mirror of
https://github.com/glest/glest-source.git
synced 2025-08-09 09:56:30 +02:00
170 lines
4.5 KiB
C++
170 lines
4.5 KiB
C++
// This file is part of Glest <https://github.com/Glest>
|
|
//
|
|
// Copyright (C) 2018 The Glest team
|
|
//
|
|
// Glest is a fork of MegaGlest <https://megaglest.org/>
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program. If not, see <https://www.gnu.org/licenses/>
|
|
|
|
#ifndef _SHARED_GRAPHICS_GL_TEXTUREGL_H_
|
|
#define _SHARED_GRAPHICS_GL_TEXTUREGL_H_
|
|
|
|
#include "texture.h"
|
|
#include "opengl.h"
|
|
#include "leak_dumper.h"
|
|
|
|
namespace Shared {
|
|
namespace Graphics {
|
|
namespace Gl {
|
|
|
|
// =====================================================
|
|
// class TextureGl
|
|
// =====================================================
|
|
|
|
class TextureGl {
|
|
protected:
|
|
GLuint handle;
|
|
GLuint renderBufferId;
|
|
GLuint frameBufferId;
|
|
|
|
static bool enableATIHacks;
|
|
|
|
void initRenderBuffer();
|
|
void initFrameBuffer();
|
|
void attachRenderBuffer();
|
|
|
|
public:
|
|
TextureGl();
|
|
virtual ~TextureGl();
|
|
|
|
static void setEnableATIHacks(bool value) {
|
|
enableATIHacks = value;
|
|
}
|
|
static bool getEnableATIHacks() {
|
|
return enableATIHacks;
|
|
}
|
|
|
|
GLuint getHandle() const {
|
|
return handle;
|
|
}
|
|
GLuint getRenderBufferHandle() const {
|
|
return renderBufferId;
|
|
}
|
|
GLuint getFrameBufferHandle() const {
|
|
return frameBufferId;
|
|
}
|
|
|
|
bool supports_FBO_RBO();
|
|
void setup_FBO_RBO();
|
|
void attachFrameBufferToTexture();
|
|
void dettachFrameBufferFromTexture();
|
|
void dettachRenderBufferFromTexture();
|
|
bool checkFrameBufferStatus();
|
|
void teardown_FBO_RBO();
|
|
|
|
virtual int getTextureWidth() const = 0;
|
|
virtual int getTextureHeight() const = 0;
|
|
|
|
void OutputTextureDebugInfo(Texture::Format format, int components, const string path, std::size_t rawSize, GLenum texType);
|
|
};
|
|
|
|
// =====================================================
|
|
// class Texture1DGl
|
|
// =====================================================
|
|
|
|
class Texture1DGl : public Texture1D, public TextureGl {
|
|
public:
|
|
Texture1DGl();
|
|
virtual ~Texture1DGl();
|
|
|
|
virtual void init(Filter filter, int maxAnisotropy = 1);
|
|
virtual void end(bool deletePixelBuffer = true);
|
|
|
|
virtual int getTextureWidth() const {
|
|
return Texture1D::getTextureWidth();
|
|
}
|
|
virtual int getTextureHeight() const {
|
|
return Texture1D::getTextureHeight();
|
|
}
|
|
};
|
|
|
|
// =====================================================
|
|
// class Texture2DGl
|
|
// =====================================================
|
|
|
|
class Texture2DGl : public Texture2D, public TextureGl {
|
|
public:
|
|
Texture2DGl();
|
|
virtual ~Texture2DGl();
|
|
|
|
virtual void init(Filter filter, int maxAnisotropy = 1);
|
|
virtual void end(bool deletePixelBuffer = true);
|
|
|
|
virtual int getTextureWidth() const {
|
|
return Texture2D::getTextureWidth();
|
|
}
|
|
virtual int getTextureHeight() const {
|
|
return Texture2D::getTextureHeight();
|
|
}
|
|
};
|
|
|
|
// =====================================================
|
|
// class Texture3DGl
|
|
// =====================================================
|
|
|
|
class Texture3DGl : public Texture3D, public TextureGl {
|
|
public:
|
|
|
|
Texture3DGl();
|
|
virtual ~Texture3DGl();
|
|
|
|
virtual void init(Filter filter, int maxAnisotropy = 1);
|
|
virtual void end(bool deletePixelBuffer = true);
|
|
|
|
virtual int getTextureWidth() const {
|
|
return Texture3D::getTextureWidth();
|
|
}
|
|
virtual int getTextureHeight() const {
|
|
return Texture3D::getTextureHeight();
|
|
}
|
|
};
|
|
|
|
// =====================================================
|
|
// class TextureCubeGl
|
|
// =====================================================
|
|
|
|
class TextureCubeGl : public TextureCube, public TextureGl {
|
|
public:
|
|
|
|
TextureCubeGl();
|
|
virtual ~TextureCubeGl();
|
|
|
|
virtual void init(Filter filter, int maxAnisotropy = 1);
|
|
virtual void end(bool deletePixelBuffer = true);
|
|
|
|
virtual int getTextureWidth() const {
|
|
return TextureCube::getTextureWidth();
|
|
}
|
|
virtual int getTextureHeight() const {
|
|
return TextureCube::getTextureHeight();
|
|
}
|
|
|
|
};
|
|
|
|
}
|
|
}
|
|
} //end namespace
|
|
|
|
#endif
|