", mapFiles[listBoxMap.getSelectedItemIndex()].c_str()); loadMapInfo(Map::getMapPath(mapFiles[listBoxMap.getSelectedItemIndex()]), &mapInfo); labelMapInfo.setText(mapInfo.desc); updateControlers(); updateNetworkSlots(); needToRepublishToMasterserver = true; if(hasNetworkGameSettings() == true) { needToSetChangedGameSettings = true; lastSetChangedGameSettings = time(NULL); } saveGameSettingsToFile("lastCustomGamSettings.mgg"); } else if (listBoxFogOfWar.mouseClick(x, y)) { needToRepublishToMasterserver = true; if(hasNetworkGameSettings() == true) { needToSetChangedGameSettings = true; lastSetChangedGameSettings = time(NULL); } saveGameSettingsToFile("lastCustomGamSettings.mgg"); } else if (listBoxEnableObserverMode.mouseClick(x, y)) { needToRepublishToMasterserver = true; if(hasNetworkGameSettings() == true) { needToSetChangedGameSettings = true; lastSetChangedGameSettings = time(NULL); } saveGameSettingsToFile("lastCustomGamSettings.mgg"); } else if(listBoxTileset.mouseClick(x, y)){ needToRepublishToMasterserver = true; if(hasNetworkGameSettings() == true) { needToSetChangedGameSettings = true; lastSetChangedGameSettings = time(NULL); } saveGameSettingsToFile("lastCustomGamSettings.mgg"); } else if(listBoxTechTree.mouseClick(x, y)){ reloadFactions(); needToRepublishToMasterserver = true; if(hasNetworkGameSettings() == true) { needToSetChangedGameSettings = true; lastSetChangedGameSettings = time(NULL); } saveGameSettingsToFile("lastCustomGamSettings.mgg"); } else if(listBoxPublishServer.mouseClick(x, y)&&listBoxPublishServer.getEditable()){ needToRepublishToMasterserver = true; soundRenderer.playFx(coreData.getClickSoundC()); saveGameSettingsToFile("lastCustomGamSettings.mgg"); } else { for(int i=0; i(listBoxControls[j].getSelectedItemIndex()); if(ct==ctHuman){ if(humanIndex1==-1){ humanIndex1= j; } else{ humanIndex2= j; } } } //no human if(humanIndex1==-1 && humanIndex2==-1){ listBoxControls[i].setSelectedItemIndex(ctHuman); } //2 humans if(humanIndex1!=-1 && humanIndex2!=-1){ listBoxControls[humanIndex1==i? humanIndex2: humanIndex1].setSelectedItemIndex(ctClosed); } updateNetworkSlots(); needToRepublishToMasterserver = true; if(hasNetworkGameSettings() == true) { needToSetChangedGameSettings = true; lastSetChangedGameSettings = time(NULL);; } saveGameSettingsToFile("lastCustomGamSettings.mgg"); } else if(listBoxFactions[i].mouseClick(x, y)){ needToRepublishToMasterserver = true; if(hasNetworkGameSettings() == true) { needToSetChangedGameSettings = true; lastSetChangedGameSettings = time(NULL);; } saveGameSettingsToFile("lastCustomGamSettings.mgg"); } else if(listBoxTeams[i].mouseClick(x, y)) { needToRepublishToMasterserver = true; if(hasNetworkGameSettings() == true) { needToSetChangedGameSettings = true; lastSetChangedGameSettings = time(NULL);; } saveGameSettingsToFile("lastCustomGamSettings.mgg"); } } } SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__); } void MenuStateCustomGame::mouseMove(int x, int y, const MouseState *ms){ if (mainMessageBox.getEnabled()) { mainMessageBox.mouseMove(x, y); } buttonReturn.mouseMove(x, y); buttonPlayNow.mouseMove(x, y); buttonRestoreLastSettings.mouseMove(x, y); for(int i=0; igetSwitchSetupRequests(); for(int i= 0; igetSelectedFactionName()=%s\n",switchSetupRequests[i]->getSelectedFactionName().c_str()); //printf("switchSetupRequests[i]->getToTeam()=%d\n",switchSetupRequests[i]->getToTeam()); if(switchSetupRequests[i]->getToFactionIndex()!=-1) { //printf("switchSlot request from %d to %d\n",switchSetupRequests[i]->getCurrentFactionIndex(),switchSetupRequests[i]->getToFactionIndex()); if(serverInterface->switchSlot(switchSetupRequests[i]->getCurrentFactionIndex(),switchSetupRequests[i]->getToFactionIndex())){ int k=switchSetupRequests[i]->getToFactionIndex(); try { if(switchSetupRequests[i]->getSelectedFactionName()!=""){ listBoxFactions[k].setSelectedItem(switchSetupRequests[i]->getSelectedFactionName()); } if(switchSetupRequests[i]->getToTeam()!