Files
glest-source/source/shared_lib/include/sound/sound_interface.h
Mark Vejvoda f40dd94b1d - added error checking and allow the game to continue if we cannot init the sound system
- persist error messagebox between program states
2010-07-09 22:16:26 +00:00

43 lines
1.1 KiB
C++

// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 Martio Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _SHARED_SOUND_SOUNDINTERFACE_H_
#define _SHARED_SOUND_SOUNDINTERFACE_H_
#include "sound_factory.h"
namespace Shared{ namespace Sound{
// =====================================================
// class SoundInterface
// =====================================================
class SoundInterface{
private:
SoundFactory *soundFactory;
private:
SoundInterface() {}
SoundInterface(SoundInterface &);
void operator=(SoundInterface &);
public:
static SoundInterface &getInstance();
void setFactory(SoundFactory *soundFactory);
SoundPlayer *newSoundPlayer();
};
}}//end namespace
#endif