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364 lines
17 KiB
C++
364 lines
17 KiB
C++
// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martio Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#include "connection_slot.h"
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#include <stdexcept>
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#include "conversion.h"
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#include "game_util.h"
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#include "config.h"
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#include "server_interface.h"
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#include "network_message.h"
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#include "leak_dumper.h"
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#include "platform_util.h"
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#include "map.h"
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using namespace std;
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using namespace Shared::Util;
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//using namespace Shared::Platform;
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namespace Glest{ namespace Game{
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// =====================================================
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// class ClientConnection
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// =====================================================
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ConnectionSlot::ConnectionSlot(ServerInterface* serverInterface, int playerIndex)
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{
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this->serverInterface= serverInterface;
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this->playerIndex= playerIndex;
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socket= NULL;
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ready= false;
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networkGameDataSynchCheckOkMap = false;
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networkGameDataSynchCheckOkTile = false;
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networkGameDataSynchCheckOkTech = false;
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//networkGameDataSynchCheckOkFogOfWar = false;
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chatText.clear();
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chatSender.clear();
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chatTeamIndex= -1;
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}
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ConnectionSlot::~ConnectionSlot()
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{
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] START\n",__FILE__,__FUNCTION__);
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close();
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] END\n",__FILE__,__FUNCTION__);
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}
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void ConnectionSlot::update()
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{
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update(true);
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}
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void ConnectionSlot::update(bool checkForNewClients)
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{
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if(socket == NULL)
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{
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if(networkGameDataSynchCheckOkMap) networkGameDataSynchCheckOkMap = false;
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if(networkGameDataSynchCheckOkTile) networkGameDataSynchCheckOkTile = false;
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if(networkGameDataSynchCheckOkTech) networkGameDataSynchCheckOkTech = false;
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//if(networkGameDataSynchCheckOkFogOfWar) networkGameDataSynchCheckOkFogOfWar = false;
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// Is the listener socket ready to be read?
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//if(serverInterface->getServerSocket()->isReadable() == true)
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if(checkForNewClients == true)
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{
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socket = serverInterface->getServerSocket()->accept();
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//send intro message when connected
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if(socket != NULL)
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{
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] accepted new client connection\n",__FILE__,__FUNCTION__);
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chatText.clear();
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chatSender.clear();
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chatTeamIndex= -1;
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NetworkMessageIntro networkMessageIntro(getNetworkVersionString(), socket->getHostName(), playerIndex);
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sendMessage(&networkMessageIntro);
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}
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}
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}
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else
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{
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if(socket->isConnected())
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{
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chatText.clear();
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chatSender.clear();
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chatTeamIndex= -1;
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NetworkMessageType networkMessageType= getNextMessageType();
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//process incoming commands
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switch(networkMessageType){
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case nmtInvalid:
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break;
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case nmtText:
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{
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got nmtText\n",__FILE__,__FUNCTION__);
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NetworkMessageText networkMessageText;
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if(receiveMessage(&networkMessageText))
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{
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chatText = networkMessageText.getText();
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chatSender = networkMessageText.getSender();
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chatTeamIndex = networkMessageText.getTeamIndex();
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] chatText [%s] chatSender [%s] chatTeamIndex = %d\n",__FILE__,__FUNCTION__,chatText.c_str(),chatSender.c_str(),chatTeamIndex);
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}
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}
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break;
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//command list
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case nmtCommandList: {
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got nmtCommandList\n",__FILE__,__FUNCTION__);
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NetworkMessageCommandList networkMessageCommandList;
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if(receiveMessage(&networkMessageCommandList))
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{
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for(int i= 0; i<networkMessageCommandList.getCommandCount(); ++i)
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{
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serverInterface->requestCommand(networkMessageCommandList.getCommand(i));
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}
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}
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}
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break;
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//process intro messages
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case nmtIntro:
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{
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got nmtIntro\n",__FILE__,__FUNCTION__);
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NetworkMessageIntro networkMessageIntro;
