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789 lines
27 KiB
C++
789 lines
27 KiB
C++
// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martiño Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#include "menu_state_join_game.h"
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#include "menu_state_connected_game.h"
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#include "renderer.h"
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#include "sound_renderer.h"
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#include "core_data.h"
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#include "config.h"
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#include "menu_state_new_game.h"
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#include "menu_state_custom_game.h"
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#include "metrics.h"
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#include "network_manager.h"
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#include "network_message.h"
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#include "client_interface.h"
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#include "conversion.h"
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#include "game.h"
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#include "string_utils.h"
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#include "socket.h"
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#include "leak_dumper.h"
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namespace Glest{ namespace Game{
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using namespace ::Shared::Util;
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// ===============================
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// class MenuStateJoinGame
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// ===============================
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const int MenuStateJoinGame::newServerIndex= 0;
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const int MenuStateJoinGame::newPrevServerIndex= 1;
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const int MenuStateJoinGame::foundServersIndex= 2;
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const string MenuStateJoinGame::serverFileName= "servers.ini";
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MenuStateJoinGame::MenuStateJoinGame(Program *program, MainMenu *mainMenu, bool *autoFindHost) :
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MenuState(program, mainMenu, "join-game") {
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CommonInit(false,Ip(),-1);
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if(autoFindHost != NULL && *autoFindHost == true) {
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//if(clientInterface->isConnected() == false) {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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buttonAutoFindServers.setEnabled(false);
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buttonConnect.setEnabled(false);
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NetworkManager &networkManager= NetworkManager::getInstance();
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ClientInterface* clientInterface= networkManager.getClientInterface();
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clientInterface->discoverServers(this);
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//}
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}
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}
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MenuStateJoinGame::MenuStateJoinGame(Program *program, MainMenu *mainMenu,
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bool connect, Ip serverIp,int portNumberOverride) :
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MenuState(program, mainMenu, "join-game") {
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CommonInit(connect, serverIp,portNumberOverride);
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}
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void MenuStateJoinGame::CommonInit(bool connect, Ip serverIp,int portNumberOverride) {
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containerName = "JoinGame";
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abortAutoFind = false;
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autoConnectToServer = false;
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Lang &lang= Lang::getInstance();
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Config &config= Config::getInstance();
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NetworkManager &networkManager= NetworkManager::getInstance();
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networkManager.end();
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networkManager.init(nrClient);
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serversSavedFile = serverFileName;
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string userData = config.getString("UserData_Root","");
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if(userData != "") {
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endPathWithSlash(userData);
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}
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serversSavedFile = userData + serversSavedFile;
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if(fileExists(serversSavedFile) == true) {
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servers.load(serversSavedFile);
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}
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//buttons
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buttonReturn.registerGraphicComponent(containerName,"buttonReturn");
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buttonReturn.init(300, 300, 125);
