// ============================================================== // This file is part of Glest Shared Library (www.glest.org) // // Copyright (C) 2001-2008 MartiƱo Figueroa // // You can redistribute this code and/or modify it under // the terms of the GNU General Public License as published // by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version // ============================================================== #ifndef _SHARED_GRAPHICS_SHADER_H_ #define _SHARED_GRAPHICS_SHADER_H_ #include "vec.h" #include "matrix.h" #include "texture.h" #include "leak_dumper.h" namespace Shared { namespace Graphics { // ===================================================== // class ShaderProgram // ===================================================== class VertexShader; class FragmentShader; class ShaderProgram { public: virtual ~ShaderProgram() { } virtual void init() = 0; virtual void end() = 0; virtual void attach(VertexShader *vs, FragmentShader *fs) = 0; virtual bool link(string &messages) = 0; virtual void activate() = 0; virtual void deactivate() = 0; virtual void setUniform(const string &name, int value) = 0; virtual void setUniform(const string &name, float value) = 0; virtual void setUniform(const string &name, const Vec2f &value) = 0; virtual void setUniform(const string &name, const Vec3f &value) = 0; virtual void setUniform(const string &name, const Vec4f &value) = 0; virtual void setUniform(const string &name, const Matrix3f &value) = 0; virtual void setUniform(const string &name, const Matrix4f &value) = 0; }; // ===================================================== // class Shader // ===================================================== class Shader { public: virtual ~Shader() { } virtual void init() = 0; virtual void end() = 0; virtual void load(const string &path) = 0; virtual bool compile(string &messages) = 0; }; class VertexShader : virtual public Shader { }; class FragmentShader : virtual public Shader { }; // ===================================================== // class ShaderSource // ===================================================== class ShaderSource { private: string pathInfo; string code; public: const string &getPathInfo() const { return pathInfo; } const string &getCode() const { return code; } void load(const string &path); }; } }//end namespace #endif