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682 lines
18 KiB
C++
682 lines
18 KiB
C++
// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martiño Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#include "program.h"
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#include "util.h"
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#include <iostream>
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#include "platform_util.h"
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using namespace Shared::Util;
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namespace MapEditor {
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////////////////////////////
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// class UndoPoint
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////////////////////////////
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int UndoPoint::w = 0;
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int UndoPoint::h = 0;
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UndoPoint::UndoPoint()
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: change(ctNone)
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, surface(0)
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, object(0)
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, resource(0)
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, height(0) {
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w = Program::map->getW();
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h = Program::map->getH();
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}
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/*
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UndoPoint::UndoPoint(ChangeType change) {
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w = Program::map->getW();
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h = Program::map->getH();
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init(change);
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}*/
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void UndoPoint::init(ChangeType change) {
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this->change = change;
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switch (change) {
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// Back up everything
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case ctAll:
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// Back up heights
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case ctHeight:
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case ctGradient:
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// Build an array of heights from the map
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//std::cout << "Building an array of heights to use for our UndoPoint" << std::endl;
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height = new float[w * h];
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for (int i = 0; i < w; ++i) {
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for (int j = 0; j < h; ++j) {
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height[j * w + i] = Program::map->getHeight(i, j);
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}
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}
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//std::cout << "Built the array" << std::endl;
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if (change != ctAll) break;
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// Back up surfaces
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case ctSurface:
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surface = new int[w * h];
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for (int i = 0; i < w; ++i) {
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for (int j = 0; j < h; ++j) {
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surface[j * w + i] = Program::map->getSurface(i, j);
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}
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}
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if (change != ctAll) break;
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// Back up both objects and resources if either changes
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case ctObject:
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case ctResource:
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object = new int[w * h];
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for (int i = 0; i < w; ++i) {
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for (int j = 0; j < h; ++j) {
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object[j * w + i] = Program::map->getObject(i, j);
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}
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}
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resource = new int[w * h];
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for (int i = 0; i < w; ++i) {
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for (int j = 0; j < h; ++j) {
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resource[j * w + i] = Program::map->getResource(i, j);
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}
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}
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break;
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}
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}
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UndoPoint::~UndoPoint() {
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delete [] height;
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delete [] resource;
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delete [] object;
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delete [] surface;
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}
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void UndoPoint::revert() {
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//std::cout << "attempting to revert last changes to " << undoID << std::endl;
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switch (change) {
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// Revert Everything
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case ctAll:
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// Revert Heights
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case ctHeight:
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case ctGradient:
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// Restore the array of heights to the map
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//std::cout << "attempting to restore the height array" << std::endl;
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for (int i = 0; i < w; i++) {
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for (int j = 0; j < h; j++) {
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Program::map->setHeight(i, j, height[j * w + i]);
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}
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}
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if (change != ctAll) break;
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// Revert surfaces
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case ctSurface:
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//std::cout << "attempting to restore the surface array" << std::endl;
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for (int i = 0; i < w; i++) {
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for (int j = 0; j < h; j++) {
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Program::map->setSurface(i, j, static_cast<MapSurfaceType>(surface[j * w + i]));
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}
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}
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if (change != ctAll) break;
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// Revert objects and resources
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case ctObject:
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case ctResource:
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for (int i = 0; i < w; i++) {
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for (int j = 0; j < h; j++) {
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Program::map->setObject(i, j, object[j * w + i]);
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}
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}
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for (int i = 0; i < w; i++) {
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for (int j = 0; j < h; j++) {
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Program::map->setResource(i, j, resource[j * w + i]);
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}
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}
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break;
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}
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//std::cout << "reverted changes (we hope)" << std::endl;
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}
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// ===============================================
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// class Program
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// ===============================================
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MapPreview *Program::map = NULL;
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Program::Program(int w, int h) {
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cellSize = 6;