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buttonReturn.setText(lang.getString("Return"));
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buttonConnect.registerGraphicComponent(containerName,"buttonConnect");
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buttonConnect.init(450, 300, 125);
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buttonConnect.setText(lang.getString("Connect"));
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buttonCreateGame.registerGraphicComponent(containerName,"buttonCreateGame");
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buttonCreateGame.init(450, 250, 125);
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buttonCreateGame.setText(lang.getString("HostGame"));
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buttonAutoFindServers.registerGraphicComponent(containerName,"buttonAutoFindServers");
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buttonAutoFindServers.init(595, 300, 225);
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buttonAutoFindServers.setText(lang.getString("FindLANGames"));
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buttonAutoFindServers.setEnabled(true);
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//server type label
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labelServerType.registerGraphicComponent(containerName,"labelServerType");
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labelServerType.init(330, 490);
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labelServerType.setText(lang.getString("ServerType") + ":");
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//server type list box
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listBoxServerType.registerGraphicComponent(containerName,"listBoxServerType");
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listBoxServerType.init(465, 490);
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listBoxServerType.pushBackItem(lang.getString("ServerTypeNew"));
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listBoxServerType.pushBackItem(lang.getString("ServerTypePrevious"));
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listBoxServerType.pushBackItem(lang.getString("ServerTypeFound"));
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//server label
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labelServer.registerGraphicComponent(containerName,"labelServer");
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labelServer.init(330, 460);
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labelServer.setText(lang.getString("Server") + ": ");
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//server listbox
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listBoxServers.registerGraphicComponent(containerName,"listBoxServers");
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listBoxServers.init(465, 460);
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for(int i= 0; i<servers.getPropertyCount(); ++i){
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listBoxServers.pushBackItem(servers.getKey(i));
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}
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// found servers listbox
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listBoxFoundServers.registerGraphicComponent(containerName,"listBoxFoundServers");
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listBoxFoundServers.init(465, 460);
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//server ip
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labelServerIp.registerGraphicComponent(containerName,"labelServerIp");
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labelServerIp.setEditable(true);
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labelServerIp.setMaxEditWidth(15);
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labelServerIp.setMaxEditRenderWidth(220);
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labelServerIp.init(465, 460);
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// server port
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labelServerPortLabel.registerGraphicComponent(containerName,"labelServerPortLabel");
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labelServerPortLabel.init(330,430);
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labelServerPortLabel.setText(lang.getString("ServerPort"));
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labelServerPort.registerGraphicComponent(containerName,"labelServerPort");
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labelServerPort.init(465,430);
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string host = labelServerIp.getText();
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int portNumber = config.getInt("PortServer",intToStr(GameConstants::serverPort).c_str());
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std::vector<std::string> hostPartsList;
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Tokenize(host,hostPartsList,":");
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if(hostPartsList.size() > 1) {
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host = hostPartsList[0];
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replaceAll(hostPartsList[1],"_","");
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portNumber = strToInt(hostPartsList[1]);
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}
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string port = " ("+intToStr(portNumber)+")";
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labelServerPort.setText(port);
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labelStatus.registerGraphicComponent(containerName,"labelStatus");
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labelStatus.init(330, 400);
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labelStatus.setText("");
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labelInfo.registerGraphicComponent(containerName,"labelInfo");
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labelInfo.init(330, 370);