=-1) listBoxTeams[k].setSelectedItemIndex(switchSetupRequests[i]->getToTeam()); } catch(const runtime_error &e) { SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] caught exception error = [%s]\n",__FILE__,__FUNCTION__,__LINE__,e.what()); } } } else { try { if(switchSetupRequests[i]->getSelectedFactionName()!=""){ listBoxFactions[i].setSelectedItem(switchSetupRequests[i]->getSelectedFactionName()); } if(switchSetupRequests[i]->getToTeam()!=-1) listBoxTeams[i].setSelectedItemIndex(switchSetupRequests[i]->getToTeam()); } catch(const runtime_error &e) { SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] caught exception error = [%s]\n",__FILE__,__FUNCTION__,__LINE__,e.what()); } } } delete switchSetupRequests[i]; switchSetupRequests[i]=NULL; } } SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d] mapInfo.players = %d\n",__FILE__,__FUNCTION__,__LINE__,mapInfo.players); for(int i= 0; igetSlot(i); assert(connectionSlot!=NULL); SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__); hasOneNetworkSlotOpen=true; //SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] A - ctNetwork\n",__FILE__,__FUNCTION__); if(connectionSlot->isConnected()) { //printf("FYI we have at least 1 client connected, slot = %d'\n",i); haveAtLeastOneNetworkClientConnected = true; if(connectionSlot->getConnectHasHandshaked()) currentConnectionCount++; //SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] B - ctNetwork\n",__FILE__,__FUNCTION__); string label = connectionSlot->getName(); if(connectionSlot->getAllowDownloadDataSynch() == true && connectionSlot->getAllowGameDataSynchCheck() == true) { if(connectionSlot->getNetworkGameDataSynchCheckOk() == false) { label = connectionSlot->getName() + " - waiting to synch:"; if(connectionSlot->getNetworkGameDataSynchCheckOkMap() == false) { label = label + " map"; } if(connectionSlot->getNetworkGameDataSynchCheckOkTile() == false) { label = label + " tile"; } if(connectionSlot->getNetworkGameDataSynchCheckOkTech() == false) { label = label + " techtree"; } } else { label = connectionSlot->getName() + " - data synch is ok"; } } else { label = connectionSlot->getName(); if(connectionSlot->getAllowGameDataSynchCheck() == true && connectionSlot->getNetworkGameDataSynchCheckOk() == false) { label += " - warning synch mismatch for:"; if(connectionSlot->getNetworkGameDataSynchCheckOkMap() == false) { label = label + " map"; } if(connectionSlot->getNetworkGameDataSynchCheckOkTile() == false) { label = label + " tile"; } if(connectionSlot->getNetworkGameDataSynchCheckOkTech() == false) { label = label + " techtree"; } } } labelNetStatus[i].setText(label); } else { //SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] C - ctNetwork\n",__FILE__,__FUNCTION__); string port=intToStr(config.getInt("ServerPort")); if(port!="61357"){ port=port +lang.get(" NonStandardPort")+"!"; } else { port=port+")"; } port="("+port; labelNetStatus[i].setText("--- "+port); } //SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] END - ctNetwork\n",__FILE__,__FUNCTION__); } else{ labelNetStatus[i].setText(""); } } SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__); // Send the game settings to each client if we have at least one networked client if( serverInterface->getAllowGameDataSynchCheck() == true && //haveAtLeastOneNetworkClientConnected == true && needToSetChangedGameSettings == true && difftime(time(NULL),lastSetChangedGameSettings) >= 2) { GameSettings gameSettings; loadGameSettings(&gameSettings); serverInterface->setGameSettings(&gameSettings); needToSetChangedGameSettings = false; } SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__); if(hasOneNetworkSlotOpen) { //listBoxPublishServer.setSelectedItemIndex(0); listBoxPublishServer.setEditable(true); } else { listBoxPublishServer.setSelectedItemIndex(1); listBoxPublishServer.setEditable(false); } if(difftime(time(NULL),lastMasterserverPublishing) >= 5 ){ needToRepublishToMasterserver = true; lastMasterserverPublishing = time(NULL); } if(listBoxPublishServer.getEditable() && listBoxPublishServer.getSelectedItemIndex() == 0 && needToRepublishToMasterserver == true) { // give it to me baby, aha aha ... publishToMasterserver(); } if(difftime(time(NULL),lastSetChangedGameSettings) >= 2) { needToBroadcastServerSettings=true; } //call the chat manager chatManager.updateNetwork(); //console console.update(); if(difftime(time(NULL),lastSetChangedGameSettings) >= 2) {// reset timer here on bottom becasue used for different things lastSetChangedGameSettings = time(NULL); } SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__); if(currentConnectionCount>soundConnectionCount){ soundConnectionCount=currentConnectionCount; SoundRenderer::getInstance().playFx(CoreData::getInstance().getAttentionSound()); } soundConnectionCount=currentConnectionCount; } catch(const std::exception &ex) { char szBuf[1024]=""; sprintf(szBuf,"In [%s::%s %d] error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what()); throw runtime_error(szBuf); } } void MenuStateCustomGame::publishToMasterserver() { int slotCountUsed=0; int slotCountHumans=0; int slotCountConnectedPlayers=0; ServerInterface* serverInterface= NetworkManager::getInstance().getServerInterface(); GameSettings gameSettings; loadGameSettings(&gameSettings); string serverinfo=""; for(int i= 0; i < mapInfo.players; ++i) { if(listBoxControls[i].getSelectedItemIndex() != ctClosed) { slotCountUsed++; } if(listBoxControls[i].getSelectedItemIndex() == ctNetwork) { slotCountHumans++; ConnectionSlot* connectionSlot= serverInterface->getSlot(i); if((connectionSlot!=NULL) && (connectionSlot->isConnected())) { slotCountConnectedPlayers++; } } else if(listBoxControls[i].getSelectedItemIndex() == ctHuman) { slotCountHumans++; slotCountConnectedPlayers++; } } //?status=waiting&system=linux&info=titus serverinfo += "glestVersion=" + SystemFlags::escapeURL(glestVersionString) + "&"; serverinfo += "platform=" + SystemFlags::escapeURL(getPlatformNameString()) + "&"; serverinfo += "binaryCompileDate=" + SystemFlags::escapeURL(getCompileDateTime()) + "&"; //game info: serverinfo += "serverTitle=" + SystemFlags::escapeURL(Config::getInstance().getString("NetPlayerName") + "'s game") + "&"; //ip is automatically set //game setup info: serverinfo += "tech=" + SystemFlags::escapeURL(listBoxTechTree.getSelectedItem()) + "&"; serverinfo += "map=" + SystemFlags::escapeURL(listBoxMap.getSelectedItem()) + "&"; serverinfo += "tileset=" + SystemFlags::escapeURL(listBoxTileset.getSelectedItem()) + "&"; serverinfo += "activeSlots=" + intToStr(slotCountUsed) + "&"; serverinfo += "networkSlots=" + intToStr(slotCountHumans) + "&"; serverinfo += "connectedClients=" + intToStr(slotCountConnectedPlayers); publishToServerInfo = serverinfo; } void MenuStateCustomGame::simpleTask() { SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__); if( needToRepublishToMasterserver == true && publishToServerInfo != "") { SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__); needToRepublishToMasterserver = false; string request = Config::getInstance().getString("Masterserver") + "addServerInfo.php?" + publishToServerInfo; publishToServerInfo = ""; printf("the request is:\n%s\n",request.c_str()); std::string serverInfo = SystemFlags::getHTTP(request); printf("the result is:\n'%s'\n",serverInfo.c_str()); // uncomment to enable router setup check of this server //if(serverInfo!="OK") if(EndsWith(serverInfo, "OK") == false) { showMasterserverError=true; masterServererErrorToShow=serverInfo; } } SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__); if(needToBroadcastServerSettings) { SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__); needToBroadcastServerSettings=false; ServerInterface* serverInterface= NetworkManager::getInstance().getServerInterface(); if(serverInterface->hasClientConnection() == true) { //printf("Sending game settings broadcast since we have at least 1 client connected'\n"); GameSettings gameSettings; loadGameSettings(&gameSettings); serverInterface->setGameSettings(&gameSettings); serverInterface->broadcastGameSetup(&gameSettings); } } SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__); } void MenuStateCustomGame::loadGameSettings(GameSettings *gameSettings) { SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__); int factionCount= 0; ServerInterface* serverInterface= NetworkManager::getInstance().getServerInterface(); SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__); gameSettings->setDescription(formatString(mapFiles[listBoxMap.getSelectedItemIndex()])); gameSettings->setMap(mapFiles[listBoxMap.getSelectedItemIndex()]); gameSettings->setTileset(tilesetFiles[listBoxTileset.getSelectedItemIndex()]); gameSettings->setTech(techTreeFiles[listBoxTechTree.getSelectedItemIndex()]); gameSettings->setDefaultUnits(true); gameSettings->setDefaultResources(true); gameSettings->setDefaultVictoryConditions(true); gameSettings->setFogOfWar(listBoxFogOfWar.getSelectedItemIndex() == 0); gameSettings->setEnableObserverModeAtEndGame(listBoxEnableObserverMode.getSelectedItemIndex() == 0); for(int i=0; i(listBoxControls[i].getSelectedItemIndex()); if(ct != ctClosed) { if(ct == ctHuman) { gameSettings->setThisFactionIndex(factionCount); } gameSettings->setFactionControl(factionCount, ct); gameSettings->setTeam(factionCount, listBoxTeams[i].getSelectedItemIndex()); gameSettings->setStartLocationIndex(factionCount, i); gameSettings->setFactionTypeName(factionCount, factionFiles[listBoxFactions[i].getSelectedItemIndex()]); if(listBoxControls[i].getSelectedItemIndex() == ctNetwork) { ConnectionSlot* connectionSlot= serverInterface->getSlot(i); if((connectionSlot!=NULL) && (connectionSlot->isConnected())) { gameSettings->setNetworkPlayerName(factionCount, connectionSlot->getName()); } else { gameSettings->setNetworkPlayerName(factionCount, "???"); } } else if (listBoxControls[i].getSelectedItemIndex() == ctHuman) { gameSettings->setNetworkPlayerName(factionCount, Config::getInstance().getString("NetPlayerName",Socket::getHostName().c_str())); } else { gameSettings->setNetworkPlayerName(factionCount, ""); } factionCount++; } } gameSettings->setFactionCount(factionCount); //SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] gameSettings->getTileset() = [%s]\n",__FILE__,__FUNCTION__,gameSettings->getTileset().c_str()); //SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] gameSettings->getTech() = [%s]\n",__FILE__,__FUNCTION__,gameSettings->getTech().c_str()); //SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] gameSettings->getMap() = [%s]\n",__FILE__,__FUNCTION__,gameSettings->getMap().c_str()); SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__); } void MenuStateCustomGame::saveGameSettingsToFile(std::string fileName) { SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__); if(getGameReadWritePath() != "") { fileName = getGameReadWritePath() + fileName; } SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] fileName = [%s]\n",__FILE__,__FUNCTION__,__LINE__,fileName.c_str()); GameSettings gameSettings; loadGameSettings(&gameSettings); std::ofstream saveGameFile; saveGameFile.open(fileName.c_str(), ios_base::out | ios_base::trunc); //int factionCount= 0; //ServerInterface* serverInterface= NetworkManager::getInstance().getServerInterface(); saveGameFile << "Description=" << gameSettings.getDescription() << std::endl; saveGameFile << "Map=" << gameSettings.getMap() << std::endl; saveGameFile << "Tileset=" << gameSettings.getTileset() << std::endl; saveGameFile << "TechTree=" << gameSettings.getTech() << std::endl; saveGameFile << "DefaultUnits=" << gameSettings.getDefaultUnits() << std::endl; saveGameFile << "DefaultResources=" << gameSettings.getDefaultResources() << std::endl; saveGameFile << "DefaultVictoryConditions=" << gameSettings.getDefaultVictoryConditions() << std::endl; saveGameFile << "FogOfWar=" << gameSettings.getFogOfWar() << std::endl; saveGameFile << "EnableObserverModeAtEndGame=" << gameSettings.getEnableObserverModeAtEndGame() << std::endl; saveGameFile << "FactionThisFactionIndex=" << gameSettings.getThisFactionIndex() << std::endl; saveGameFile << "FactionCount=" << gameSettings.getFactionCount() << std::endl; for(int i = 0; i < gameSettings.getFactionCount(); ++i) { saveGameFile << "FactionControlForIndex" << i << "=" << gameSettings.getFactionControl(i) << std::endl; saveGameFile << "FactionTeamForIndex" << i << "=" << gameSettings.getTeam(i) << std::endl; saveGameFile << "FactionStartLocationForIndex" << i << "=" << gameSettings.getStartLocationIndex(i) << std::endl; saveGameFile << "FactionTypeNameForIndex" << i << "=" << gameSettings.getFactionTypeName(i) << std::endl; saveGameFile << "FactionPlayerNameForIndex" << i << "=" << gameSettings.getNetworkPlayerName(i) << std::endl; } SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__); } GameSettings MenuStateCustomGame::loadGameSettingsFromFile(std::string fileName) { SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__); GameSettings gameSettings; if(getGameReadWritePath() != "") { fileName = getGameReadWritePath() + fileName; } SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] fileName = [%s]\n",__FILE__,__FUNCTION__,__LINE__,fileName.c_str()); if(fileExists(fileName) == false) { return gameSettings; } try { Properties properties; SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] fileName = [%s]\n",__FILE__,__FUNCTION__,__LINE__,fileName.c_str()); properties.load(fileName); SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] fileName = [%s]\n",__FILE__,__FUNCTION__,__LINE__,fileName.c_str()); gameSettings.setDescription(properties.getString("Description")); gameSettings.setMap(properties.getString("Map")); gameSettings.setTileset(properties.getString("Tileset")); gameSettings.setTech(properties.getString("TechTree")); gameSettings.setDefaultUnits(properties.getBool("DefaultUnits")); gameSettings.setDefaultResources(properties.getBool("DefaultResources")); gameSettings.setDefaultVictoryConditions(properties.getBool("DefaultVictoryConditions")); gameSettings.setFogOfWar(properties.getBool("FogOfWar")); gameSettings.setEnableObserverModeAtEndGame(properties.getBool("EnableObserverModeAtEndGame")); gameSettings.setThisFactionIndex(properties.getInt("FactionThisFactionIndex")); gameSettings.setFactionCount(properties.getInt("FactionCount")); for(int i = 0; i < gameSettings.getFactionCount(); ++i) { gameSettings.setFactionControl(i,(ControlType)properties.getInt(string("FactionControlForIndex") + intToStr(i)) ); gameSettings.setTeam(i,properties.getInt(string("FactionTeamForIndex") + intToStr(i)) ); gameSettings.setStartLocationIndex(i,properties.getInt(string("FactionStartLocationForIndex") + intToStr(i)) ); gameSettings.setFactionTypeName(i,properties.getString(string("FactionTypeNameForIndex") + intToStr(i)) ); gameSettings.setNetworkPlayerName(i,properties.getString(string("FactionPlayerNameForIndex") + intToStr(i)) ); } SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__); string mapFile = gameSettings.getMap(); mapFile = formatString(mapFile); listBoxMap.setSelectedItem(mapFile); loadMapInfo(Map::getMapPath(mapFiles[listBoxMap.getSelectedItemIndex()]), &mapInfo); labelMapInfo.setText(mapInfo.desc); string tilesetFile = gameSettings.getTileset(); tilesetFile = formatString(tilesetFile); listBoxTileset.setSelectedItem(tilesetFile); string techtreeFile = gameSettings.getTech(); techtreeFile = formatString(techtreeFile); listBoxTechTree.setSelectedItem(techtreeFile); SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__); //gameSettings->setDefaultUnits(true); //gameSettings->setDefaultResources(true); //gameSettings->setDefaultVictoryConditions(true); Lang &lang= Lang::getInstance(); listBoxFogOfWar.setSelectedItem(gameSettings.getFogOfWar() == true ? lang.get("Yes") : lang.get("No")); listBoxEnableObserverMode.setSelectedItem(gameSettings.getEnableObserverModeAtEndGame() == true ? lang.get("Yes") : lang.get("No")); SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__); reloadFactions(); SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Line: %d] gameSettings.getFactionCount() = %d\n",__FILE__,__FUNCTION__,__LINE__,gameSettings.getFactionCount()); for(int i = 0; i < gameSettings.getFactionCount(); ++i) { listBoxControls[i].setSelectedItemIndex(gameSettings.getFactionControl(i)); listBoxTeams[i].setSelectedItemIndex(gameSettings.getTeam(i)); string