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grid=false;
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heightmap=false;
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hideWater=false;
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ofsetX = 0;
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ofsetY = 0;
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map = new MapPreview();
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renderer.initMapSurface(w, h);
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}
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void Program::init() {
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undoStack = ChangeStack();
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redoStack = ChangeStack();
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cellSize = 6;
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grid=false;
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heightmap=false;
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hideWater=false;
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ofsetX = 0;
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ofsetY = 0;
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map = NULL;
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}
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Program::~Program() {
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delete map;
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map = NULL;
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}
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int Program::getObject(int x, int y) {
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int i=(x - ofsetX) / cellSize;
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int j= (y + ofsetY) / cellSize;
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if (map && map->inside(i, j)) {
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return map->getObject(i,j);
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}
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else {
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return 0;
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}
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}
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int Program::getCellX(int x) {
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return (x - ofsetX) / cellSize;
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}
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int Program::getCellY(int y) {
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return (y + ofsetY) / cellSize;
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}
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int Program::getResource(int x, int y) {
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int i=(x - ofsetX) / cellSize;
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int j= (y + ofsetY) / cellSize;
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if (map && map->inside(i, j)) {
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return map->getResource(i,j);
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}
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else {
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return 0;
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}
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}
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void Program::glestChangeMapHeight(int x, int y, int Height, int radius) {
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if(map) map->glestChangeHeight((x - ofsetX) / cellSize, (y + ofsetY) / cellSize, Height, radius);
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}
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void Program::pirateChangeMapHeight(int x, int y, int Height, int radius) {
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if(map) map->pirateChangeHeight((x - ofsetX) / cellSize, (y + ofsetY) / cellSize, Height, radius);
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}
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void Program::changeMapSurface(int x, int y, int surface, int radius) {
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if(map) map->changeSurface((x - ofsetX) / cellSize, (y + ofsetY) / cellSize, static_cast<MapSurfaceType>(surface), radius);
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}
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void Program::changeMapObject(int x, int y, int object, int radius) {
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if(map) map->changeObject((x - ofsetX) / cellSize, (y + ofsetY) / cellSize, object, radius);
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}
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void Program::changeMapResource(int x, int y, int resource, int radius) {
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if(map) map->changeResource((x - ofsetX) / cellSize, (y + ofsetY) / cellSize, resource, radius);
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}
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void Program::changeStartLocation(int x, int y, int player) {
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if(map) map->changeStartLocation((x - ofsetX) / cellSize, (y + ofsetY) / cellSize, player);
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}
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void Program::setUndoPoint(ChangeType change) {
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if (change == ctLocation) return;
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undoStack.push(UndoPoint());
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undoStack.top().init(change);
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redoStack.clear();
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}
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bool Program::undo() {
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if (undoStack.empty()) {
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return false;
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}
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// push current state onto redo stack
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redoStack.push(UndoPoint());
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redoStack.top().init(undoStack.top().getChange());
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undoStack.top().revert();
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undoStack.pop();
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return true;
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}
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bool Program::redo() {
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if (redoStack.empty()) {
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return false;
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}
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// push current state onto undo stack
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undoStack.push(UndoPoint());
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undoStack.top().init(redoStack.top().getChange());
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redoStack.top().revert();
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redoStack.pop();
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return true;
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}
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void Program::renderMap(int w, int h) {
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if(map) renderer.renderMap(map, ofsetX, ofsetY, w, h, cellSize, grid,heightmap,hideWater);
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}
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void Program::setRefAlt(int x, int y) {
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if(map) map->setRefAlt((x - ofsetX) / cellSize, (y + ofsetY) / cellSize);
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}
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void Program::flipX() {
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if(map) map->flipX();
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}
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void Program::flipY() {
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if(map) map->flipY();
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}
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void Program::mirrorX() { // copy left to right
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if(map) {
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int w=map->getW();
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int h=map->getH();
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for (int i = 0; i < w/2; i++) {
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for (int j = 0; j < h; j++) {
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map->copyXY(w-i-1,j , i,j);
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}
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}
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// move players
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for (int i = 0; i < map->getMaxFactions(); ++i) // first remove players from target corner
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if (map->getStartLocationX(i) >= w/2) map->changeStartLocation(0,0,i);
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for (int i = 0; i < map->getMaxFactions(); ++i) {
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if((map->getStartLocationX(i) < w/2) && (map->getStartLocationX(i)!=0 || map->getStartLocationY(i)!=0)) // any startpositions to copy?