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labelInfo.setText("");
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connected= false;
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playerIndex= -1;
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//server ip
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if(connect == true) {
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string hostIP = serverIp.getString();
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if(portNumberOverride > 0) {
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hostIP += ":" + intToStr(portNumberOverride);
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}
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labelServerIp.setText(hostIP + "_");
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autoConnectToServer = true;
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}
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else {
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string hostIP = config.getString("ServerIp");
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if(portNumberOverride > 0) {
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hostIP += ":" + intToStr(portNumberOverride);
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}
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labelServerIp.setText(hostIP + "_");
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}
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host = labelServerIp.getText();
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portNumber = config.getInt("PortServer",intToStr(GameConstants::serverPort).c_str());
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hostPartsList.clear();
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Tokenize(host,hostPartsList,":");
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if(hostPartsList.size() > 1) {
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host = hostPartsList[0];
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replaceAll(hostPartsList[1],"_","");
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portNumber = strToInt(hostPartsList[1]);
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}
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port = " ("+intToStr(portNumber)+")";
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labelServerPort.setText(port);
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GraphicComponent::applyAllCustomProperties(containerName);
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chatManager.init(&console, -1);
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}
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void MenuStateJoinGame::reloadUI() {
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Lang &lang= Lang::getInstance();
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Config &config= Config::getInstance();
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console.resetFonts();
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buttonReturn.setText(lang.getString("Return"));
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buttonConnect.setText(lang.getString("Connect"));
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buttonCreateGame.setText(lang.getString("HostGame"));
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buttonAutoFindServers.setText(lang.getString("FindLANGames"));
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labelServerType.setText(lang.getString("ServerType") + ":");
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std::vector<string> listboxData;
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listboxData.push_back(lang.getString("ServerTypeNew"));
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listboxData.push_back(lang.getString("ServerTypePrevious"));
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listboxData.push_back(lang.getString("ServerTypeFound"));
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listBoxServerType.setItems(listboxData);
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labelServer.setText(lang.getString("Server") + ": ");
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labelServerPortLabel.setText(lang.getString("ServerPort"));
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string host = labelServerIp.getText();
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int portNumber = config.getInt("PortServer",intToStr(GameConstants::serverPort).c_str());
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std::vector<std::string> hostPartsList;
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Tokenize(host,hostPartsList,":");
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if(hostPartsList.size() > 1) {
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host = hostPartsList[0];
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replaceAll(hostPartsList[1],"_","");
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portNumber = strToInt(hostPartsList[1]);
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}
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string port = " ("+intToStr(portNumber)+")";
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labelServerPort.setText(port);
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chatManager.init(&console, -1);
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GraphicComponent::reloadFontsForRegisterGraphicComponents(containerName);
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}
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MenuStateJoinGame::~MenuStateJoinGame() {
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abortAutoFind = true;
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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}
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void MenuStateJoinGame::DiscoveredServers(std::vector<string> serverList) {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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if(abortAutoFind == true) {
