Files
2019-01-31 02:40:31 +01:00

170 lines
4.5 KiB
C++

// This file is part of Glest <https://github.com/Glest>
//
// Copyright (C) 2018 The Glest team
//
// Glest is a fork of MegaGlest <https://megaglest.org/>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>
#ifndef _SHARED_GRAPHICS_GL_TEXTUREGL_H_
#define _SHARED_GRAPHICS_GL_TEXTUREGL_H_
#include "texture.h"
#include "opengl.h"
#include "leak_dumper.h"
namespace Shared {
namespace Graphics {
namespace Gl {
// =====================================================
// class TextureGl
// =====================================================
class TextureGl {
protected:
GLuint handle;
GLuint renderBufferId;
GLuint frameBufferId;
static bool enableATIHacks;
void initRenderBuffer();
void initFrameBuffer();
void attachRenderBuffer();
public:
TextureGl();
virtual ~TextureGl();
static void setEnableATIHacks(bool value) {
enableATIHacks = value;
}
static bool getEnableATIHacks() {
return enableATIHacks;
}
GLuint getHandle() const {
return handle;
}
GLuint getRenderBufferHandle() const {
return renderBufferId;
}
GLuint getFrameBufferHandle() const {
return frameBufferId;
}
bool supports_FBO_RBO();
void setup_FBO_RBO();
void attachFrameBufferToTexture();
void dettachFrameBufferFromTexture();
void dettachRenderBufferFromTexture();
bool checkFrameBufferStatus();
void teardown_FBO_RBO();
virtual int getTextureWidth() const = 0;
virtual int getTextureHeight() const = 0;
void OutputTextureDebugInfo(Texture::Format format, int components, const string path, std::size_t rawSize, GLenum texType);
};
// =====================================================
// class Texture1DGl
// =====================================================
class Texture1DGl : public Texture1D, public TextureGl {
public:
Texture1DGl();
virtual ~Texture1DGl();
virtual void init(Filter filter, int maxAnisotropy = 1);
virtual void end(bool deletePixelBuffer = true);
virtual int getTextureWidth() const {
return Texture1D::getTextureWidth();
}
virtual int getTextureHeight() const {
return Texture1D::getTextureHeight();
}
};
// =====================================================
// class Texture2DGl
// =====================================================
class Texture2DGl : public Texture2D, public TextureGl {
public:
Texture2DGl();
virtual ~Texture2DGl();
virtual void init(Filter filter, int maxAnisotropy = 1);
virtual void end(bool deletePixelBuffer = true);
virtual int getTextureWidth() const {
return Texture2D::getTextureWidth();
}
virtual int getTextureHeight() const {
return Texture2D::getTextureHeight();
}
};
// =====================================================
// class Texture3DGl
// =====================================================
class Texture3DGl : public Texture3D, public TextureGl {
public:
Texture3DGl();
virtual ~Texture3DGl();
virtual void init(Filter filter, int maxAnisotropy = 1);
virtual void end(bool deletePixelBuffer = true);
virtual int getTextureWidth() const {
return Texture3D::getTextureWidth();
}
virtual int getTextureHeight() const {
return Texture3D::getTextureHeight();
}
};
// =====================================================
// class TextureCubeGl
// =====================================================
class TextureCubeGl : public TextureCube, public TextureGl {
public:
TextureCubeGl();
virtual ~TextureCubeGl();
virtual void init(Filter filter, int maxAnisotropy = 1);
virtual void end(bool deletePixelBuffer = true);
virtual int getTextureWidth() const {
return TextureCube::getTextureWidth();
}
virtual int getTextureHeight() const {
return TextureCube::getTextureHeight();
}
};
}
}
} //end namespace
#endif