// ============================================================== // This file is part of MegaGlest Shared Library (www.megaglest.org) // // Copyright (C) 2012 Mark Vejvoda, Titus Tscharntke // The MegaGlest Team, under GNU GPL v3.0 // ============================================================== #include "buffer.h" #include "leak_dumper.h" namespace Shared { namespace Graphics { // ===================================================== // class VertexBuffer // ===================================================== VertexBuffer::VertexBuffer() { positionPointer = NULL; normalPointer = NULL; for (int i = 0; i < texCoordCount; ++i) { texCoordPointers[i] = NULL; texCoordCoordCounts[i] = -1; } for (int i = 0; i < attribCount; ++i) { attribPointers[i] = NULL; attribCoordCounts[i] = -1; } } void VertexBuffer::setPositionPointer(void *pointer) { positionPointer = pointer; } void VertexBuffer::setNormalPointer(void *pointer) { normalPointer = pointer; } void VertexBuffer::setTexCoordPointer(void *pointer, int texCoordIndex, int coordCount) { texCoordPointers[texCoordIndex] = pointer; texCoordCoordCounts[texCoordIndex] = coordCount; } void VertexBuffer::setAttribPointer(void *pointer, int attribIndex, int coordCount, const string &name) { attribPointers[attribIndex] = pointer; attribCoordCounts[attribIndex] = coordCount; attribNames[attribIndex] = name; } // ===================================================== // class IndexBuffer // ===================================================== IndexBuffer::IndexBuffer() { indexPointer = NULL; } void IndexBuffer::setIndexPointer(void *pointer) { indexPointer = pointer; } } }//end namespace