// ============================================================== // This file is part of Glest Shared Library (www.glest.org) // // Copyright (C) 2001-2008 Martiņo Figueroa // // You can redistribute this code and/or modify it under // the terms of the GNU General Public License as published // by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version // ============================================================== #include "model_manager.h" #include "graphics_interface.h" #include "graphics_factory.h" #include "leak_dumper.h" namespace Shared{ namespace Graphics{ // ===================================================== // class ModelManager // ===================================================== ModelManager::ModelManager(){ textureManager= NULL; } ModelManager::~ModelManager(){ end(); } Model *ModelManager::newModel(){ Model *model= GraphicsInterface::getInstance().getFactory()->newModel(); model->setTextureManager(textureManager); models.push_back(model); return model; } void ModelManager::init(){ for(size_t i=0; iinit(); } } void ModelManager::end(){ for(size_t i=0; iend(); delete models[i]; } models.clear(); } }}//end namespace