mirror of
https://github.com/glest/glest-source.git
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623 lines
17 KiB
C++
623 lines
17 KiB
C++
//This file is part of Glest Shared Library (www.glest.org)
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//Copyright (C) 2005 Matthias Braun <matze@braunis.de>
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//You can redistribute this code and/or modify it under
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//the terms of the GNU General Public License as published by the Free Software
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//Foundation; either version 2 of the License, or (at your option) any later
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//version.
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#include "window.h"
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#include <iostream>
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#include <stdexcept>
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#include <cassert>
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#include <cctype>
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#include "conversion.h"
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#include "platform_util.h"
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#include "sdl_private.h"
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#include "noimpl.h"
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#include "util.h"
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#ifdef WIN32
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#include "SDL_syswm.h"
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#endif
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#include "leak_dumper.h"
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using namespace Shared::Util;
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using namespace std;
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namespace Shared{ namespace Platform{
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// =======================================
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// WINDOW
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// =======================================
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// ========== STATIC INICIALIZATIONS ==========
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// Matze: hack for now...
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static Window* global_window = 0;
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static int oldX=0,oldY=0;
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unsigned int Window::lastMouseEvent = 0; /** for use in mouse hover calculations */
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Vec2i Window::mousePos;
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MouseState Window::mouseState;
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bool Window::isKeyPressedDown = false;
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bool Window::isFullScreen = false;
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SDL_keysym Window::keystate;
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bool Window::isActive = false;
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bool Window::no2DMouseRendering = false;
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#ifdef WIN32
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bool Window::allowAltEnterFullscreenToggle = false;
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#else
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bool Window::allowAltEnterFullscreenToggle = true;
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#endif
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// ========== PUBLIC ==========
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Window::Window() {
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for(int idx = 0; idx < mbCount; idx++) {
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lastMouseDown[idx] = 0;
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}
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assert(global_window == 0);
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global_window = this;
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Window::isActive = true;
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lastMouseEvent = 0;
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mousePos = Vec2i(0);
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mouseState.clear();
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#ifdef WIN32
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init_win32();
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#endif
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}
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Window::~Window() {
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#ifdef WIN32
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done_win32();
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#endif
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assert(global_window == this);
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global_window = 0;
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}
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bool Window::handleEvent() {
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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SDL_Event event;
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SDL_GetMouseState(&oldX,&oldY);
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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while(SDL_PollEvent(&event)) {
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try {
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//printf("START [%d]\n",event.type);
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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switch(event.type) {
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONUP:
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case SDL_MOUSEMOTION:
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//printf("In [%s::%s] Line :%d\n",__FILE__,__FUNCTION__,__LINE__);
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setLastMouseEvent(Chrono::getCurMillis());
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setMousePos(Vec2i(event.button.x, event.button.y));
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break;
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}
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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switch(event.type) {
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case SDL_QUIT:
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//printf("In [%s::%s] Line :%d\n",__FILE__,__FUNCTION__,__LINE__);
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return false;
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case SDL_MOUSEBUTTONDOWN:
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//printf("In [%s::%s] Line :%d\n",__FILE__,__FUNCTION__,__LINE__);
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if(global_window) {
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global_window->handleMouseDown(event);
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}
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break;
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case SDL_MOUSEBUTTONUP: {
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//printf("In [%s::%s] Line :%d\n",__FILE__,__FUNCTION__,__LINE__);
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if(global_window) {
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MouseButton b = getMouseButton(event.button.button);
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setMouseState(b, false);
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global_window->eventMouseUp(event.button.x,
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event.button.y,getMouseButton(event.button.button));
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}
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break;
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}
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case SDL_MOUSEMOTION: {
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//printf("In [%s::%s] Line :%d\n",__FILE__,__FUNCTION__,__LINE__);
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//MouseState ms;
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//ms.leftMouse = (event.motion.state & SDL_BUTTON_LMASK) != 0;
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//ms.rightMouse = (event.motion.state & SDL_BUTTON_RMASK) != 0;
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//ms.centerMouse = (event.motion.state & SDL_BUTTON_MMASK) != 0;
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setMouseState(mbLeft, event.motion.state & SDL_BUTTON_LMASK);
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setMouseState(mbRight, event.motion.state & SDL_BUTTON_RMASK);
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setMouseState(mbCenter, event.motion.state & SDL_BUTTON_MMASK);
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if(global_window) {
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global_window->eventMouseMove(event.motion.x, event.motion.y, &getMouseState()); //&ms);
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}
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break;
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}
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case SDL_KEYDOWN:
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//printf("In [%s::%s] Line :%d\n",__FILE__,__FUNCTION__,__LINE__);
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Window::isKeyPressedDown = true;
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keystate = event.key.keysym;
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/* handle ALT+Return */
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if(event.key.keysym.sym == SDLK_RETURN
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&& (event.key.keysym.mod & (KMOD_LALT | KMOD_RALT))) {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d] SDLK_RETURN pressed.\n",__FILE__,__FUNCTION__,__LINE__);
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toggleFullscreen();
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}
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if(global_window) {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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global_window->eventKeyDown(getKey(event.key.keysym,true));
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global_window->eventKeyPress(static_cast<char>(event.key.keysym.unicode));
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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}
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break;
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case SDL_KEYUP:
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//printf("In [%s::%s] Line :%d\n",__FILE__,__FUNCTION__,__LINE__);
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Window::isKeyPressedDown = false;
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keystate = event.key.keysym;
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if(global_window) {
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global_window->eventKeyUp(getKey(event.key.keysym,true));
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}