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return;
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}
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// Testing multi-server
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//serverList.push_back("test1");
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//serverList.push_back("test2");
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//
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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autoConnectToServer = false;
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buttonAutoFindServers.setEnabled(true);
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buttonConnect.setEnabled(true);
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if(serverList.empty() == false) {
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Config &config= Config::getInstance();
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string bestIPMatch = "";
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int serverGamePort = config.getInt("PortServer",intToStr(GameConstants::serverPort).c_str());
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std::vector<std::string> localIPList = Socket::getLocalIPAddressList();
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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for(int idx = 0; idx < (int)serverList.size(); idx++) {
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vector<string> paramPartPortsTokens;
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Tokenize(serverList[idx],paramPartPortsTokens,":");
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if(paramPartPortsTokens.size() >= 2 && paramPartPortsTokens[1].length() > 0) {
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serverGamePort = strToInt(paramPartPortsTokens[1]);
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}
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bestIPMatch = serverList[idx];
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] bestIPMatch = [%s] localIPList[0] = [%s]\n",__FILE__,__FUNCTION__,__LINE__,bestIPMatch.c_str(),localIPList[0].c_str());
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if(strncmp(localIPList[0].c_str(),serverList[idx].c_str(),4) == 0) {
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break;
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}
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}
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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if(bestIPMatch != "") {
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bestIPMatch += ":" + intToStr(serverGamePort);
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}
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labelServerIp.setText(bestIPMatch);
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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if(serverList.size() > 1) {
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listBoxServerType.setSelectedItemIndex(MenuStateJoinGame::foundServersIndex);
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listBoxFoundServers.setItems(serverList);
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}
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else {
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autoConnectToServer = true;
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}
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}
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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}
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void MenuStateJoinGame::mouseClick(int x, int y, MouseButton mouseButton) {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] START\n",__FILE__,__FUNCTION__);
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CoreData &coreData= CoreData::getInstance();
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SoundRenderer &soundRenderer= SoundRenderer::getInstance();
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NetworkManager &networkManager= NetworkManager::getInstance();
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ClientInterface* clientInterface= networkManager.getClientInterface();
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if(clientInterface->isConnected() == false) {
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//server type
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if(listBoxServerType.mouseClick(x, y)){
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if(!listBoxServers.getText().empty()){
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labelServerIp.setText(servers.getString(listBoxServers.getText())+"_");
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}
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}
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//server list
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else if(listBoxServerType.getSelectedItemIndex() == newPrevServerIndex){
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if(listBoxServers.mouseClick(x, y)) {
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labelServerIp.setText(servers.getString(listBoxServers.getText())+"_");
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}
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}
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else if(listBoxServerType.getSelectedItemIndex() == foundServersIndex){
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if(listBoxFoundServers.mouseClick(x, y)) {
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labelServerIp.setText(listBoxFoundServers.getText());
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}
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}
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string host = labelServerIp.getText();