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for (int ii = 0; ii < map->getMaxFactions(); ++ii)
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if(map->getStartLocationX(ii)==0 && map->getStartLocationY(ii)==0) { // first free one
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map->changeStartLocation(w-map->getStartLocationX(i)-1, map->getStartLocationY(i), ii);
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break;
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}
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}
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}
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}
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void Program::mirrorY() { // copy top to bottom
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if(map) {
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int w=map->getW();
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int h=map->getH();
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for (int i = 0; i < w; i++) {
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for (int j = 0; j < h/2; j++) {
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map->copyXY(i,h-j-1 , i,j);
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}
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}
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// move players
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for (int i = 0; i < map->getMaxFactions(); ++i) // first remove players from target corner
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if (map->getStartLocationY(i) >= h/2) map->changeStartLocation(0,0,i);
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for (int i = 0; i < map->getMaxFactions(); ++i) {
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if((map->getStartLocationY(i) < h/2) && (map->getStartLocationX(i)!=0 || map->getStartLocationY(i)!=0)) // any startpositions to copy?
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for (int ii = 0; ii < map->getMaxFactions(); ++ii)
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if(map->getStartLocationX(ii)==0 && map->getStartLocationY(ii)==0) { // first free one
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map->changeStartLocation(map->getStartLocationX(i), h-map->getStartLocationY(i)-1, ii);
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break;
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}
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}
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}
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}
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void Program::mirrorXY() { // copy leftbottom to topright, can handle non-sqaure maps
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if(map) {
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int w=map->getW();
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int h=map->getH();
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if (h==w) {
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for (int i = 0; i < w-1; i++) {
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for (int j = i+1; j < h; j++) {
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map->copyXY(j,i , i,j);
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}
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}
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}
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// Non-sqaure maps:
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else if (h < w) { // copy horizontal strips
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int s=w/h; // 2 if twice as wide as heigh
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for (int i = 0; i < w/s-1; i++) {
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for (int j = i+1; j < h; j++) {
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for (int p = 0; p < s; p++) map->copyXY(j*s+p,i , i*s+p,j);
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}
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}
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}
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else { // copy vertical strips
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int s=h/w; // 2 if twice as heigh as wide
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for (int i = 0; i < w-1; i++) {
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for (int j = i+1; j < h/s; j++) {
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for (int p = 0; p < s; p++) map->copyXY(j,i*s+p , i,j*s+p);
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}
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}
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}
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// move players
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for (int i = 0; i < map->getMaxFactions(); ++i) // first remove players from target corner
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if (map->getStartLocationX(i) > map->getStartLocationY(i)) map->changeStartLocation(0,0,i);
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for (int i = 0; i < map->getMaxFactions(); ++i) {
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if(map->getStartLocationX(i) < map->getStartLocationY(i)) // any startpositions to copy?
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for (int ii = 0; ii < map->getMaxFactions(); ++ii)
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if(map->getStartLocationX(ii)==0 && map->getStartLocationY(ii) == 0) { // first free one
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map->changeStartLocation(map->getStartLocationY(i)*w/h, map->getStartLocationX(i)*h/w, ii);
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break;
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}
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}
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}
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}
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void Program::rotatecopyX() {
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if(map) {
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int w=map->getW();
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int h=map->getH();
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for (int i = 0; i < w/2; i++) {
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for (int j = 0; j < h; j++) {
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map->copyXY(w-i-1,h-j-1 , i,j);
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}
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}
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// move players
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for (int i = 0; i < map->getMaxFactions(); ++i) // first remove players from target corner
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if (map->getStartLocationX(i) >= w/2) map->changeStartLocation(0,0,i);
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for (int i = 0; i < map->getMaxFactions(); ++i) {
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if((map->getStartLocationX(i) < w/2) && (map->getStartLocationX(i)!=0 || map->getStartLocationY(i)!=0)) // any startpositions to copy?
