// ============================================================== // This file is part of Glest Shared Library (www.glest.org) // // Copyright (C) 2001-2008 Martio Figueroa // // You can redistribute this code and/or modify it under // the terms of the GNU General Public License as published // by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version // ============================================================== #include "context_gl.h" #include #include #include "opengl.h" #include "util.h" #include "leak_dumper.h" using namespace std; using namespace Shared::Util; namespace Shared{ namespace Graphics{ namespace Gl{ // ===================================================== // class ContextGl // ===================================================== ContextGl::ContextGl() : Context() { } void ContextGl::init(){ //SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); pcgl.init(colorBits, depthBits, stencilBits, (hardware_acceleration != 0), (fullscreen_anti_aliasing != 0)); //SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); } void ContextGl::end(){ pcgl.end(); } void ContextGl::makeCurrent(){ //SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); pcgl.makeCurrent(); //SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); } void ContextGl::swapBuffers(){ pcgl.swapBuffers(); } }}}//end namespace