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Config &config= Config::getInstance();
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int portNumber = config.getInt("PortServer",intToStr(GameConstants::serverPort).c_str());
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std::vector<std::string> hostPartsList;
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Tokenize(host,hostPartsList,":");
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if(hostPartsList.size() > 1) {
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host = hostPartsList[0];
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replaceAll(hostPartsList[1],"_","");
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portNumber = strToInt(hostPartsList[1]);
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}
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string port = " ("+intToStr(portNumber)+")";
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labelServerPort.setText(port);
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}
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//return
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if(buttonReturn.mouseClick(x, y)) {
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soundRenderer.playFx(coreData.getClickSoundA());
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clientInterface->stopServerDiscovery();
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if(clientInterface->getSocket() != NULL) {
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//if(clientInterface->isConnected() == true) {
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// string sQuitText = Config::getInstance().getString("NetPlayerName",Socket::getHostName().c_str()) + " has chosen to leave the game!";
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// clientInterface->sendTextMessage(sQuitText,-1);
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//}
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clientInterface->close();
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}
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abortAutoFind = true;
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mainMenu->setState(new MenuStateNewGame(program, mainMenu));
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return;
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}
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//connect
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else if(buttonConnect.mouseClick(x, y) && buttonConnect.getEnabled() == true) {
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ClientInterface* clientInterface= networkManager.getClientInterface();
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soundRenderer.playFx(coreData.getClickSoundB());
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labelInfo.setText("");
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if(clientInterface->isConnected()) {
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clientInterface->reset();
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}
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else {
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if(connectToServer() == true) {
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return;
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}
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}
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}
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else if(buttonCreateGame.mouseClick(x, y)){
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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soundRenderer.playFx(coreData.getClickSoundB());
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clientInterface->stopServerDiscovery();
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if(clientInterface->getSocket() != NULL) {
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clientInterface->close();
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}
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abortAutoFind = true;
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mainMenu->setState(new MenuStateCustomGame(program, mainMenu,true,pLanGame));
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return;
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}
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else if(buttonAutoFindServers.mouseClick(x, y) && buttonAutoFindServers.getEnabled() == true) {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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ClientInterface* clientInterface= networkManager.getClientInterface();
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soundRenderer.playFx(coreData.getClickSoundB());
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// Triggers a thread which calls back into MenuStateJoinGame::DiscoveredServers
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// with the results
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if(clientInterface->isConnected() == false) {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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buttonAutoFindServers.setEnabled(false);
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buttonConnect.setEnabled(false);
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clientInterface->discoverServers(this);
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}
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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}
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] END\n",__FILE__,__FUNCTION__);
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}
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void MenuStateJoinGame::mouseMove(int x, int y, const MouseState *ms){
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buttonReturn.mouseMove(x, y);
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buttonConnect.mouseMove(x, y);
