Files
glest-source/source/shared_lib/sources/graphics/interpolation.cpp
2013-11-29 02:12:34 +01:00

122 lines
3.2 KiB
C++

// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "interpolation.h"
#include <cassert>
#include <algorithm>
#include "model.h"
#include "conversion.h"
#include "util.h"
#include <stdexcept>
#include "platform_util.h"
#include "leak_dumper.h"
using namespace std;
using namespace Shared::Util;
namespace Shared{ namespace Graphics{
// =====================================================
// class InterpolationData
// =====================================================
bool InterpolationData::enableInterpolation = true;
InterpolationData::InterpolationData(const Mesh *mesh) {
if(GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true) {
throw megaglest_runtime_error("Loading graphics in headless server mode not allowed!");
}
vertices= NULL;
normals= NULL;
raw_frame_ofs = 0;
this->mesh= mesh;
}
InterpolationData::~InterpolationData(){
delete [] vertices;
vertices=NULL;
delete [] normals;
normals=NULL;
}
void InterpolationData::update(float t, bool cycle){
updateVertices(t, cycle);
updateNormals(t, cycle);
}
void InterpolationData::updateVertices(float t, bool cycle) {
update(mesh->getVertices(), vertices, t, cycle);
}
void InterpolationData::updateNormals(float t, bool cycle) {
update(mesh->getNormals(), normals, t, cycle);
}
void InterpolationData::update(const Vec3f* src, Vec3f* &dest, float t, bool cycle) {
if(t <0.0f || t>1.0f) {
printf("ERROR t = [%f] for cycle [%d] f [%d] v [%d]\n",t,cycle,mesh->getFrameCount(),mesh->getVertexCount());
}
//assert(t>=0.0f && t<=1.0f);
if(t < 0.0f || t > 1.0f) {
throw megaglest_runtime_error("t < 0.0f || t > 1.0f t = [" + floatToStr(t,16) + "]");
assert(t >= 0.f && t <= 1.f);
}
uint32 frameCount= mesh->getFrameCount();
uint32 vertexCount= mesh->getVertexCount();
if(frameCount > 1) {
//misc vars
uint32 prevFrame;
uint32 nextFrame;
float localT;
if(cycle == true) {
prevFrame= min<uint32>(static_cast<uint32>(t*frameCount), frameCount-1);
nextFrame= (prevFrame+1) % frameCount;
localT= t*frameCount - prevFrame;
}
else {
prevFrame= min<uint32> (static_cast<uint32> (t * (frameCount-1)), frameCount - 2);
nextFrame= min(prevFrame + 1, frameCount - 1);
localT= t * (frameCount-1) - prevFrame;
//printf(" prevFrame=%d nextFrame=%d localT=%f\n",prevFrame,nextFrame,localT);
}
uint32 prevFrameBase= prevFrame*vertexCount;
uint32 nextFrameBase= nextFrame*vertexCount;
//assertions
assert(prevFrame<frameCount);
assert(nextFrame<frameCount);
if(enableInterpolation) {
if(!dest) { // not previously allocated
dest = new Vec3f[vertexCount];
}
for(uint32 j=0; j<vertexCount; ++j){
dest[j]= src[prevFrameBase+j].lerp(localT, src[nextFrameBase+j]);
}
} else {
raw_frame_ofs = prevFrameBase;
}
}
}
}}//end namespace