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66 lines
1.7 KiB
C++
66 lines
1.7 KiB
C++
// This file is part of Glest <https://github.com/Glest>
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//
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// Copyright (C) 2018 The Glest team
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//
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// Glest is a fork of MegaGlest <https://megaglest.org/>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>
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#ifndef _SHARED_GRAPHICS_SHADERMANAGER_H_
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#define _SHARED_GRAPHICS_SHADERMANAGER_H_
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#include "shader.h"
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#include <vector>
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#include "leak_dumper.h"
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using namespace std;
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namespace Shared {
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namespace Graphics {
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// =====================================================
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// class ShaderManager
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// =====================================================
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class ShaderManager {
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protected:
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typedef vector<ShaderProgram*> ShaderProgramContainer;
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typedef vector<Shader*> ShaderContainer;
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protected:
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ShaderProgramContainer shaderPrograms;
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ShaderContainer shaders;
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string logString;
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public:
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ShaderManager();
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virtual ~ShaderManager();
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ShaderProgram *newShaderProgram();
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VertexShader *newVertexShader();
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FragmentShader *newFragmentShader();
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void init();
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void end();
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const string &getLogString() const {
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return logString;
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}
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};
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}
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} //end namespace
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#endif
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