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314 lines
9.0 KiB
C++
314 lines
9.0 KiB
C++
// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martiño Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _GLEST_GAME_MENUSTATECONNECTEDGAME_H_
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#define _GLEST_GAME_MENUSTATECONNECTEDGAME_H_
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#ifdef WIN32
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#include <winsock2.h>
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#include <winsock.h>
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#endif
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#include "main_menu.h"
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#include "chat_manager.h"
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#include "map_preview.h"
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#include "miniftpclient.h"
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#include "leak_dumper.h"
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namespace Shared { namespace Graphics {
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class VideoPlayer;
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}}
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namespace Glest { namespace Game {
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class TechTree;
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enum JoinMenu {
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jmSimple,
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jmMasterserver,
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jmCount
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};
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enum FTPMessageType {
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ftpmsg_MissingNone,
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ftpmsg_MissingMap,
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ftpmsg_MissingTileset,
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ftpmsg_MissingTechtree
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};
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// ===============================
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// class MenuStateConnectedGame
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// ===============================
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class MenuStateConnectedGame: public MenuState, public FTPClientCallbackInterface, public SimpleTaskCallbackInterface {
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private:
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GraphicButton buttonDisconnect;
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GraphicLabel labelControl;
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GraphicLabel labelRMultiplier;
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GraphicLabel labelFaction;
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GraphicLabel labelTeam;
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GraphicLabel labelMap;
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GraphicLabel labelFogOfWar;
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GraphicLabel labelTechTree;
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GraphicLabel labelTileset;
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GraphicLabel labelMapInfo;
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GraphicLabel labelStatus;
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GraphicLabel labelInfo;
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GraphicButton buttonRestoreLastSettings;
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//GraphicLabel labelPathFinderType;
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//GraphicListBox listBoxPathFinderType;
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GraphicLabel labelMapPlayerCount;
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GraphicListBox listBoxMapPlayerCount;
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GraphicLabel labelAdvanced;
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GraphicListBox listBoxAdvanced;
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GraphicListBox listBoxMap;
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GraphicListBox listBoxFogOfWar;
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GraphicListBox listBoxTechTree;
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GraphicListBox listBoxTileset;
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GraphicLabel labelPlayers[GameConstants::maxPlayers];
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GraphicLabel labelPlayerNames[GameConstants::maxPlayers];
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GraphicListBox listBoxControls[GameConstants::maxPlayers];
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GraphicListBox listBoxRMultiplier[GameConstants::maxPlayers];
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GraphicListBox listBoxFactions[GameConstants::maxPlayers];
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GraphicListBox listBoxTeams[GameConstants::maxPlayers];
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GraphicLabel labelNetStatus[GameConstants::maxPlayers];
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GraphicButton grabSlotButton[GameConstants::maxPlayers];
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GraphicListBox listBoxPlayerStatus;
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GraphicLabel labelPlayerStatus[GameConstants::maxPlayers];
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int nonAdminPlayerStatusX;
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GraphicLabel labelAllowObservers;
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GraphicCheckBox checkBoxAllowObservers;
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GraphicLabel labelAllowNativeLanguageTechtree;
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GraphicCheckBox checkBoxAllowNativeLanguageTechtree;
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GraphicLabel *activeInputLabel;
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time_t timerLabelFlash;
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GraphicLabel labelDataSynchInfo;
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MapInfo mapInfo;
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Texture2D *mapPreviewTexture;
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bool zoomedMap;
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int render_mapPreviewTexture_X;
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int render_mapPreviewTexture_Y;
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int render_mapPreviewTexture_W;
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int render_mapPreviewTexture_H;
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bool needToSetChangedGameSettings;
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time_t lastSetChangedGameSettings;
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bool updateDataSynchDetailText;
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int soundConnectionCount;
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//Console console;
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ChatManager chatManager;
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bool showFullConsole;
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string currentFactionName;
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string currentMap;
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JoinMenu returnMenuInfo;
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bool settingsReceivedFromServer;
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time_t lastNetworkSendPing;
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int pingCount;
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bool initialSettingsReceivedFromServer;
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string lastMapDataSynchError;
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string lastTileDataSynchError;
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string lastTechtreeDataSynchError;
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int8 switchSetupRequestFlagType;
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string defaultPlayerName;
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bool enableFactionTexturePreview;
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bool enableMapPreview;
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string currentTechName_factionPreview;
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string currentFactionName_factionPreview;
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string currentFactionLogo;
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Texture2D *factionTexture;
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::Shared::Graphics::VideoPlayer *factionVideo;
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bool factionVideoSwitchedOffVolume;
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MapPreview mapPreview;
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GraphicMessageBox mainMessageBox;
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std::string lastMissingMap;
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std::string lastMissingTechtree;
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std::string lastMissingTileSet;
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vector<string> mapFiles;
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vector<string> techTreeFiles;
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vector<string> tilesetFiles;
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vector<string> factionFiles;
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vector<string> playerSortedMaps[GameConstants::maxPlayers+1];
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vector<string> formattedPlayerSortedMaps[GameConstants::maxPlayers+1];
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vector<string> formattedMapFiles;
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GraphicMessageBox ftpMessageBox;
