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577 lines
20 KiB
C++
577 lines
20 KiB
C++
// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martio Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#include "network_message.h"
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#include <cassert>
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#include <stdexcept>
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#include "types.h"
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#include "util.h"
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#include "game_settings.h"
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#include "leak_dumper.h"
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#include "checksum.h"
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#include "map.h"
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#include "platform_util.h"
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#include "config.h"
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using namespace Shared::Platform;
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using namespace Shared::Util;
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using namespace std;
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namespace Glest{ namespace Game{
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// =====================================================
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// class NetworkMessage
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// =====================================================
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bool NetworkMessage::peek(Socket* socket, void* data, int dataSize)
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{
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if(socket != NULL) {
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int ipeekdatalen = socket->getDataToRead();
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if(ipeekdatalen >= dataSize)
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{
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if(socket->peek(data, dataSize)!=dataSize)
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{
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if(socket != NULL && socket->getSocketId() > 0)
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{
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throw runtime_error("Error peeking NetworkMessage");
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}
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else
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{
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d socket has been disconnected\n",__FILE__,__FUNCTION__,__LINE__);
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}
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}
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else
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{
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] dataSize = %d\n",__FILE__,__FUNCTION__,dataSize);
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}
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return true;
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}
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else
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{
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] socket->getDataToRead() returned %d\n",__FILE__,__FUNCTION__,ipeekdatalen);
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}
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}
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return false;
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}
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bool NetworkMessage::receive(Socket* socket, void* data, int dataSize)
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{
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if(socket != NULL) {
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int ipeekdatalen = socket->getDataToRead();
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if(ipeekdatalen >= dataSize)
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{
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if(socket->receive(data, dataSize)!=dataSize)
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{
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if(socket != NULL && socket->getSocketId() > 0)
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{
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throw runtime_error("Error receiving NetworkMessage");
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}
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else
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{
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] socket has been disconnected\n",__FILE__,__FUNCTION__);
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}
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}
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else
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{
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] dataSize = %d\n",__FILE__,__FUNCTION__,dataSize);
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}
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return true;
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}
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else
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{
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] socket->getDataToRead() returned %d\n",__FILE__,__FUNCTION__,ipeekdatalen);
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}
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}
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return false;
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}
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void NetworkMessage::send(Socket* socket, const void* data, int dataSize) const
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{
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if(socket != NULL) {
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int sendResult = socket->send(data, dataSize);
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if(sendResult != dataSize) {
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if(socket != NULL && socket->getSocketId() > 0) {
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char szBuf[1024]="";
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sprintf(szBuf,"Error sending NetworkMessage, sendResult = %d, dataSize = %d",sendResult,dataSize);
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throw runtime_error(szBuf);
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}
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else {
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d socket has been disconnected\n",__FILE__,__FUNCTION__,__LINE__);
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}
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}
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}
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}
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// =====================================================
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// class NetworkMessageIntro
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// =====================================================
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NetworkMessageIntro::NetworkMessageIntro(){
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data.messageType= -1;
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data.playerIndex= -1;
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data.gameState = nmgstInvalid;
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}
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NetworkMessageIntro::NetworkMessageIntro(const string &versionString, const string &name, int playerIndex, NetworkGameStateType gameState) {
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data.messageType = nmtIntro;
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data.versionString = versionString;
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data.name = name;
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data.playerIndex = static_cast<int16>(playerIndex);
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data.gameState = static_cast<int8>(gameState);
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}
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bool NetworkMessageIntro::receive(Socket* socket){
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return NetworkMessage::receive(socket, &data, sizeof(data));
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}
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void NetworkMessageIntro::send(Socket* socket) const{
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assert(data.messageType==nmtIntro);
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NetworkMessage::send(socket, &data, sizeof(data));
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}
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// =====================================================
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// class NetworkMessagePing
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// =====================================================
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NetworkMessagePing::NetworkMessagePing(){
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data.messageType= nmtPing;
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}
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NetworkMessagePing::NetworkMessagePing(int32 pingFrequency, int64 pingTime){
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data.messageType= nmtPing;
