# BUILD.md ## Set up the repositories locally If you would like to contribute to development, you will need to **fork** and then **clone your forks** of these 2 repositories: * https://github.com/ZetaGlest/zetaglest-source * https://github.com/ZetaGlest/zetaglest-data ### Procedure for cloning your forks 1. Create a new directory to clone your **zetaglest-source** and **zetaglest-data** into e.g. call it `ZetaGlest`. 2. Enter (or 'cd') into the new directory (`ZetaGlest` in the example). 3. clone **zetaglest-source** and **zetaglest-data** using the clone info provided by your fork. (Use the "Clone or Download" link, but **do** select `clone` **not** `Download Zip`.) Make sure the cloned repo directories are in the same directory, adjacent to each other (and **not** in a subdirectory). ### Note If you have cloned the repositories this way, do not use the `git_update.sh` provided in the source directory. See [syncing](https://github.com/ZetaGlest/zetaglest-source/blob/develop/CONTRIBUTING.md#syncing) for information on how to sync your repo with the main upstream (no, you can't juse use **_merge_**). ## Dependencies ### Linux On Debian, Ubuntu, Fedora, Opensuse and even more Linux distributions, after you clone the source repository, you may use cd mk/linux sudo ./setupBuildDeps.sh which will run your package manager and attempt to install the needed packages. (These may vary based on your operating system or Linux distribution; we will attempt to document dependencies in more detail) Below is a list of most dependencies you will need. This document needs to indicate better which are optional and which are required. gcc gcc-c++ cmake libsdl2-dev libalut-dev libgl1-mesa-dev libglu1-mesa-dev libvorbis-dev libx11-dev liblua-dev libjpeg-dev libpng-dev libcurl-gnutls-dev libircclient-dev libglew-dev libftgl-dev libfribidi-dev libcppunit-dev libminiupnpc-dev libfreetype6-dev libgnutls28-dev libkrb5-dev libkrb5-dev libnghttp2-dev libopenal-dev libldap2-dev libwxgtk3.0-dev librtmp-dev libvlccore-dev libvlc-dev Additionally for map editor and model viewer: libwxgtk3.0-dev libxml2-dev ### Mac OS X (Needs editing/updating) ### Windows (Need editing/updating) ### *BSD (Need editing/updating) ### Other (add sections) (Add other specific operating systems) ## Compiling ### Linux ./build-zg.sh ### Mac OS X ./build-zg.sh ### Windows (Need editing/updating) ### BSD (Need editing/updating) ### Other (add sections)