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FTPClientThread *ftpClientThread;
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FTPMessageType ftpMissingDataType;
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SimpleTaskThread *modHttpServerThread;
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std::vector<std::string> tilesetListRemote;
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std::map<string, ModInfo> tilesetCacheList;
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std::vector<std::string> techListRemote;
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std::map<string, ModInfo> techCacheList;
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std::vector<std::string> mapListRemote;
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std::map<string, ModInfo> mapCacheList;
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std::map<string,uint32> mapCRCUpdateList;
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string getMissingMapFromFTPServer;
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bool getMissingMapFromFTPServerInProgress;
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time_t getMissingMapFromFTPServerLastPrompted;
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string getMissingTilesetFromFTPServer;
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bool getMissingTilesetFromFTPServerInProgress;
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time_t getMissingTilesetFromFTPServerLastPrompted;
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string getMissingTechtreeFromFTPServer;
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bool getMissingTechtreeFromFTPServerInProgress;
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time_t getMissingTechtreeFromFTPServerLastPrompted;
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string getInProgressSavedGameFromFTPServer;
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bool getInProgressSavedGameFromFTPServerInProgress;
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bool readyToJoinInProgressGame;
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string lastCheckedCRCTilesetName;
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string lastCheckedCRCTechtreeName;
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string lastCheckedCRCMapName;
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uint32 lastCheckedCRCTilesetValue;
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uint32 lastCheckedCRCTechtreeValue;
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uint32 lastCheckedCRCMapValue;
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vector<pair<string,uint32> > factionCRCList;
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std::map<string,pair<int,string> > fileFTPProgressList;
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GraphicButton buttonCancelDownloads;
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GraphicLabel labelEnableSwitchTeamMode;
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GraphicCheckBox checkBoxEnableSwitchTeamMode;
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GraphicLabel labelAllowTeamUnitSharing;
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GraphicCheckBox checkBoxAllowTeamUnitSharing;
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GraphicLabel labelAllowTeamResourceSharing;
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GraphicCheckBox checkBoxAllowTeamResourceSharing;
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GraphicLabel labelAISwitchTeamAcceptPercent;
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GraphicListBox listBoxAISwitchTeamAcceptPercent;
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GraphicLabel labelFallbackCpuMultiplier;
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GraphicListBox listBoxFallbackCpuMultiplier;
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GraphicButton buttonPlayNow;
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GraphicCheckBox checkBoxScenario;
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GraphicLabel labelScenario;
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GraphicListBox listBoxScenario;
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vector<string> scenarioFiles;
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ScenarioInfo scenarioInfo;
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vector<string> dirList;
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string autoloadScenarioName;
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time_t previewLoadDelayTimer;
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bool needToLoadTextures;
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bool enableScenarioTexturePreview;
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Texture2D *scenarioLogoTexture;
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bool needToBroadcastServerSettings;
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time_t broadcastServerSettingsDelayTimer;
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int lastGameSettingsReceivedCount;
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bool launchingNewGame;
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std::auto_ptr<TechTree> techTree;
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public:
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MenuStateConnectedGame(Program *program, MainMenu *mainMenu, JoinMenu joinMenuInfo=jmSimple, bool openNetworkSlots= false);
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~MenuStateConnectedGame();
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void mouseClick(int x, int y, MouseButton mouseButton);
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void mouseMove(int x, int y, const MouseState *mouseState);
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void render();
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void update();
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virtual void keyDown(SDL_KeyboardEvent key);
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virtual void keyPress(SDL_KeyboardEvent c);
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virtual void keyUp(SDL_KeyboardEvent key);
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virtual bool isInSpecialKeyCaptureEvent();
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virtual void reloadUI();
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virtual bool isVideoPlaying();
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private:
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bool hasNetworkGameSettings();
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bool loadFactions(const GameSettings *gameSettings,bool errorOnNoFactions);
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void returnToJoinMenu();
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string getHumanPlayerName();
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void setActiveInputLabel(GraphicLabel *newLable);
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void loadFactionTexture(string filepath);
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bool loadMapInfo(string file, MapInfo *mapInfo, bool loadMapPreview);
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void showMessageBox(const string &text, const string &header, bool toggle);
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void showFTPMessageBox(const string &text, const string &header, bool toggle);
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virtual void FTPClient_CallbackEvent(string itemName,
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FTP_Client_CallbackType type, pair<FTP_Client_ResultType,string> result,void *userdata);
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int32 getNetworkPlayerStatus();
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void cleanupMapPreviewTexture();
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void mouseClickAdmin(int x, int y, MouseButton mouseButton,string advanceToItemStartingWith);
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string getCurrentMapFile();
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void loadGameSettings(GameSettings *gameSettings);
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void reloadFactions(bool keepExistingSelectedItem,string scenario);
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void PlayNow(bool saveGame);
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bool isHeadlessAdmin();
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void broadCastGameSettingsToHeadlessServer(bool forceNow);
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void updateResourceMultiplier(const int index);
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void RestoreLastGameSettings();
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void setupUIFromGameSettings(GameSettings *gameSettings, bool errorOnMissingData);
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int setupMapList(string scenario);
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int setupTechList(string scenario, bool forceLoad=false);
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void setupTilesetList(string scenario);
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void loadScenarioInfo(string file, ScenarioInfo *scenarioInfo);
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void initFactionPreview(const GameSettings *gameSettings);
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virtual void simpleTask(BaseThread *callingThread,void *userdata);
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string refreshTilesetModInfo(string tilesetInfo);
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string refreshTechModInfo(string techInfo);
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string refreshMapModInfo(string mapInfo);
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string getMapCRC(string mapName);
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void disconnectFromServer();
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};
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}}//end namespace
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#endif
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