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break;
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case SDL_ACTIVEEVENT:
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{
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] SDL_ACTIVEEVENT.\n",__FILE__,__FUNCTION__,__LINE__);
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// Check if the program has lost keyboard focus
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if (event.active.state == SDL_APPINPUTFOCUS) {
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if (event.active.gain == 0) {
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Window::isActive = false;
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}
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else if (event.active.gain == 1) {
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Window::isActive = true;
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}
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] Window::isActive = %d\n",__FILE__,__FUNCTION__,__LINE__,Window::isActive);
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showCursor(!Window::isActive || Window::getUseDefaultCursorOnly());
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}
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// Check if the program has lost window focus
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else if (event.active.state == SDL_APPACTIVE) {
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if (event.active.gain == 0) {
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Window::isActive = false;
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}
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else if (event.active.gain == 1) {
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Window::isActive = true;
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}
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] Window::isActive = %d\n",__FILE__,__FUNCTION__,__LINE__,Window::isActive);
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showCursor(!Window::isActive || Window::getUseDefaultCursorOnly());
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}
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// Check if the program has lost window focus
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else if (event.active.state == SDL_APPMOUSEFOCUS) {
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if (event.active.gain == 0) {
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Window::isActive = false;
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}
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else if (event.active.gain == 1) {
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Window::isActive = true;
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}
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] Window::isActive = %d\n",__FILE__,__FUNCTION__,__LINE__,Window::isActive);
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showCursor(!Window::isActive || Window::getUseDefaultCursorOnly());
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}
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else {
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if (event.active.gain == 0) {
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Window::isActive = false;
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}
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else if (event.active.gain == 1) {
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Window::isActive = true;
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}
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] Window::isActive = %d, event.active.state = %d\n",__FILE__,__FUNCTION__,__LINE__,Window::isActive,event.active.state);
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showCursor(!Window::isActive || Window::getUseDefaultCursorOnly());
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}
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}
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break;
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}
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}
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catch(std::runtime_error& e) {
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std::cerr << "(a) Couldn't process event: " << e.what() << "\n";
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d] (a) Couldn't process event: [%s]\n",__FILE__,__FUNCTION__,__LINE__,e.what());
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throw runtime_error(e.what());
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}
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catch(std::exception& e) {
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std::cerr << "(b) Couldn't process event: " << e.what() << "\n";
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d] (b) Couldn't process event: [%s]\n",__FILE__,__FUNCTION__,__LINE__,e.what());
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}
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catch(...) {
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std::cerr << "(b) Couldn't process event: [UNKNOWN ERROR]\n";
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d] (b) Couldn't process event: [UNKNOWN ERROR]\n",__FILE__,__FUNCTION__,__LINE__);
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}
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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}
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//printf("END [%d]\n",event.type);
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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return true;
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}
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void Window::revertMousePos() {
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SDL_WarpMouse(oldX, oldY);
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}
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string Window::getText() {
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char* c = 0;
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SDL_WM_GetCaption(&c, 0);
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return string(c);
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}
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float Window::getAspect() {
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return static_cast<float>(getClientH())/getClientW();
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}
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void Window::setText(string text) {
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SDL_WM_SetCaption(text.c_str(), 0);
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}
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void Window::setSize(int w, int h) {
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this->w = w;
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this->h = h;
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Private::ScreenWidth = w;
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Private::ScreenHeight = h;
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}
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void Window::setPos(int x, int y) {
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if(x != 0 || y != 0) {
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NOIMPL;
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return;
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}
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}
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void Window::minimize() {
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NOIMPL;
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}
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void Window::setEnabled(bool enabled) {
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NOIMPL;
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}
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void Window::setVisible(bool visible) {
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NOIMPL;
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}
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void Window::setStyle(WindowStyle windowStyle) {
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if(windowStyle == wsFullscreen)
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return;
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// NOIMPL;
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}
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void Window::create() {
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// nothing here
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}
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void Window::destroy() {
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SDL_Event event;
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event.type = SDL_QUIT;
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SDL_PushEvent(&event);
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}
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void Window::setupGraphicsScreen(int depthBits, int stencilBits) {
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static int newDepthBits = depthBits;
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static int newStencilBits = stencilBits;
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if(depthBits >= 0)
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newDepthBits = depthBits;
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if(stencilBits >= 0)
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newStencilBits = stencilBits;
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 1);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 1);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 1);
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SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, newStencilBits);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, newDepthBits);
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}
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#ifdef WIN32
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static HWND GetSDLWindow()
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{
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SDL_SysWMinfo info;
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SDL_VERSION(&info.version);
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if (SDL_GetWMInfo(&info) == -1)
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return NULL;
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return info.window;
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}
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#endif
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void Window::toggleFullscreen() {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
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Window::isFullScreen = !Window::isFullScreen;
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#ifdef WIN32
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/* -- Portable Fullscreen Toggling --
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As of SDL 1.2.10, if width and height are both 0, SDL_SetVideoMode will use the
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width and height of the current video mode (or the desktop mode, if no mode has been set).