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for (int ii = 0; ii < map->getMaxFactions(); ++ii)
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if(map->getStartLocationX(ii)==0 && map->getStartLocationY(ii)==0) { // first free one
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map->changeStartLocation(w-map->getStartLocationX(i)-1, h-map->getStartLocationY(i)-1, ii);
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break;
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}
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}
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}
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}
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void Program::rotatecopyY() {
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if(map) {
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int w=map->getW();
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int h=map->getH();
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for (int i = 0; i < w; i++) {
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for (int j = 0; j < h/2; j++) {
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map->copyXY(w-i-1,h-j-1 , i,j);
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}
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}
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// move players
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for (int i = 0; i < map->getMaxFactions(); ++i) // first remove players from target corner
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if (map->getStartLocationY(i) >= h/2) map->changeStartLocation(0,0,i);
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for (int i = 0; i < map->getMaxFactions(); ++i) {
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if((map->getStartLocationY(i) < h/2) && (map->getStartLocationX(i)!=0 || map->getStartLocationY(i)!=0)) // any startpositions to copy?
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for (int ii = 0; ii < map->getMaxFactions(); ++ii)
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if(map->getStartLocationX(ii)==0 && map->getStartLocationY(ii)==0) { // first free one
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map->changeStartLocation(w-map->getStartLocationX(i)-1, h-map->getStartLocationY(i)-1, ii);
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break;
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}
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}
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}
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}
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void Program::rotatecopyXY() {
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if(map) {
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int w=map->getW();
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int h=map->getH();
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int sw=w/h; if(sw<1) sw=1; // x-squares per y
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int sh=h/w; if(sh<1) sh=1; // y-squares per x
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if (sh==1)
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for (int j = 0; j < h-1; j++) { // row by row!
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for (int i = j*sw; i < w; i++) {
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map->copyXY(i,j , w-i-1,h-j-1);
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}
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}
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else
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for (int i = 0; i <w; i++) { // column for colum!
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for (int j = h-1-i*sh; j >= 0; j--) {
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map->copyXY(w-i-1,j , i,h-j-1);
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}
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}
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// move players
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for (int i = 0; i < map->getMaxFactions(); ++i) // first remove players from target corner
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if (map->getStartLocationX(i) > map->getStartLocationY(i)) map->changeStartLocation(0,0,i);
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for (int i = 0; i < map->getMaxFactions(); ++i) {
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if(map->getStartLocationX(i) < map->getStartLocationY(i)) // any startpositions to copy?
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for (int ii = 0; ii < map->getMaxFactions(); ++ii)
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if(map->getStartLocationX(ii)==0 && map->getStartLocationY(ii) == 0) { // first free one
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map->changeStartLocation(w-map->getStartLocationX(i)-1, h-map->getStartLocationY(i)-1, ii);
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break;
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}
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}
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}
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}
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void Program::rotatecopyCorner() { // rotate top left 1/4 to top right 1/4
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if(map) {
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int w=map->getW();
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int h=map->getH();
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if (h==w) {
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for (int i = 0; i < w/2; i++) {
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for (int j = 0; j < h/2; j++) {
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map->copyXY(w-j-1,i , i,j);
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}
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}
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}
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// Non-sqaure maps:
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else if (h < w) { // copy horizontal strips
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int s=w/h; // 2 if twice as wide as heigh
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for (int i = 0; i < w/s/2; i++) {
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for (int j = 0; j < h/2; j++) {
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for (int p = 0; p < s; p++) map->copyXY(w-j*s-1-p,i , i*s+p,j);
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}
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}
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}
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else { // copy vertical strips
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int s=h/w; // 2 if twice as heigh as wide
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for (int i = 0; i < w/2; i++) {
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for (int j = 0; j < h/s/2; j++) {
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for (int p = 0; p < s; p++) map->copyXY(w-j-1,i*s+p , i,j*s+p);
|
|
}
|
|
}
|
|
}
|
|
|
|
// move players
|
|
for (int i = 0; i < map->getMaxFactions(); ++i) // first remove players from target corner
|
|
if (map->getStartLocationX(i) >= w/2 && map->getStartLocationY(i) < h/2) map->changeStartLocation(0,0,i);
|
|
for (int i = 0; i < map->getMaxFactions(); ++i) {
|
|
if((map->getStartLocationX(i) < w/2 && map->getStartLocationY(i) < h/2) && (map->getStartLocationX(i)!=0 || map->getStartLocationY(i)!=0)) // any startpositions to copy?
