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glest-source
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1e05fcc723a523b51df1ca6c642a595031baf958
glest-source
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source
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glest_game
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ai
History
Mark Vejvoda
1f49886755
- re-enabled fog of war cache to improve performance
...
- improve xml file loading speed
2013-01-03 17:30:59 +00:00
..
ai_interface.cpp
- attempt to improve ai decision performance by having each ai player updates done in a thread
2013-01-01 18:55:26 +00:00
ai_interface.h
- attempt to improve ai decision performance by having each ai player updates done in a thread
2013-01-01 18:55:26 +00:00
ai_rule.cpp
- attempt to bugfix windows using proper printf syntax for data types
2012-11-10 06:37:23 +00:00
ai_rule.h
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
ai.cpp
- minor feature request added from sourceforge, when command given cannot be executed, sometimes we show the requirements of the command so the user knows why it failed
2012-11-10 19:39:55 +00:00
ai.h
- added new over-ridable minimum spacing between buildings for the AI player
2012-04-02 16:11:13 +00:00
path_finder.cpp
- re-enabled fog of war cache to improve performance
2013-01-03 17:30:59 +00:00
path_finder.h
- re-enabled fog of war cache to improve performance
2013-01-03 17:30:59 +00:00