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- missing glest.ini during make install (this file is handled by the data install) - properly handles destdir for all installed files - customizable paths for all installation destinations (the following can now be set): MEGAGLEST_BIN_INSTALL_PATH - "bin/" - "The installation path for binaries (this is appended to the CMAKE_INSTALL_PREFIX)") MEGAGLEST_DATA_INSTALL_PATH - "share/megaglest/" - "The installation path for data files (this is appended to the CMAKE_INSTALL_PREFIX)") MEGAGLEST_DESKTOP_INSTALL_PATH - "share/applications/" - "The installation path for desktop files (this is appended to the CMAKE_INSTALL_PREFIX)") MEGAGLEST_ICON_INSTALL_PATH - "share/pixmaps/" - "The installation path for icon files (this is appended to the CMAKE_INSTALL_PREFIX)") CUSTOM_DATA_INSTALL_PATH - "'\\\"${CMAKE_INSTALL_PREFIX}/${MEGAGLEST_DATA_INSTALL_PATH}\\\"'" - "The FULL installation path for data files (this is build automatically by combining CMAKE_INSTALL_PREFIX and MEGAGLEST_DATA_INSTALL_PATH)") - Fixed startup scripts for tools (remove bin folder) - Fixed source and data tarball scripts to include required files (missed the proper main ini files) - Debian can now easily package up megaglest and build deb files
23 lines
510 B
Bash
Executable File
23 lines
510 B
Bash
Executable File
#!/bin/sh
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# Library directory
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LIBDIR="lib"
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# If we are launching from a symlink, such as /usr/local/bin/runglest.sh, we need to get where
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# the symlink points to
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pth="`readlink $0`"
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# $pth will be empty if our start path wasnt a symlink
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if [ $pth ]; then
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GAMEDIR="`dirname $pth`"
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else
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GAMEDIR="`dirname $0`"
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fi
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# Change to the game dir, and go!
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cd $GAMEDIR
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# export game library directory
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test -n "${LIBDIR}" && export LD_LIBRARY_PATH="${LD_LIBRARY_PATH}:${GAMEDIR}/${LIBDIR}"
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./megaglest_configurator
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