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46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martiño Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#include "sound_container.h"
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#include "util.h"
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#include "leak_dumper.h"
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using namespace Shared::Util;
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namespace Glest{ namespace Game{
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// =====================================================
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// class SoundContainer
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// =====================================================
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SoundContainer::SoundContainer(){
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lastSound= -1;
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}
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StaticSound *SoundContainer::getRandSound() const{
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switch(sounds.size()){
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case 0:
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return NULL;
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case 1:
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return sounds[0];
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default:
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int soundIndex= random.randRange(0, (int)sounds.size()-1);
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if(soundIndex==lastSound){
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soundIndex= (lastSound+1) % sounds.size();
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}
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lastSound= soundIndex;
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return sounds[soundIndex];
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}
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}
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}}//end namespace
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