// ============================================================== // This file is part of Glest Shared Library (www.glest.org) // // Copyright (C) 2001-2008 MartiƱo Figueroa // // You can redistribute this code and/or modify it under // the terms of the GNU General Public License as published // by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version // ============================================================== #ifndef _SHARED_GRAPHICS_GL_MODELGL_H_ #define _SHARED_GRAPHICS_GL_MODELGL_H_ #include "model.h" #include "leak_dumper.h" namespace Shared { namespace Graphics { namespace Gl { // ===================================================== // class ModelGl // ===================================================== class ModelGl : public Model { friend class GraphicsFactoryGl; protected: ModelGl(const string &path, TextureManager* textureManager, bool deletePixMapAfterLoad, std::map > > *loadedFileList, string *sourceLoader); public: virtual void init() { } virtual void end() { } }; } } }//end namespace #endif