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67 lines
1.5 KiB
C++
67 lines
1.5 KiB
C++
// ==============================================================
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// This file is part of Glest Shared Library (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martiño Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#include "thread.h"
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#include "leak_dumper.h"
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namespace Shared{ namespace Platform{
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// =====================================================
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// class Threads
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// =====================================================
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ThreadId Thread::nextThreadId= threadIdBase;
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void Thread::start(){
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threadHandle= CreateThread(NULL, 0, beginExecution, this, 0, &nextThreadId);
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nextThreadId++;
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}
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void Thread::setPriority(Thread::Priority threadPriority){
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SetThreadPriority(threadHandle, threadPriority);
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}
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DWORD WINAPI Thread::beginExecution(void *param){
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static_cast<Thread*>(param)->execute();
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return 0;
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}
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void Thread::suspend(){
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SuspendThread(threadHandle);
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}
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void Thread::resume(){
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ResumeThread(threadHandle);
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}
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// =====================================================
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// class Mutex
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// =====================================================
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Mutex::Mutex(){
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InitializeCriticalSection(&mutex);
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}
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Mutex::~Mutex(){
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DeleteCriticalSection(&mutex);
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}
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void Mutex::p(){
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EnterCriticalSection(&mutex);
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}
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void Mutex::v(){
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LeaveCriticalSection(&mutex);
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}
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}}//end namespace
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