Files
glest-source/source/shared_lib/include/platform/win32/socket.h
2010-01-22 01:45:58 +00:00

100 lines
2.2 KiB
C++

// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _SHARED_PLATFORM_SOCKET_H_
#define _SHARED_PLATFORM_SOCKET_H_
#include <string>
#include <winsock.h>
using std::string;
namespace Shared{ namespace Platform{
// =====================================================
// class IP
// =====================================================
class Ip{
private:
unsigned char bytes[4];
public:
Ip();
Ip(unsigned char byte0, unsigned char byte1, unsigned char byte2, unsigned char byte3);
Ip(const string& ipString);
unsigned char getByte(int byteIndex) {return bytes[byteIndex];}
string getString() const;
};
// =====================================================
// class Socket
// =====================================================
class Socket{
private:
class SocketManager{
public:
SocketManager();
~SocketManager();
};
protected:
static SocketManager socketManager;
SOCKET sock;
public:
Socket(SOCKET sock);
Socket();
~Socket();
int getDataToRead();
int send(const void *data, int dataSize);
int receive(void *data, int dataSize);
int peek(void *data, int dataSize);
void setBlock(bool block);
bool isReadable();
bool isWritable();
bool isConnected();
string getHostName() const;
string getIp() const;
protected:
static void throwException(const string &str);
};
// =====================================================
// class ClientSocket
// =====================================================
class ClientSocket: public Socket{
public:
void connect(const Ip &ip, int port);
};
// =====================================================
// class ServerSocket
// =====================================================
class ServerSocket: public Socket{
public:
void bind(int port);
void listen(int connectionQueueSize= SOMAXCONN);
Socket *accept();
};
}}//end namespace
#endif