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if(receiveMessage(&networkMessageIntro))
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{
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name= networkMessageIntro.getName();
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got name [%s]\n",__FILE__,__FUNCTION__,name.c_str());
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if(getAllowGameDataSynchCheck() == true && serverInterface->getGameSettings() != NULL)
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{
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] sending NetworkMessageSynchNetworkGameData\n",__FILE__,__FUNCTION__);
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NetworkMessageSynchNetworkGameData networkMessageSynchNetworkGameData(serverInterface->getGameSettings());
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sendMessage(&networkMessageSynchNetworkGameData);
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}
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}
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}
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break;
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//process datasynch messages
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case nmtSynchNetworkGameDataStatus:
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{
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got nmtSynchNetworkGameDataStatus\n",__FILE__,__FUNCTION__);
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NetworkMessageSynchNetworkGameDataStatus networkMessageSynchNetworkGameDataStatus;
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if(receiveMessage(&networkMessageSynchNetworkGameDataStatus))
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{
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receivedNetworkGameStatus = true;
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Config &config = Config::getInstance();
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string scenarioDir = "";
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if(serverInterface->getGameSettings()->getScenarioDir() != "") {
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scenarioDir = serverInterface->getGameSettings()->getScenarioDir();
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if(EndsWith(scenarioDir, ".xml") == true) {
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scenarioDir = scenarioDir.erase(scenarioDir.size() - 4, 4);
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scenarioDir = scenarioDir.erase(scenarioDir.size() - serverInterface->getGameSettings()->getScenario().size(), serverInterface->getGameSettings()->getScenario().size() + 1);
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}
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] gameSettings.getScenarioDir() = [%s] gameSettings.getScenario() = [%s] scenarioDir = [%s]\n",__FILE__,__FUNCTION__,__LINE__,serverInterface->getGameSettings()->getScenarioDir().c_str(),serverInterface->getGameSettings()->getScenario().c_str(),scenarioDir.c_str());
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}
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//tileset
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//world.loadTileset(config.getPathListForType(ptTilesets,scenarioDir), tilesetName, &checksum);
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//int32 tilesetCRC = getFolderTreeContentsCheckSumRecursively(string(GameConstants::folder_path_tilesets) + "/" + serverInterface->getGameSettings()->getTileset() + "/*", ".xml", NULL);
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int32 tilesetCRC = getFolderTreeContentsCheckSumRecursively(config.getPathListForType(ptTilesets,scenarioDir), string("/") + serverInterface->getGameSettings()->getTileset() + string("/*"), ".xml", NULL);
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//int32 techCRC = getFolderTreeContentsCheckSumRecursively(string(GameConstants::folder_path_techs) + "/" + serverInterface->getGameSettings()->getTech() + "/*", ".xml", NULL);
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int32 techCRC = getFolderTreeContentsCheckSumRecursively(config.getPathListForType(ptTechs,scenarioDir), "/" + serverInterface->getGameSettings()->getTech() + "/*", ".xml", NULL);
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Checksum checksum;
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string file = Map::getMapPath(serverInterface->getGameSettings()->getMap(),scenarioDir);
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checksum.addFile(file);
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int32 mapCRC = checksum.getSum();
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networkGameDataSynchCheckOkMap = (networkMessageSynchNetworkGameDataStatus.getMapCRC() == mapCRC);
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networkGameDataSynchCheckOkTile = (networkMessageSynchNetworkGameDataStatus.getTilesetCRC() == tilesetCRC);
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networkGameDataSynchCheckOkTech = (networkMessageSynchNetworkGameDataStatus.getTechCRC() == techCRC);
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// For testing
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//techCRC++;
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if( networkGameDataSynchCheckOkMap == true &&
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networkGameDataSynchCheckOkTile == true &&
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networkGameDataSynchCheckOkTech == true) // &&
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//networkGameDataSynchCheckOkFogOfWar == true)
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{
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] client data synch ok\n",__FILE__,__FUNCTION__);
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}
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else
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{
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] mapCRC = %d, remote = %d\n",__FILE__,__FUNCTION__,mapCRC,networkMessageSynchNetworkGameDataStatus.getMapCRC());
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] tilesetCRC = %d, remote = %d\n",__FILE__,__FUNCTION__,tilesetCRC,networkMessageSynchNetworkGameDataStatus.getTilesetCRC());
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] techCRC = %d, remote = %d\n",__FILE__,__FUNCTION__,techCRC,networkMessageSynchNetworkGameDataStatus.getTechCRC());
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if(allowDownloadDataSynch == true)
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{
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// Now get all filenames with their CRC values and send to the client
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vctFileList.clear();
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Config &config = Config::getInstance();
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string scenarioDir = "";
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if(serverInterface->getGameSettings()->getScenarioDir() != "") {
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scenarioDir = serverInterface->getGameSettings()->getScenarioDir();
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if(EndsWith(scenarioDir, ".xml") == true) {
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scenarioDir = scenarioDir.erase(scenarioDir.size() - 4, 4);
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scenarioDir = scenarioDir.erase(scenarioDir.size() - serverInterface->getGameSettings()->getScenario().size(), serverInterface->getGameSettings()->getScenario().size() + 1);
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}
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] gameSettings.getScenarioDir() = [%s] gameSettings.getScenario() = [%s] scenarioDir = [%s]\n",__FILE__,__FUNCTION__,__LINE__,serverInterface->getGameSettings()->getScenarioDir().c_str(),serverInterface->getGameSettings()->getScenario().c_str(),scenarioDir.c_str());
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}
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if(networkGameDataSynchCheckOkTile == false)
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{
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if(tilesetCRC == 0)
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{
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//vctFileList = getFolderTreeContentsCheckSumListRecursively(string(GameConstants::folder_path_tilesets) + "/" + serverInterface->getGameSettings()->getTileset() + "/*", "", &vctFileList);
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vctFileList = getFolderTreeContentsCheckSumListRecursively(config.getPathListForType(ptTilesets,scenarioDir), string("/") + serverInterface->getGameSettings()->getTileset() + string("/*"), "", &vctFileList);
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}