|
|
for (int ii = 0; ii < map->getMaxFactions(); ++ii)
|
|
if(map->getStartLocationX(ii)==0 && map->getStartLocationY(ii)==0) { // first free one
|
|
map->changeStartLocation(w-map->getStartLocationY(i)*w/h-1, map->getStartLocationX(i)*h/w, ii);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void Program::shiftLeft() {
|
|
if(map) {
|
|
int w=map->getW()-1;
|
|
int h=map->getH();
|
|
for (int i=0; i<w; i++)
|
|
for (int j=0; j<h; j++)
|
|
map->copyXY(i,j , i+1,j);
|
|
for (int i = 0; i < map->getMaxFactions(); ++i) // move players
|
|
map->changeStartLocation(map->getStartLocationX(i)-1, map->getStartLocationY(i), i); // it allready check limits
|
|
}
|
|
}
|
|
|
|
void Program::flipDiagonal() {
|
|
if(map) {
|
|
int w=map->getW();
|
|
int h=map->getH();
|
|
for (int i=0; i<w; i++)
|
|
for (int j=i; j<h; j++){
|
|
map->swapXY(i,j , j,i);
|
|
}
|
|
for (int i = 0; i < map->getMaxFactions(); ++i) // move players
|
|
if (map->getStartLocationX(i) != 0 || map->getStartLocationY(i) != 0) // don't move the unset ones
|
|
map->changeStartLocation(map->getStartLocationY(i), map->getStartLocationX(i), i); // it allready check limits
|
|
}
|
|
}
|
|
|
|
|
|
void Program::shiftRight() {
|
|
if(map) {
|
|
int w=map->getW()-1;
|
|
int h=map->getH();
|
|
for (int i=w; i>0; i--)
|
|
for (int j=0; j<h; j++)
|
|
map->copyXY(i,j , i-1,j);
|
|
for (int i = 0; i < map->getMaxFactions(); ++i) // move players
|
|
if (map->getStartLocationX(i) != 0 || map->getStartLocationY(i) != 0) // don't move the unset ones
|
|
map->changeStartLocation(map->getStartLocationX(i)+1, map->getStartLocationY(i), i); // it allready check limits
|
|
}
|
|
}
|
|
void Program::shiftUp() {
|
|
if(map) {
|
|
int w=map->getW();
|
|
int h=map->getH()-1;
|
|
for (int i=0; i<w; i++)
|
|
for (int j=0; j<h; j++)
|
|
map->copyXY(i,j , i,j+1);
|
|
for (int i = 0; i < map->getMaxFactions(); ++i) // move players
|
|
map->changeStartLocation(map->getStartLocationX(i), map->getStartLocationY(i)-1, i); // it allready check limits
|
|
}
|
|
}
|
|
void Program::shiftDown() {
|
|
if(map) {
|
|
int w=map->getW();
|
|
int h=map->getH()-1;
|
|
for (int i=0; i<w; i++)
|
|
for (int j=h; j>0; j--)
|
|
map->copyXY(i,j , i,j-1);
|
|
for (int i = 0; i < map->getMaxFactions(); ++i) // move players
|
|
if (map->getStartLocationX(i) != 0 || map->getStartLocationY(i) != 0) // don't move the unset ones
|
|
map->changeStartLocation(map->getStartLocationX(i), map->getStartLocationY(i)+1, i); // it allready check limits
|
|
}
|
|
}
|
|
|
|
|
|
void Program::randomizeMapHeights() {
|
|
if(map) map->randomizeHeights();
|
|
}
|
|
|
|
void Program::randomizeMap() {
|
|
if(map) map->randomize();
|
|