factionName = gameSettings.getFactionTypeName(i); factionName = formatString(factionName); SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] factionName = [%s]\n",__FILE__,__FUNCTION__,__LINE__,factionName.c_str()); listBoxFactions[i].setSelectedItem(factionName); } updateControlers(); updateNetworkSlots(); needToRepublishToMasterserver = true; if(hasNetworkGameSettings() == true) { needToSetChangedGameSettings = true; lastSetChangedGameSettings = time(NULL); } //!!! } catch(const exception &ex) { SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] ERROR = [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what()); showMessageBox( ex.what(), "Error", false); gameSettings = GameSettings(); } SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__); } // ============ PRIVATE =========================== bool MenuStateCustomGame::hasNetworkGameSettings() { bool hasNetworkSlot = false; try { for(int i=0; i(listBoxControls[i].getSelectedItemIndex()); if(ct != ctClosed) { if(ct == ctNetwork) { hasNetworkSlot = true; break; } } } } catch(const std::exception &ex) { char szBuf[1024]=""; sprintf(szBuf,"In [%s::%s %d] error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what()); throw runtime_error(szBuf); } return hasNetworkSlot; } void MenuStateCustomGame::loadMapInfo(string file, MapInfo *mapInfo){ struct MapFileHeader{ int32 version; int32 maxPlayers; int32 width; int32 height; int32 altFactor; int32 waterLevel; int8 title[128]; }; Lang &lang= Lang::getInstance(); try{ FILE *f= fopen(file.c_str(), "rb"); if(f==NULL) throw runtime_error("Can't open file"); MapFileHeader header; size_t readBytes = fread(&header, sizeof(MapFileHeader), 1, f); mapInfo->size.x= header.width; mapInfo->size.y= header.height; mapInfo->players= header.maxPlayers; mapInfo->desc= lang.get("MaxPlayers")+": "+intToStr(mapInfo->players)+"\n"; mapInfo->desc+=lang.get("Size")+": "+intToStr(mapInfo->size.x) + " x " + intToStr(mapInfo->size.y); fclose(f); } catch(exception e){ throw runtime_error("Error loading map file: "+file+'\n'+e.what()); } } void MenuStateCustomGame::reloadFactions(){ vector results; Config &config = Config::getInstance(); vector techPaths = config.getPathListForType(ptTechs); for(int idx = 0; idx < techPaths.size(); idx++) { string &techPath = techPaths[idx]; findAll(techPath + "/" + techTreeFiles[listBoxTechTree.getSelectedItemIndex()] + "/factions/*.", results, false, false); if(results.size() > 0) { break; } } if(results.size() == 0) { throw runtime_error("(2)There are no factions for the tech tree [" + techTreeFiles[listBoxTechTree.getSelectedItemIndex()] + "]"); } factionFiles= results; for(int i= 0; igetSlot(i)->isConnected()){ listBoxControls[i].setSelectedItemIndex(ctClosed); } } } updateNetworkSlots(); } catch(const std::exception &ex) { char szBuf[1024]=""; sprintf(szBuf,"In [%s::%s %d] error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what()); throw runtime_error(szBuf); } } void MenuStateCustomGame::updateNetworkSlots() { try { ServerInterface* serverInterface= NetworkManager::getInstance().getServerInterface(); for(int i= 0; igetSlot(i) == NULL && listBoxControls[i].getSelectedItemIndex() == ctNetwork) { serverInterface->addSlot(i); } if(serverInterface->getSlot(i) != NULL && listBoxControls[i].getSelectedItemIndex() != ctNetwork) { serverInterface->removeSlot(i); } } } catch(const std::exception &ex) { char szBuf[1024]=""; sprintf(szBuf,"In [%s::%s %d] error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what()); throw runtime_error(szBuf); } } void MenuStateCustomGame::keyDown(char key) { //send key to the chat manager chatManager.keyDown(key); } void MenuStateCustomGame::keyPress(char c) { chatManager.keyPress(c); } void MenuStateCustomGame::showMessageBox(const string &text, const string &header, bool toggle){ if(!toggle){ mainMessageBox.setEnabled(false); } if(!mainMessageBox.getEnabled()){ mainMessageBox.setText(text); mainMessageBox.setHeader(header); mainMessageBox.setEnabled(true); } else{ mainMessageBox.setEnabled(false); } } }}//end namespace