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data.pingFrequency= pingFrequency;
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data.pingTime= pingTime;
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}
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bool NetworkMessagePing::receive(Socket* socket){
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return NetworkMessage::receive(socket, &data, sizeof(data));
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}
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void NetworkMessagePing::send(Socket* socket) const{
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assert(data.messageType==nmtPing);
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NetworkMessage::send(socket, &data, sizeof(data));
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}
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// =====================================================
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// class NetworkMessageReady
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// =====================================================
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NetworkMessageReady::NetworkMessageReady(){
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data.messageType= nmtReady;
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}
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NetworkMessageReady::NetworkMessageReady(int32 checksum){
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data.messageType= nmtReady;
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data.checksum= checksum;
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}
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bool NetworkMessageReady::receive(Socket* socket){
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return NetworkMessage::receive(socket, &data, sizeof(data));
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}
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void NetworkMessageReady::send(Socket* socket) const{
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assert(data.messageType==nmtReady);
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NetworkMessage::send(socket, &data, sizeof(data));
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}
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// =====================================================
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// class NetworkMessageLaunch
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// =====================================================
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NetworkMessageLaunch::NetworkMessageLaunch(){
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data.messageType=-1;
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}
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NetworkMessageLaunch::NetworkMessageLaunch(const GameSettings *gameSettings,int8 messageType){
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data.messageType=messageType;
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data.description= gameSettings->getDescription();
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data.map= gameSettings->getMap();
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data.tileset= gameSettings->getTileset();
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data.tech= gameSettings->getTech();
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data.factionCount= gameSettings->getFactionCount();
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data.thisFactionIndex= gameSettings->getThisFactionIndex();
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data.defaultResources= gameSettings->getDefaultResources();
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data.defaultUnits= gameSettings->getDefaultUnits();
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data.defaultVictoryConditions= gameSettings->getDefaultVictoryConditions();
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data.fogOfWar = gameSettings->getFogOfWar();
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data.enableObserverModeAtEndGame = gameSettings->getEnableObserverModeAtEndGame();
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data.enableServerControlledAI = gameSettings->getEnableServerControlledAI();
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data.networkFramePeriod = gameSettings->getNetworkFramePeriod();
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for(int i= 0; i<data.factionCount; ++i){
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data.factionTypeNames[i]= gameSettings->getFactionTypeName(i);
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data.networkPlayerNames[i]= gameSettings->getNetworkPlayerName(i);
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data.factionControls[i]= gameSettings->getFactionControl(i);
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data.teams[i]= gameSettings->getTeam(i);
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data.startLocationIndex[i]= gameSettings->getStartLocationIndex(i);
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}
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}
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void NetworkMessageLaunch::buildGameSettings(GameSettings *gameSettings) const{
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gameSettings->setDescription(data.description.getString());
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gameSettings->setMap(data.map.getString());
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gameSettings->setTileset(data.tileset.getString());
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gameSettings->setTech(data.tech.getString());
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gameSettings->setFactionCount(data.factionCount);
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gameSettings->setThisFactionIndex(data.thisFactionIndex);
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gameSettings->setDefaultResources(data.defaultResources);
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gameSettings->setDefaultUnits(data.defaultUnits);
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gameSettings->setDefaultVictoryConditions(data.defaultVictoryConditions);
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gameSettings->setFogOfWar(data.fogOfWar);
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gameSettings->setFogOfWar(data.fogOfWar);
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gameSettings->setEnableObserverModeAtEndGame(data.enableObserverModeAtEndGame);
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gameSettings->setEnableServerControlledAI(data.enableServerControlledAI);
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gameSettings->setNetworkFramePeriod(data.networkFramePeriod);
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for(int i= 0; i<data.factionCount; ++i){
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gameSettings->setFactionTypeName(i, data.factionTypeNames[i].getString());
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gameSettings->setNetworkPlayerName(i,data.networkPlayerNames[i].getString());
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gameSettings->setFactionControl(i, static_cast<ControlType>(data.factionControls[i]));
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gameSettings->setTeam(i, data.teams[i]);
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gameSettings->setStartLocationIndex(i, data.startLocationIndex[i]);
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}
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}
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bool NetworkMessageLaunch::receive(Socket* socket){
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return NetworkMessage::receive(socket, &data, sizeof(data));
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}
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void NetworkMessageLaunch::send(Socket* socket) const{
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NetworkMessage::send(socket, &data, sizeof(data));
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}
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// =====================================================
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// class NetworkMessageLaunch
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// =====================================================
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NetworkMessageCommandList::NetworkMessageCommandList(int32 frameCount){
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data.header.messageType= nmtCommandList;
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data.header.frameCount= frameCount;
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data.header.commandCount= 0;
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}
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bool NetworkMessageCommandList::addCommand(const NetworkCommand* networkCommand){
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if(data.header.commandCount < maxCommandCount){
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data.commands[static_cast<int>(data.header.commandCount)]= *networkCommand;
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data.header.commandCount++;
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return true;
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}
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return false;
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}
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bool NetworkMessageCommandList::receive(Socket* socket) {
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// _peek_ type, commandCount & frame num first.
