// ============================================================== // This file is part of MegaGlest (www.glest.org) // // Copyright (C) 2011- by Mark Vejvoda // // This code is licensed under the MIT license: // http://www.opensource.org/licenses/mit-license.php // // Open Source Initiative OSI - The MIT License (MIT):Licensing // // The MIT License (MIT) // Copyright (c) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE.// // // ============================================================== #ifndef __MD5Loader_H__ #define __MD5Loader_H__ //#include "Mathlib.h" namespace Shared { namespace Graphics { namespace md5 { class Md5Object; //class Real; template class Matrix4x4; typedef Matrix4x4 Matrix4x4f; void initMD5OpenGL(string shaderPath); void cleanupMD5OpenGL(); Md5Object * getMD5ObjectFromLoaderScript(const string &filename); void renderMD5Object(Md5Object *object, double anim, Matrix4x4f *modelViewMatrix=NULL); }}} //end namespace #endif // __MD5Loader_H__