// ============================================================== // This file is part of Glest Shared Library (www.glest.org) // // Copyright (C) 2001-2008 Martio Figueroa // // You can redistribute this code and/or modify it under // the terms of the GNU General Public License as published // by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version // ============================================================== #ifndef _SHARED_GRAPHICS_FONT_H_ #define _SHARED_GRAPHICS_FONT_H_ #include #include "leak_dumper.h" using std::string; class Text; namespace Shared { namespace Graphics { // ===================================================== // class FontMetrics // ===================================================== class FontMetrics { private: float *widths; float height; Text *textHandler; public: FontMetrics(Text *textHandler=NULL); ~FontMetrics(); void setTextHandler(Text *textHandler); Text * getTextHandler(); void setWidth(int i, float width) {this->widths[i] = width;} void setHeight(float height) {this->height= height;} float getTextWidth(const string &str); float getHeight() const; }; // ===================================================== // class Font // ===================================================== class Font { public: static int charCount; static std::string fontTypeName; static bool fontIsMultibyte; public: enum Width { wNormal= 400, wBold= 700 }; protected: string type; int width; bool inited; FontMetrics metrics; Text *textHandler; public: //constructor & destructor Font(); virtual ~Font(); virtual void init()=0; virtual void end()=0; //get //string getType() const {return type;} int getWidth() const; FontMetrics *getMetrics() {return &metrics;} Text * getTextHandler() {return textHandler;} //set void setType(string typeX11, string typeGeneric); void setWidth(int width); }; // ===================================================== // class Font2D // ===================================================== class Font2D: public Font { protected: int size; public: Font2D(); virtual ~Font2D() {}; int getSize() const; void setSize(int size); }; // ===================================================== // class Font3D // ===================================================== class Font3D: public Font { protected: float depth; public: Font3D(); virtual ~Font3D() {}; float getDepth() const {return depth;} void setDepth(float depth) {this->depth= depth;} }; }}//end namespace #endif