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buttonAutoFindServers.mouseMove(x, y);
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buttonCreateGame.mouseMove(x, y);
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listBoxServerType.mouseMove(x, y);
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//hide-show options depending on the selection
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if(listBoxServers.getSelectedItemIndex() == newServerIndex) {
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labelServerIp.mouseMove(x, y);
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}
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else if(listBoxServers.getSelectedItemIndex() == newPrevServerIndex) {
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listBoxServers.mouseMove(x, y);
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}
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else {
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listBoxFoundServers.mouseMove(x, y);
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}
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}
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void MenuStateJoinGame::render(){
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Renderer &renderer= Renderer::getInstance();
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renderer.renderButton(&buttonReturn);
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renderer.renderLabel(&labelServer);
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renderer.renderLabel(&labelServerType);
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renderer.renderLabel(&labelStatus);
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renderer.renderLabel(&labelInfo);
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renderer.renderLabel(&labelServerPort);
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renderer.renderLabel(&labelServerPortLabel);
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renderer.renderButton(&buttonConnect);
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renderer.renderButton(&buttonCreateGame);
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renderer.renderButton(&buttonAutoFindServers);
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renderer.renderListBox(&listBoxServerType);
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if(listBoxServerType.getSelectedItemIndex() == newServerIndex) {
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renderer.renderLabel(&labelServerIp);
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}
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else if(listBoxServerType.getSelectedItemIndex() == newPrevServerIndex) {
|
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renderer.renderListBox(&listBoxServers);
|
|
}
|
|
else {
|
|
renderer.renderListBox(&listBoxFoundServers);
|
|
}
|
|
|
|
renderer.renderChatManager(&chatManager);
|
|
renderer.renderConsole(&console);
|
|
|
|
if(program != NULL) program->renderProgramMsgBox();
|
|
}
|
|
|
|
void MenuStateJoinGame::update()
|
|
{
|
|
ClientInterface* clientInterface= NetworkManager::getInstance().getClientInterface();
|
|
Lang &lang= Lang::getInstance();
|
|
|
|
//update status label
|
|
if(clientInterface->isConnected())
|
|
{
|
|
buttonConnect.setText(lang.getString("Disconnect"));
|
|
|
|
if(clientInterface->getAllowDownloadDataSynch() == false)
|
|
{
|
|
string label = lang.getString("ConnectedToServer");
|
|
|
|
if(!clientInterface->getServerName().empty())
|
|
{
|
|
label = label + " " + clientInterface->getServerName();
|
|
}
|
|
|
|
if(clientInterface->getAllowGameDataSynchCheck() == true &&
|
|
clientInterface->getNetworkGameDataSynchCheckOk() == false)
|
|
{
|
|
label = label + " - warning synch mismatch for:";
|
|
if(clientInterface->getNetworkGameDataSynchCheckOkMap() == false)
|
|
{
|
|
label = label + " map";
|
|
}
|
|
if(clientInterface->getNetworkGameDataSynchCheckOkTile() == false)
|
|
{
|
|
label = label + " tile";
|
|
}
|
|
if(clientInterface->getNetworkGameDataSynchCheckOkTech() == false)
|
|
{
|
|
label = label + " techtree";
|
|
}
|
|
}
|
|
else if(clientInterface->getAllowGameDataSynchCheck() == true)
|
|
{
|
|
label += " - data synch is ok";
|
|
}
|
|
labelStatus.setText(label);
|
|
}
|
|
else
|
|
{
|
|
string label = lang.getString("ConnectedToServer");
|
|
|
|
if(!clientInterface->getServerName().empty())
|
|
{
|
|
label = label + " " + clientInterface->getServerName();
|
|
}
|
|
|
|
if(clientInterface->getAllowGameDataSynchCheck() == true &&
|
|
clientInterface->getNetworkGameDataSynchCheckOk() == false)
|
|
{
|
|
label = label + " - waiting to synch:";
|
|
if(clientInterface->getNetworkGameDataSynchCheckOkMap() == false)
|
|
{
|
|
label = label + " map";
|
|
}
|
|
if(clientInterface->getNetworkGameDataSynchCheckOkTile() == false)
|
|
{
|
|
label = label + " tile";
|
|
}
|
|
if(clientInterface->getNetworkGameDataSynchCheckOkTech() == false)
|
|
{
|
|
label = label + " techtree";
|
|
}
|
|
}
|
|
else if(clientInterface->getAllowGameDataSynchCheck() == true)
|
|
{
|
|
label += " - data synch is ok";
|
|
}
|
|
|
|
labelStatus.setText(label);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
buttonConnect.setText(lang.getString("Connect"));
|
|
string connectedStatus = lang.getString("NotConnected");
|
|
if(buttonAutoFindServers.getEnabled() == false) {
|
|
connectedStatus += " - searching for servers, please wait...";
|
|
}
|
|
labelStatus.setText(connectedStatus);
|
|
labelInfo.setText("");
|
|
}
|
|
|
|
//process network messages
|
|
if(clientInterface->isConnected()) {
|
|
//update lobby
|
|
clientInterface->updateLobby();
|
|
|
|
clientInterface= NetworkManager::getInstance().getClientInterface();
|
|
if(clientInterface != NULL && clientInterface->isConnected()) {
|
|
//call the chat manager
|
|
chatManager.updateNetwork();
|
|
|
|
//console
|
|
console.update();
|
|
|
|
//intro
|
|
if(clientInterface->getIntroDone()) {
