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72 lines
1.8 KiB
C++
72 lines
1.8 KiB
C++
// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martiño Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _GLEST_GAME_MENUSTATEABOUT_H_
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#define _GLEST_GAME_MENUSTATEABOUT_H_
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#ifdef WIN32
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#include <winsock2.h>
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#include <winsock.h>
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#endif
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#include "main_menu.h"
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#include "leak_dumper.h"
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namespace Glest{ namespace Game{
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// ===============================
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// class MenuStateAbout
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// ===============================
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class MenuStateAbout: public MenuState{
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public:
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static const int aboutStringCount1= 4;
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static const int aboutStringCount2= 3;
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static const int teammateCount= 9;
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static const int teammateTopLineCount= 5;
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private:
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GraphicButton buttonReturn;
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GraphicLabel labelAdditionalCredits;
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GraphicLabel labelAbout1[aboutStringCount1];
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GraphicLabel labelAbout2[aboutStringCount2];
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GraphicLabel labelTeammateName[teammateCount];
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GraphicLabel labelTeammateRole[teammateCount];
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bool adjustModelText;
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string loadAdditionalCredits();
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bool enableCustomModCredits;
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Texture2D *customModTexture;
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int customModTextureX;
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int customModTextureY;
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int customModTextureW;
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int customModTextureH;
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float customModTextureAlpha;
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GraphicLabel labelCustomModCredits;
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public:
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MenuStateAbout(Program *program, MainMenu *mainMenu);
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virtual ~MenuStateAbout();
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void mouseClick(int x, int y, MouseButton mouseButton);
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void mouseMove(int x, int y, const MouseState *mouseState);
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void render();
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virtual void keyDown(SDL_KeyboardEvent key);
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virtual void reloadUI();
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};
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}}//end namespace
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#endif
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