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for(int peekAttempt = 1; peekAttempt < 15; peekAttempt++) {
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] peekAttempt = %d\n",__FILE__,__FUNCTION__,__LINE__,peekAttempt);
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if (NetworkMessage::peek(socket, &data, commandListHeaderSize) == true) {
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break;
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}
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else {
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sleep(1); // sleep 1 ms to wait for socket data
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}
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}
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if (NetworkMessage::peek(socket, &data, commandListHeaderSize) == false) {
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] ERROR / WARNING!!! NetworkMessage::peek failed!\n",__FILE__,__FUNCTION__,__LINE__);
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return false;
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}
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] messageType = %d, frameCount = %d, data.commandCount = %d\n",
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__FILE__,__FUNCTION__,__LINE__,data.header.messageType,data.header.frameCount,data.header.commandCount);
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// read header + data.commandCount commands.
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int totalMsgSize = commandListHeaderSize + (sizeof(NetworkCommand) * data.header.commandCount);
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// _peek_ type, commandCount & frame num first.
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for(int peekAttempt = 1; peekAttempt < 15; peekAttempt++) {
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] peekAttempt = %d\n",__FILE__,__FUNCTION__,__LINE__,peekAttempt);
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if (NetworkMessage::peek(socket, &data, totalMsgSize) == true) {
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break;
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}
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else {
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sleep(1); // sleep 1 ms to wait for socket data
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}
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}
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if (socket->getDataToRead() < totalMsgSize) {
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] ERROR / WARNING!!! Insufficient data to read entire command list [need %d bytes, only %d available].\n",
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__FILE__,__FUNCTION__,__LINE__, totalMsgSize, socket->getDataToRead());
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return false;
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}
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bool result = NetworkMessage::receive(socket, &data, totalMsgSize);
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled == true) {
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for(int idx = 0 ; idx < data.header.commandCount; ++idx) {
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const NetworkCommand &cmd = data.commands[idx];
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] index = %d, received networkCommand [%s]\n",
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__FILE__,__FUNCTION__,__LINE__,idx, cmd.toString().c_str());
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}
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}
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return result;
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}
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void NetworkMessageCommandList::send(Socket* socket) const{
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assert(data.header.messageType==nmtCommandList);
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int totalMsgSize = commandListHeaderSize + (sizeof(NetworkCommand) * data.header.commandCount);
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NetworkMessage::send(socket, &data, totalMsgSize);
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled == true) {
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] messageType = %d, frameCount = %d, data.commandCount = %d\n",
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__FILE__,__FUNCTION__,__LINE__,data.header.messageType,data.header.frameCount,data.header.commandCount);
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if (data.header.commandCount > 0) {
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for(int idx = 0 ; idx < data.header.commandCount; ++idx) {
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const NetworkCommand &cmd = data.commands[idx];
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] index = %d, sent networkCommand [%s]\n",
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__FILE__,__FUNCTION__,__LINE__,idx, cmd.toString().c_str());
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}
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}
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}
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}
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// =====================================================
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// class NetworkMessageText
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// =====================================================
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NetworkMessageText::NetworkMessageText(const string &text, const string &sender, int teamIndex){
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data.messageType= nmtText;
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data.text= text;
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data.sender= sender;
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data.teamIndex= teamIndex;
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}
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bool NetworkMessageText::receive(Socket* socket){
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return NetworkMessage::receive(socket, &data, sizeof(data));
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}
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void NetworkMessageText::send(Socket* socket) const{
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assert(data.messageType==nmtText);
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NetworkMessage::send(socket, &data, sizeof(data));