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else
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{
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//vctFileList = getFolderTreeContentsCheckSumListRecursively(string(GameConstants::folder_path_tilesets) + "/" + serverInterface->getGameSettings()->getTileset() + "/*", ".xml", &vctFileList);
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vctFileList = getFolderTreeContentsCheckSumListRecursively(config.getPathListForType(ptTilesets,scenarioDir), "/" + serverInterface->getGameSettings()->getTileset() + "/*", ".xml", &vctFileList);
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}
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}
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if(networkGameDataSynchCheckOkTech == false)
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{
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if(techCRC == 0)
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{
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//vctFileList = getFolderTreeContentsCheckSumListRecursively(string(GameConstants::folder_path_techs) + "/" + serverInterface->getGameSettings()->getTech() + "/*", "", &vctFileList);
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vctFileList = getFolderTreeContentsCheckSumListRecursively(config.getPathListForType(ptTechs,scenarioDir),"/" + serverInterface->getGameSettings()->getTech() + "/*", "", &vctFileList);
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}
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else
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{
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//vctFileList = getFolderTreeContentsCheckSumListRecursively(string(GameConstants::folder_path_techs) + "/" + serverInterface->getGameSettings()->getTech() + "/*", ".xml", &vctFileList);
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vctFileList = getFolderTreeContentsCheckSumListRecursively(config.getPathListForType(ptTechs,scenarioDir),"/" + serverInterface->getGameSettings()->getTech() + "/*", ".xml", &vctFileList);
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}
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}
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if(networkGameDataSynchCheckOkMap == false)
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{
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vctFileList.push_back(std::pair<string,int32>(Map::getMapPath(serverInterface->getGameSettings()->getMap(),scenarioDir),mapCRC));
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}
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//for(int i = 0; i < vctFileList.size(); i++)
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//{
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NetworkMessageSynchNetworkGameDataFileCRCCheck networkMessageSynchNetworkGameDataFileCRCCheck(vctFileList.size(), 1, vctFileList[0].second, vctFileList[0].first);
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sendMessage(&networkMessageSynchNetworkGameDataFileCRCCheck);
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//}
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}
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}
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}
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}
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break;
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case nmtSynchNetworkGameDataFileCRCCheck:
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{
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got nmtSynchNetworkGameDataFileCRCCheck\n",__FILE__,__FUNCTION__);
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NetworkMessageSynchNetworkGameDataFileCRCCheck networkMessageSynchNetworkGameDataFileCRCCheck;
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if(receiveMessage(&networkMessageSynchNetworkGameDataFileCRCCheck))
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{
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int fileIndex = networkMessageSynchNetworkGameDataFileCRCCheck.getFileIndex();
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NetworkMessageSynchNetworkGameDataFileCRCCheck networkMessageSynchNetworkGameDataFileCRCCheck(vctFileList.size(), fileIndex, vctFileList[fileIndex-1].second, vctFileList[fileIndex-1].first);
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sendMessage(&networkMessageSynchNetworkGameDataFileCRCCheck);
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}
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}
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break;
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case nmtSynchNetworkGameDataFileGet:
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{
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got nmtSynchNetworkGameDataFileGet\n",__FILE__,__FUNCTION__);
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NetworkMessageSynchNetworkGameDataFileGet networkMessageSynchNetworkGameDataFileGet;
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if(receiveMessage(&networkMessageSynchNetworkGameDataFileGet))
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{
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FileTransferInfo fileInfo;
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fileInfo.hostType = eServer;
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//fileInfo.serverIP = this->ip.getString();
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fileInfo.serverPort = GameConstants::serverPort;
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fileInfo.fileName = networkMessageSynchNetworkGameDataFileGet.getFileName();
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FileTransferSocketThread *fileXferThread = new FileTransferSocketThread(fileInfo);
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fileXferThread->start();
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}
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}
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break;
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default:
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{
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//throw runtime_error("Unexpected message in connection slot: " + intToStr(networkMessageType));
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string sErr = "Unexpected message in connection slot: " + intToStr(networkMessageType);
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//sendTextMessage(sErr,-1);
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DisplayErrorMessage(sErr);
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return;
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}
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}
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}
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else
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{
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] calling close...\n",__FILE__,__FUNCTION__);
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close();
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}
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}
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}
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void ConnectionSlot::close()
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{
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] START\n",__FILE__,__FUNCTION__);
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delete socket;
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socket= NULL;
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chatText.clear();
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chatSender.clear();
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chatTeamIndex= -1;
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] END\n",__FILE__,__FUNCTION__);
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}
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/*
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bool ConnectionSlot::getFogOfWar()
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{
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return networkGameDataSynchCheckOkFogOfWar;
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}
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*/
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bool ConnectionSlot::hasValidSocketId()
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{
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bool result = (socket != NULL && socket->getSocketId() > 0);
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return result;
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}
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}}//end namespace
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