// ============================================================== // This file is part of Glest Shared Library (www.glest.org) // // Copyright (C) 2001-2008 MartiƱo Figueroa // // You can redistribute this code and/or modify it under // the terms of the GNU General Public License as published // by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version // ============================================================== #ifndef _SHARED_GRAPHICS_PARTICLERENDERER_H_ #define _SHARED_GRAPHICS_PARTICLERENDERER_H_ #include "particle.h" #include "leak_dumper.h" namespace Shared { namespace Graphics { class ModelRenderer; // ===================================================== // class ParticleRenderer // ===================================================== class ParticleRenderer { public: //particles virtual ~ParticleRenderer() { }; virtual void renderManager(ParticleManager *pm, ModelRenderer *mr) = 0; virtual void renderSystem(ParticleSystem *ps) = 0; virtual void renderSystemLine(ParticleSystem *ps) = 0; virtual void renderSystemLineAlpha(ParticleSystem *ps) = 0; virtual void renderModel(GameParticleSystem *ps, ModelRenderer *mr) = 0; }; } }//end namespace #endif