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72 lines
2.5 KiB
C++
72 lines
2.5 KiB
C++
// ==============================================================
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// This file is part of MegaGlest (www.glest.org)
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//
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// GlErrors.cpp -- Copyright (c) 2006-2007 David Henry
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// changed for use with MegaGlest: Copyright (C) 2011- by Mark Vejvoda
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//
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// This code is licensed under the MIT license:
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// http://www.opensource.org/licenses/mit-license.php
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//
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// Open Source Initiative OSI - The MIT License (MIT):Licensing
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//
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// The MIT License (MIT)
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// Copyright (c) <year> <copyright holders>
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.//
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//
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// OpenGL error management.
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//
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/////////////////////////////////////////////////////////////////////////////
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#endif // _WIN32
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#include <GL/glew.h>
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#include <iostream>
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#include "GlErrors.h"
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namespace Shared { namespace Graphics { namespace md5 {
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using std::cerr;
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using std::endl;
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// -------------------------------------------------------------------------
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// checkOpenGLErrors
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//
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// Print the last OpenGL error code. @file is the filename where the
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// function has been called, @line is the line number. You should use
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// this function like this:
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// checkOpenGLErrors (__FILE__, __LINE__);
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// -------------------------------------------------------------------------
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GLenum checkOpenGLErrors (const char *file, int line) {
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GLenum errCode = glGetError ();
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if (errCode != GL_NO_ERROR)
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cerr << "(GL) " << file << " (" << line << "): "
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<< gluErrorString (errCode) << endl;
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return errCode;
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}
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}}} //end namespace
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