// ============================================================== // This file is part of Glest Shared Library (www.glest.org) // // Copyright (C) 2001-2008 MartiƱo Figueroa // // You can redistribute this code and/or modify it under // the terms of the GNU General Public License as published // by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version // ============================================================== #ifndef _SHARED_GRAPHICS_MODELMANAGER_H_ #define _SHARED_GRAPHICS_MODELMANAGER_H_ #include "model.h" #include #include "leak_dumper.h" using namespace std; namespace Shared { namespace Graphics { class TextureManager; // ===================================================== // class ModelManager // ===================================================== class ModelManager { protected: typedef vector ModelContainer; protected: ModelContainer models; TextureManager *textureManager; public: ModelManager(); virtual ~ModelManager(); Model *newModel(const string &path, bool deletePixMapAfterLoad, std::map > > *loadedFileList, string *sourceLoader); void init(); void end(); void endModel(Model *model, bool mustExistInList = false); void endLastModel(bool mustExistInList = false); void setTextureManager(TextureManager *textureManager) { this->textureManager = textureManager; } }; } }//end namespace #endif