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Use 0 for Height, Width, and Color Depth to keep the current values. */
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
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if(Window::allowAltEnterFullscreenToggle == true) {
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SDL_Surface *cur_surface = SDL_GetVideoSurface();
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if(cur_surface != NULL) {
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Window::isFullScreen = !((cur_surface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN);
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}
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SDL_Surface *sf = SDL_GetVideoSurface();
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SDL_Surface **surface = &sf;
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uint32 *flags = NULL;
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void *pixels = NULL;
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SDL_Color *palette = NULL;
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SDL_Rect clip;
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int ncolors = 0;
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Uint32 tmpflags = 0;
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int w = 0;
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int h = 0;
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int bpp = 0;
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if ( (!surface) || (!(*surface)) ) // don't bother if there's no surface.
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return;
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
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tmpflags = (*surface)->flags;
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w = (*surface)->w;
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h = (*surface)->h;
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bpp = (*surface)->format->BitsPerPixel;
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n w = %d, h = %d, bpp = %d",__FILE__,__FUNCTION__,__LINE__,w,h,bpp);
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if (flags == NULL) // use the surface's flags.
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flags = &tmpflags;
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//
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if ( *flags & SDL_FULLSCREEN )
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*flags &= ~SDL_FULLSCREEN;
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//
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else
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*flags |= SDL_FULLSCREEN;
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SDL_GetClipRect(*surface, &clip);
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
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*surface = SDL_SetVideoMode(w, h, bpp, (*flags));
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if (*surface == NULL) {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
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*surface = SDL_SetVideoMode(w, h, bpp, tmpflags);
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} // if
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
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SDL_SetClipRect(*surface, &clip);
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}
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else {
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HWND handle = GetSDLWindow();
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if(Window::isFullScreen == true) {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d] Window::isFullScreen == true [%d]\n",__FILE__,__FUNCTION__,__LINE__,handle);
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ShowWindow(handle, SW_MAXIMIZE);
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//if(Window::getUseDefaultCursorOnly() == false) {
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// showCursor(false);
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//}
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}
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else {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d] Window::isFullScreen == false [%d]\n",__FILE__,__FUNCTION__,__LINE__,handle);
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ShowWindow(handle, SW_RESTORE);
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//showCursor(true);
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}
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}
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#else
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if(Window::allowAltEnterFullscreenToggle == true) {
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SDL_WM_ToggleFullScreen(SDL_GetVideoSurface());
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}
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#endif
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
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}
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void Window::handleMouseDown(SDL_Event event) {
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static const Uint32 DOUBLECLICKTIME = 500;
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static const int DOUBLECLICKDELTA = 5;
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MouseButton button = getMouseButton(event.button.button);
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// windows implementation uses 120 for the resolution of a standard mouse
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// wheel notch. However, newer mice have finer resolutions. I dunno if SDL
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// handles those, but for now we're going to say that each mouse wheel
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// movement is 120.