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}
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// =====================================================
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// class NetworkMessageQuit
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// =====================================================
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NetworkMessageQuit::NetworkMessageQuit(){
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data.messageType= nmtQuit;
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}
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bool NetworkMessageQuit::receive(Socket* socket){
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return NetworkMessage::receive(socket, &data, sizeof(data));
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}
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void NetworkMessageQuit::send(Socket* socket) const{
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assert(data.messageType==nmtQuit);
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NetworkMessage::send(socket, &data, sizeof(data));
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}
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// =====================================================
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// class NetworkMessageSynchNetworkGameData
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// =====================================================
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NetworkMessageSynchNetworkGameData::NetworkMessageSynchNetworkGameData(const GameSettings *gameSettings)
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{
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data.messageType= nmtSynchNetworkGameData;
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data.map = gameSettings->getMap();
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data.tileset = gameSettings->getTileset();
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data.tech = gameSettings->getTech();
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Config &config = Config::getInstance();
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string scenarioDir = "";
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if(gameSettings->getScenarioDir() != "") {
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scenarioDir = gameSettings->getScenarioDir();
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if(EndsWith(scenarioDir, ".xml") == true) {
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scenarioDir = scenarioDir.erase(scenarioDir.size() - 4, 4);
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scenarioDir = scenarioDir.erase(scenarioDir.size() - gameSettings->getScenario().size(), gameSettings->getScenario().size() + 1);
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}
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] gameSettings.getScenarioDir() = [%s] gameSettings.getScenario() = [%s] scenarioDir = [%s]\n",__FILE__,__FUNCTION__,__LINE__,gameSettings->getScenarioDir().c_str(),gameSettings->getScenario().c_str(),scenarioDir.c_str());
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}
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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//Checksum checksum;
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//data.tilesetCRC = getFolderTreeContentsCheckSumRecursively(string(GameConstants::folder_path_tilesets) + "/" + gameSettings->getTileset() + "/*", "xml", NULL);
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data.tilesetCRC = getFolderTreeContentsCheckSumRecursively(config.getPathListForType(ptTilesets,scenarioDir), string("/") + gameSettings->getTileset() + string("/*"), ".xml", NULL);
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] data.tilesetCRC = %d, [%s]\n",__FILE__,__FUNCTION__,__LINE__, data.tilesetCRC,gameSettings->getTileset().c_str());
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//tech, load before map because of resources
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//data.techCRC = getFolderTreeContentsCheckSumRecursively(string(GameConstants::folder_path_techs) + "/" + gameSettings->getTech() + "/*", "xml", NULL);
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data.techCRC = getFolderTreeContentsCheckSumRecursively(config.getPathListForType(ptTechs,scenarioDir), string("/") + gameSettings->getTech() + string("/*"), ".xml", NULL);
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] data.techCRC = %d, [%s]\n",__FILE__,__FUNCTION__,__LINE__, data.techCRC,gameSettings->getTech().c_str());
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//map
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Checksum checksum;
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string file = Map::getMapPath(gameSettings->getMap(),scenarioDir);
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checksum.addFile(file);
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data.mapCRC = checksum.getSum();
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//SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] file = [%s] checksum = %d\n",__FILE__,__FUNCTION__,file.c_str(),data.mapCRC);
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] data.mapCRC = %d, [%s]\n",__FILE__,__FUNCTION__,__LINE__, data.mapCRC,gameSettings->getMap().c_str());
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}
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bool NetworkMessageSynchNetworkGameData::receive(Socket* socket)
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{
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return NetworkMessage::receive(socket, &data, sizeof(data));
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}
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void NetworkMessageSynchNetworkGameData::send(Socket* socket) const
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{
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assert(data.messageType==nmtSynchNetworkGameData);
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NetworkMessage::send(socket, &data, sizeof(data));
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}
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// =====================================================
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// class NetworkMessageSynchNetworkGameDataStatus
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// =====================================================
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NetworkMessageSynchNetworkGameDataStatus::NetworkMessageSynchNetworkGameDataStatus(int32 mapCRC, int32 tilesetCRC, int32 techCRC)
