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glest-source/source/shared_lib/include/sound/sound_file_loader.h
2019-01-31 02:40:31 +01:00

125 lines
3.2 KiB
C++

// This file is part of Glest <https://github.com/Glest>
//
// Copyright (C) 2018 The Glest team
//
// Glest is a fork of MegaGlest <https://megaglest.org/>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>
#ifndef _SHARED_SOUND_SOUNDFILELOADER_H_
#define _SHARED_SOUND_SOUNDFILELOADER_H_
#include <string>
#include <fstream>
#include "data_types.h"
#include "factory.h"
#include "leak_dumper.h"
struct OggVorbis_File;
using std::string;
using std::ifstream;
namespace Shared {
namespace Sound {
using Platform::uint32;
using Platform::int8;
using Util::MultiFactory;
class SoundInfo;
// =====================================================
// class SoundFileLoader
//
/// Interface that all SoundFileLoaders will implement
// =====================================================
class SoundFileLoader {
public:
virtual ~SoundFileLoader() {
}
virtual void open(const string &path, SoundInfo *soundInfo) = 0;
virtual uint32 read(int8 *samples, uint32 size) = 0;
virtual void close() = 0;
virtual void restart() = 0;
virtual string getFileName() = 0;
};
// =====================================================
// class WavSoundFileLoader
//
/// Wave file loader
// =====================================================
class WavSoundFileLoader : public SoundFileLoader {
private:
static const int maxDataRetryCount = 10;
string fileName;
private:
uint32 dataOffset;
uint32 dataSize;
uint32 bytesPerSecond;
ifstream f;
public:
virtual void open(const string &path, SoundInfo *soundInfo);
virtual uint32 read(int8 *samples, uint32 size);
virtual void close();
virtual void restart();
virtual string getFileName() {
return fileName;
}
};
// =====================================================
// class OggSoundFileLoader
//
/// OGG sound file loader, uses ogg-vorbis library
// =====================================================
class OggSoundFileLoader : public SoundFileLoader {
private:
OggVorbis_File *vf;
FILE *f;
string fileName;
public:
OggSoundFileLoader();
virtual void open(const string &path, SoundInfo *soundInfo);
virtual uint32 read(int8 *samples, uint32 size);
virtual void close();
virtual void restart();
virtual string getFileName() {
return fileName;
}
};
// =====================================================
// class SoundFileLoaderFactory
// =====================================================
class SoundFileLoaderFactory : public MultiFactory<SoundFileLoader> {
private:
SoundFileLoaderFactory();
public:
static SoundFileLoaderFactory * getInstance();
};
}
} //end namespace
#endif