#ifndef _SHARED_D3D9_D3D9UTIL_H_ #define _SHARED_D3D9_D3D9UTIL_H_ #include #include #include #define D3DCALL(X) checkResult(X, #X); using std::string; using std::runtime_error; namespace Shared{ namespace Graphics{ namespace D3d9{ string d3dErrorToStr(HRESULT result); inline void checkResult(HRESULT result, const string &functionCall){ if(result!=D3D_OK){ throw megaglest_runtime_error("Direct3D Error\nCode: " + d3dErrorToStr(result) + "\nFunction: " + functionCall); } } }}}//end namespace #endif