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{
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data.messageType= nmtSynchNetworkGameDataStatus;
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data.tilesetCRC = tilesetCRC;
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data.techCRC = techCRC;
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data.mapCRC = mapCRC;
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}
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bool NetworkMessageSynchNetworkGameDataStatus::receive(Socket* socket)
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{
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return NetworkMessage::receive(socket, &data, sizeof(data));
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}
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void NetworkMessageSynchNetworkGameDataStatus::send(Socket* socket) const
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{
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assert(data.messageType==nmtSynchNetworkGameDataStatus);
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NetworkMessage::send(socket, &data, sizeof(data));
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}
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// =====================================================
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// class NetworkMessageSynchNetworkGameDataFileCRCCheck
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// =====================================================
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NetworkMessageSynchNetworkGameDataFileCRCCheck::NetworkMessageSynchNetworkGameDataFileCRCCheck(int32 totalFileCount, int32 fileIndex, int32 fileCRC, const string fileName)
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{
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data.messageType= nmtSynchNetworkGameDataFileCRCCheck;
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data.totalFileCount = totalFileCount;
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data.fileIndex = fileIndex;
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data.fileCRC = fileCRC;
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data.fileName = fileName;
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}
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bool NetworkMessageSynchNetworkGameDataFileCRCCheck::receive(Socket* socket)
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{
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return NetworkMessage::receive(socket, &data, sizeof(data));
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}
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void NetworkMessageSynchNetworkGameDataFileCRCCheck::send(Socket* socket) const
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{
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assert(data.messageType==nmtSynchNetworkGameDataFileCRCCheck);
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NetworkMessage::send(socket, &data, sizeof(data));
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}
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// =====================================================
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// class NetworkMessageSynchNetworkGameDataFileGet
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// =====================================================
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NetworkMessageSynchNetworkGameDataFileGet::NetworkMessageSynchNetworkGameDataFileGet(const string fileName)
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|
{
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|
data.messageType= nmtSynchNetworkGameDataFileGet;
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|
|
|
data.fileName = fileName;
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|
}
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|
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bool NetworkMessageSynchNetworkGameDataFileGet::receive(Socket* socket)
|
|
{
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|
return NetworkMessage::receive(socket, &data, sizeof(data));
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}
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|
|
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void NetworkMessageSynchNetworkGameDataFileGet::send(Socket* socket) const
|
|
{
|
|
assert(data.messageType==nmtSynchNetworkGameDataFileGet);
|
|
NetworkMessage::send(socket, &data, sizeof(data));
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|
}
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|
|
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|
|
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// =====================================================
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|
// class NetworkMessageSynchNetworkGameDataFileGet
|
|
// =====================================================
|
|
|
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SwitchSetupRequest::SwitchSetupRequest()
|
|
{
|
|
data.messageType= nmtSwitchSetupRequest;
|
|
data.selectedFactionName="";
|
|
data.currentFactionIndex=-1;
|
|
data.toFactionIndex=-1;
|
|
data.toTeam = -1;
|
|
}
|
|
|
|
|
|
SwitchSetupRequest::SwitchSetupRequest(string selectedFactionName, int8 currentFactionIndex, int8 toFactionIndex,int8 toTeam)
|
|
{
|
|
data.messageType= nmtSwitchSetupRequest;
|
|
data.selectedFactionName=selectedFactionName;
|
|
data.currentFactionIndex=currentFactionIndex;
|
|
data.toFactionIndex=toFactionIndex;
|
|
data.toTeam = toTeam;
|
|
}
|
|
|
|
bool SwitchSetupRequest::receive(Socket* socket)
|
|
{
|
|
return NetworkMessage::receive(socket, &data, sizeof(data));
|
|
}
|
|
|
|
void SwitchSetupRequest::send(Socket* socket) const
|
|
{
|
|
assert(data.messageType==nmtSwitchSetupRequest);
|
|
NetworkMessage::send(socket, &data, sizeof(data));
|
|
}
|
|
|
|
|
|
// =====================================================
|
|
// class PlayerIndexMessage
|
|
// =====================================================
|
|
|
|
|
|
PlayerIndexMessage::PlayerIndexMessage(int16 playerIndex)
|
|
{
|
|
data.messageType= nmtPlayerIndexMessage;
|
|
data.playerIndex=playerIndex;
|
|
}
|
|
|
|
bool PlayerIndexMessage::receive(Socket* socket)
|
|
{
|
|
return NetworkMessage::receive(socket, &data, sizeof(data));
|
|
}
|
|
|
|
void PlayerIndexMessage::send(Socket* socket) const
|
|
{
|
|
assert(data.messageType==nmtPlayerIndexMessage);
|
|
NetworkMessage::send(socket, &data, sizeof(data));
|
|
}
|
|
|
|
|
|
}}//end namespace
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