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if(button == mbWheelUp) {
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//printf("button == mbWheelUp\n");
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eventMouseWheel(event.button.x, event.button.y, 120);
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return;
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} else if(button == mbWheelDown) {
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//printf("button == mbWheelDown\n");
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eventMouseWheel(event.button.x, event.button.y, -120);
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return;
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}
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Uint32 ticks = SDL_GetTicks();
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int n = (int) button;
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assert(n >= 0 && n < mbCount);
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if(ticks - lastMouseDown[n] < DOUBLECLICKTIME
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&& abs(lastMouseX[n] - event.button.x) < DOUBLECLICKDELTA
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&& abs(lastMouseY[n] - event.button.y) < DOUBLECLICKDELTA) {
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eventMouseDown(event.button.x, event.button.y, button);
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eventMouseDoubleClick(event.button.x, event.button.y, button);
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}
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else {
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eventMouseDown(event.button.x, event.button.y, button);
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}
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lastMouseDown[n] = ticks;
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lastMouseX[n] = event.button.x;
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lastMouseY[n] = event.button.y;
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}
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MouseButton Window::getMouseButton(int sdlButton) {
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switch(sdlButton) {
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case SDL_BUTTON_LEFT:
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return mbLeft;
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case SDL_BUTTON_RIGHT:
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return mbRight;
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case SDL_BUTTON_MIDDLE:
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return mbCenter;
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case SDL_BUTTON_WHEELUP:
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return mbWheelUp;
|
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case SDL_BUTTON_WHEELDOWN:
|
|
return mbWheelDown;
|
|
default:
|
|
//throw std::runtime_error("Mouse Button > 3 not handled.");
|
|
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] Mouse Button [%d] not handled.\n",__FILE__,__FUNCTION__,__LINE__,sdlButton);
|
|
|
|
return mbUnknown;
|
|
}
|
|
}
|
|
|
|
char Window::getKey(SDL_keysym keysym,bool skipSpecialKeys) {
|
|
if(skipSpecialKeys == false) {
|
|
switch(keysym.sym) {
|
|
case SDLK_LALT:
|
|
case SDLK_RALT:
|
|
return vkAlt;
|
|
case SDLK_LCTRL:
|
|
case SDLK_RCTRL:
|
|
return vkControl;
|
|
case SDLK_LSHIFT:
|
|
case SDLK_RSHIFT:
|
|
return vkShift;
|
|
}
|
|
}
|
|
switch(keysym.sym) {
|
|
case SDLK_PLUS:
|
|
case SDLK_KP_PLUS:
|
|
return vkAdd;
|
|
case SDLK_MINUS:
|
|
case SDLK_KP_MINUS:
|
|
return vkSubtract;
|
|
case SDLK_ESCAPE:
|
|
return vkEscape;
|
|
case SDLK_UP:
|
|
return vkUp;
|
|
case SDLK_LEFT:
|
|
return vkLeft;
|
|
case SDLK_RIGHT:
|
|
return vkRight;
|
|
case SDLK_DOWN:
|
|
return vkDown;
|
|
case SDLK_RETURN:
|
|
case SDLK_KP_ENTER:
|
|
return vkReturn;
|
|
case SDLK_BACKSPACE:
|
|
return vkBack;
|
|
case SDLK_0:
|
|
return '0';
|
|
case SDLK_1:
|
|
return '1';
|
|
case SDLK_2:
|
|
return '2';
|
|
case SDLK_3:
|
|
return '3';
|
|
case SDLK_4:
|
|
return '4';
|
|
case SDLK_5:
|
|
return '5';
|
|
case SDLK_6:
|
|
return '6';
|
|
case SDLK_7:
|
|
return '7';
|
|
case SDLK_8:
|
|
return '8';
|
|
case SDLK_9:
|
|
return '9';
|
|
case SDLK_QUESTION:
|
|
return '?';
|
|
case SDLK_a:
|
|
return 'A';
|
|
case SDLK_b:
|
|
return 'B';
|
|
case SDLK_c:
|
|
return 'C';
|
|
case SDLK_d:
|
|
return 'D';
|
|
case SDLK_e:
|
|
return 'E';
|
|
case SDLK_f:
|
|
return 'F';
|
|
case SDLK_g:
|
|
return 'G';
|
|
case SDLK_h:
|
|
return 'H';
|
|
case SDLK_i:
|
|
return 'I';
|
|
case SDLK_j:
|
|
return 'J';
|
|
case SDLK_k:
|
|
return 'K';
|
|
case SDLK_l:
|
|
return 'L';
|
|
case SDLK_m:
|
|
return 'M';
|
|
case SDLK_n:
|
|
return 'N';
|
|
case SDLK_o:
|
|
return 'O';
|
|
case SDLK_p:
|
|
return 'P';
|
|
case SDLK_q:
|
|
return 'Q';
|
|
case SDLK_r:
|
|
return 'R';
|
|
case SDLK_s:
|
|
return 'S';
|
|
case SDLK_t:
|
|
return 'T';
|
|
case SDLK_u:
|
|
return 'U';
|
|
case SDLK_v:
|
|
return 'V';
|
|
case SDLK_w:
|
|
return 'W';
|
|
case SDLK_x:
|
|
return 'X';
|
|
case SDLK_y:
|
|
return 'Y';
|
|
case SDLK_z:
|
|
return 'Z';
|
|
default:
|
|
Uint16 c = keysym.unicode;
|
|
if((c & 0xFF80) == 0) {
|
|
return toupper(c);
|
|
}
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
}}//end namespace
|