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08b45deaba21dda7aa27ca0935d8a45e47d5f689
glest-source/source/glest_game/ai
History
Mark Vejvoda c5ac0cc8e3 - fix min player for headless game message
2012-10-06 17:50:27 +00:00
..
ai_interface.cpp
- loads of code cleanup based on verbose output from the latest git version of cppcheck
2012-10-06 07:06:40 +00:00
ai_interface.h
- bugfix for network scenarios to NOT close unconnected network slots before loading, they will turn into AI players (this is required because the scenario code may require those factions)
2012-03-27 03:23:03 +00:00
ai_rule.cpp
- loads of code cleanup based on verbose output from the latest git version of cppcheck
2012-10-06 07:06:40 +00:00
ai_rule.h
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
ai.cpp
- fix min player for headless game message
2012-10-06 17:50:27 +00:00
ai.h
- added new over-ridable minimum spacing between buildings for the AI player
2012-04-02 16:11:13 +00:00
path_finder.cpp
- removed deprecated 'fast' pathfinder that wasn't fast enough and is not going to be used
2012-09-22 21:05:06 +00:00
path_finder.h
- loads of code cleanup based on verbose output from the latest git version of cppcheck
2012-10-06 07:06:40 +00:00
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