// ============================================================== // This file is part of Glest Shared Library (www.glest.org) // // Copyright (C) 2001-2008 MartiƱo Figueroa // // You can redistribute this code and/or modify it under // the terms of the GNU General Public License as published // by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version // ============================================================== #include "sound_interface.h" #include "util.h" #include "leak_dumper.h" using namespace Shared::Util; namespace Shared { namespace Sound { // ===================================================== // class SoundInterface // ===================================================== SoundInterface &SoundInterface::getInstance() { static SoundInterface soundInterface; return soundInterface; } void SoundInterface::setFactory(SoundFactory *soundFactory) { this->soundFactory = soundFactory; } SoundPlayer *SoundInterface::newSoundPlayer() { if (SystemFlags::getSystemSettingType(SystemFlags::debugSound).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem, "In [%s::%s %d]\n", __FILE__, __FUNCTION__, __LINE__); return soundFactory->newSoundPlayer(); } } }//end namespace