// ============================================================== // This file is part of Glest Shared Library (www.glest.org) // // Copyright (C) 2001-2008 MartiƱo Figueroa // // You can redistribute this code and/or modify it under // the terms of the GNU General Public License as published // by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version // ============================================================== #include "interpolation.h" #include #include #include "model.h" #include "conversion.h" #include "util.h" #include #include "platform_util.h" #include "leak_dumper.h" using namespace std; using namespace Shared::Util; namespace Shared { namespace Graphics { // ===================================================== // class InterpolationData // ===================================================== bool InterpolationData::enableInterpolation = true; InterpolationData::InterpolationData(const Mesh *mesh) { if (GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true) { throw megaglest_runtime_error("Loading graphics in headless server mode not allowed!"); } vertices = NULL; normals = NULL; raw_frame_ofs = 0; this->mesh = mesh; } InterpolationData::~InterpolationData() { delete[] vertices; vertices = NULL; delete[] normals; normals = NULL; } void InterpolationData::update(float t, bool cycle) { updateVertices(t, cycle); updateNormals(t, cycle); } void InterpolationData::updateVertices(float t, bool cycle) { update(mesh->getVertices(), vertices, t, cycle); } void InterpolationData::updateNormals(float t, bool cycle) { update(mesh->getNormals(), normals, t, cycle); } void InterpolationData::update(const Vec3f* src, Vec3f* &dest, float t, bool cycle) { if (t <0.0f || t>1.0f) { printf("ERROR t = [%f] for cycle [%d] f [%d] v [%d]\n", t, cycle, mesh->getFrameCount(), mesh->getVertexCount()); } //assert(t>=0.0f && t<=1.0f); if (t < 0.0f || t > 1.0f) { throw megaglest_runtime_error("t < 0.0f || t > 1.0f t = [" + floatToStr(t, 16) + "]"); assert(t >= 0.f && t <= 1.f); } uint32 frameCount = mesh->getFrameCount(); uint32 vertexCount = mesh->getVertexCount(); if (frameCount > 1) { //misc vars uint32 prevFrame; uint32 nextFrame; float localT; if (cycle == true) { prevFrame = min(static_cast(t*frameCount), frameCount - 1); nextFrame = (prevFrame + 1) % frameCount; localT = t*frameCount - prevFrame; } else { prevFrame = min(static_cast (t * (frameCount - 1)), frameCount - 2); nextFrame = min(prevFrame + 1, frameCount - 1); localT = t * (frameCount - 1) - prevFrame; //printf(" prevFrame=%d nextFrame=%d localT=%f\n",prevFrame,nextFrame,localT); } uint32 prevFrameBase = prevFrame*vertexCount; uint32 nextFrameBase = nextFrame*vertexCount; //assertions assert(prevFrame < frameCount); assert(nextFrame < frameCount); if (enableInterpolation) { if (!dest) { // not previously allocated dest = new Vec3f[vertexCount]; } for (uint32 j = 0; j < vertexCount; ++j) { dest[j] = src[prevFrameBase + j].lerp(localT, src[nextFrameBase + j]); } } else { raw_frame_ofs = prevFrameBase; } } } } }//end namespace