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glest-source
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glest-source
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source
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glest_game
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ai
History
Mark Vejvoda
31e722287f
- bugfixes for when players disconnect, do not switch observers to AI and only show message once.
...
- Attempts to debug/improve network performance
2011-02-15 03:32:14 +00:00
..
ai_interface.cpp
- attempt to add more randomness to pathfinding and faster AI decsions
2011-02-04 06:34:32 +00:00
ai_interface.h
- attempt to add more randomness to pathfinding and faster AI decsions
2011-02-04 06:34:32 +00:00
ai_rule.cpp
…
ai_rule.h
…
ai.cpp
- attempt to add more randomness to pathfinding and faster AI decsions
2011-02-04 06:34:32 +00:00
ai.h
…
annotated_map.cpp
…
annotated_map.h
…
cartographer.cpp
…
cartographer.h
…
cluster_map.cpp
…
cluster_map.h
…
influence_map.h
…
node_pool.cpp
…
node_pool.h
…
path_finder.cpp
- bugfixes for when players disconnect, do not switch observers to AI and only show message once.
2011-02-15 03:32:14 +00:00
path_finder.h
- for testing made max pathfinder nodecount configurable
2011-02-13 03:31:05 +00:00
route_planner.cpp
…
route_planner.h
- cleaned up more compiler warnings in VC++
2011-01-29 17:42:34 +00:00
search_engine.h
…