Files
glest-source/source/shared_lib/include/graphics/shader_manager.h
2019-01-31 02:40:31 +01:00

66 lines
1.7 KiB
C++

// This file is part of Glest <https://github.com/Glest>
//
// Copyright (C) 2018 The Glest team
//
// Glest is a fork of MegaGlest <https://megaglest.org/>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>
#ifndef _SHARED_GRAPHICS_SHADERMANAGER_H_
#define _SHARED_GRAPHICS_SHADERMANAGER_H_
#include "shader.h"
#include <vector>
#include "leak_dumper.h"
using namespace std;
namespace Shared {
namespace Graphics {
// =====================================================
// class ShaderManager
// =====================================================
class ShaderManager {
protected:
typedef vector<ShaderProgram*> ShaderProgramContainer;
typedef vector<Shader*> ShaderContainer;
protected:
ShaderProgramContainer shaderPrograms;
ShaderContainer shaders;
string logString;
public:
ShaderManager();
virtual ~ShaderManager();
ShaderProgram *newShaderProgram();
VertexShader *newVertexShader();
FragmentShader *newFragmentShader();
void init();
void end();
const string &getLogString() const {
return logString;
}
};
}
} //end namespace
#endif