}
|
|
|
|
void Program::switchMapSurfaces(int surf1, int surf2) {
|
|
if(map) map->switchSurfaces(static_cast<MapSurfaceType>(surf1), static_cast<MapSurfaceType>(surf2));
|
|
}
|
|
|
|
void Program::reset(int w, int h, int alt, int surf) {
|
|
undoStack.clear();
|
|
redoStack.clear();
|
|
if(map) map->reset(w, h, (float) alt, static_cast<MapSurfaceType>(surf));
|
|
}
|
|
|
|
void Program::resize(int w, int h, int alt, int surf) {
|
|
if(map) map->resize(w, h, (float) alt, static_cast<MapSurfaceType>(surf));
|
|
}
|
|
|
|
void Program::resetFactions(int maxFactions) {
|
|
if(map) map->resetFactions(maxFactions);
|
|
}
|
|
|
|
bool Program::setMapTitle(const string &title) {
|
|
if(map) {
|
|
if (map->getTitle() != title) {
|
|
map->setTitle(title);
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Program::setMapDesc(const string &desc) {
|
|
if(map) {
|
|
if (map->getDesc() != desc) {
|
|
map->setDesc(desc);
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Program::setMapAuthor(const string &author) {
|
|
if(map) {
|
|
if (map->getAuthor() != author) {
|
|
map->setAuthor(author);
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Program::setOfset(int x, int y) {
|
|
ofsetX += x;
|
|
ofsetY -= y;
|
|
}
|
|
|
|
void Program::incCellSize(int i) {
|
|
if(map) {
|
|
int minInc = 2 - cellSize;
|
|
|
|
if (i < minInc) {
|
|
i = minInc;
|
|
}
|
|
cellSize += i;
|
|
ofsetX -= (map->getW() * i) / 2;
|
|
ofsetY += (map->getH() * i) / 2;
|
|
}
|
|
}
|
|
|
|
void Program::resetOfset() {
|
|
ofsetX = 0;
|
|
ofsetY = 0;
|
|
cellSize = 6;
|
|
}
|
|
|
|
bool Program::setGridOnOff() {
|
|
grid=!grid;
|
|
return grid;
|
|
}
|
|
bool Program::setHeightMapOnOff() {
|
|
heightmap=!heightmap;
|
|
return heightmap;
|
|
}
|
|
bool Program::setHideWaterOnOff() {
|
|
hideWater=!hideWater;
|
|
return hideWater;
|
|
}
|
|
|
|
void Program::setMapAdvanced(int altFactor, int waterLevel, int cliffLevel , int cameraHeight) {
|
|
if(map) map->setAdvanced(altFactor, waterLevel, cliffLevel, cameraHeight);
|
|
}
|
|
|
|
void Program::loadMap(const string &path) {
|
|
undoStack.clear();
|
|
redoStack.clear();
|
|
|
|
std::string encodedPath = path;
|
|
//#ifdef WIN32
|
|
// std::auto_ptr<wchar_t> wstr(Ansi2WideString(path.c_str()));
|
|
// encodedPath = utf8_encode(wstr.get());
|
|
//#endif
|
|
map->loadFromFile(encodedPath);
|
|
}
|
|
|
|
void Program::saveMap(const string &path) {
|
|
if(map) {
|
|
std::string encodedPath = path;
|
|
//#ifdef WIN32
|
|
// std::auto_ptr<wchar_t> wstr(Ansi2WideString(path.c_str()));
|
|
// encodedPath = utf8_encode(wstr.get());
|
|
//#endif
|
|
|
|
map->saveToFile(encodedPath);
|
|
}
|
|
}
|
|
|
|
}// end namespace
|