|
|
labelInfo.setText(lang.getString("WaitingHost"));
|
|
|
|
string host = labelServerIp.getText();
|
|
std::vector<std::string> hostPartsList;
|
|
Tokenize(host,hostPartsList,":");
|
|
if(hostPartsList.size() > 1) {
|
|
host = hostPartsList[0];
|
|
replaceAll(hostPartsList[1],"_","");
|
|
}
|
|
string saveHost = Ip(host).getString();
|
|
if(hostPartsList.size() > 1) {
|
|
saveHost += ":" + hostPartsList[1];
|
|
}
|
|
|
|
servers.setString(clientInterface->getServerName(), saveHost);
|
|
}
|
|
|
|
//launch
|
|
if(clientInterface->getLaunchGame())
|
|
{
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] clientInterface->getLaunchGame() - A\n",__FILE__,__FUNCTION__);
|
|
|
|
servers.save(serversSavedFile);
|
|
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] clientInterface->getLaunchGame() - B\n",__FILE__,__FUNCTION__);
|
|
|
|
abortAutoFind = true;
|
|
clientInterface->stopServerDiscovery();
|
|
program->setState(new Game(program, clientInterface->getGameSettings(),false));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
else if(autoConnectToServer == true) {
|
|
autoConnectToServer = false;
|
|
if(connectToServer() == true) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
if(clientInterface != NULL && clientInterface->getLaunchGame()) if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] clientInterface->getLaunchGame() - D\n",__FILE__,__FUNCTION__);
|
|
}
|
|
|
|
void MenuStateJoinGame::keyDown(SDL_KeyboardEvent key) {
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] key = [%c][%d]\n",__FILE__,__FUNCTION__,__LINE__,key.keysym.sym,key.keysym.sym);
|
|
|
|
ClientInterface* clientInterface= NetworkManager::getInstance().getClientInterface();
|
|
if(clientInterface->isConnected() == false) {
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
|
|
|
Config &configKeys = Config::getInstance(std::pair<ConfigType,ConfigType>(cfgMainKeys,cfgUserKeys));
|
|
|
|
string text = labelServerIp.getText();
|
|
if(isKeyPressed(SDLK_BACKSPACE,key) == true && text.length() > 0) {
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
|
size_t found = text.find_last_of("_");
|
|
if (found == string::npos) {
|
|
text.erase(text.end() - 1);
|
|
}
|
|
else {
|
|
if(text.size() > 1) {
|
|
text.erase(text.end() - 2);
|
|
}
|
|
}
|
|
|
|
labelServerIp.setText(text);
|
|
}
|
|
//else if(key == configKeys.getCharKey("SaveGUILayout")) {
|
|
else if(isKeyPressed(configKeys.getSDLKey("SaveGUILayout"),key) == true) {
|
|
bool saved = GraphicComponent::saveAllCustomProperties(containerName);
|
|
Lang &lang= Lang::getInstance();
|
|
console.addLine(lang.getString("GUILayoutSaved") + " [" + (saved ? lang.getString("Yes") : lang.getString("No"))+ "]");
|
|
}
|
|
}
|
|
else {
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
|
|
|
//send key to the chat manager
|
|
chatManager.keyDown(key);
|
|
|
|
if(chatManager.getEditEnabled() == false) {
|
|
Config &configKeys = Config::getInstance(std::pair<ConfigType,ConfigType>(cfgMainKeys,cfgUserKeys));
|
|
//if(key == configKeys.getCharKey("SaveGUILayout")) {
|
|
if(isKeyPressed(configKeys.getSDLKey("SaveGUILayout"),key) == true) {
|
|
bool saved = GraphicComponent::saveAllCustomProperties(containerName);
|
|
Lang &lang= Lang::getInstance();
|
|
console.addLine(lang.getString("GUILayoutSaved") + " [" + (saved ? lang.getString("Yes") : lang.getString("No"))+ "]");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void MenuStateJoinGame::keyPress(SDL_KeyboardEvent c) {
|
|
ClientInterface* clientInterface= NetworkManager::getInstance().getClientInterface();
|
|
|
|
if(clientInterface->isConnected() == false) {
|
|
int maxTextSize= 16;
|
|
|
|
//Config &configKeys = Config::getInstance(std::pair<ConfigType,ConfigType>(cfgMainKeys,cfgUserKeys));
|
|
|
|
SDLKey key = extractKeyPressed(c);
|
|
|
|
//if(c>='0' && c<='9') {
|
|
if( (key >= SDLK_0 && key <= SDLK_9) ||
|
|
(key >= SDLK_KP0 && key <= SDLK_KP9)) {
|
|
if((int)labelServerIp.getText().size() < maxTextSize) {
|
|
string text= labelServerIp.getText();
|
|
//text.insert(text.end()-1, key);
|
|
char szCharText[20]="";
|
|
snprintf(szCharText,20,"%c",key);
|
|
char *utfStr = ConvertToUTF8(&szCharText[0]);
|
|
if(text.size() > 0) {
|
|
text.insert(text.end() -1, utfStr[0]);
|
|
}
|
|
else {
|
|
text = utfStr[0];
|
|
}
|
|
|
|
delete [] utfStr;
|
|
|
|
labelServerIp.setText(text);
|
|
}
|
|
}
|
|
//else if (c=='.') {
|
|
else if (key == SDLK_PERIOD) {
|
|
if((int)labelServerIp.getText().size() < maxTextSize) {
|
|
string text= labelServerIp.getText();
|
|
if(text.size() > 0) {
|
|
text.insert(text.end() -1, '.');
|
|
}
|
|
else {
|
|
text = ".";
|
|
}
|
|
|
|
labelServerIp.setText(text);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
chatManager.keyPress(c);
|
|
}
|
|
}
|
|
|
|
bool MenuStateJoinGame::connectToServer() {
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] START\n",__FILE__,__FUNCTION__);
|
|
|
|
Config& config= Config::getInstance();
|
|
string host = labelServerIp.getText();
|
|
int port = config.getInt("PortServer",intToStr(GameConstants::serverPort).c_str());
|
|
std::vector<std::string> hostPartsList;
|
|
Tokenize(host,hostPartsList,":");
|
|
if(hostPartsList.size() > 1) {
|
|
host = hostPartsList[0];
|
|
replaceAll(hostPartsList[1],"_","");
|
|
port = strToInt(hostPartsList[1]);
|
|
}
|
|
Ip serverIp(host);
|
|
|
|
ClientInterface* clientInterface= NetworkManager::getInstance().getClientInterface();
|
|
clientInterface->connect(serverIp, port);
|
|
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] server - [%s]\n",__FILE__,__FUNCTION__,serverIp.getString().c_str());
|
|
|
|
labelServerIp.setText(serverIp.getString() + '_');
|
|
labelInfo.setText("");
|
|
|
|
//save server ip
|
|
if(config.getString("ServerIp") != serverIp.getString()) {
|
|
config.setString("ServerIp", serverIp.getString());
|
|
config.save();
|
|
}
|
|
|
|
for(time_t elapsedWait = time(NULL);
|
|
clientInterface->getIntroDone() == false &&
|
|
clientInterface->isConnected() &&
|
|
difftime(time(NULL),elapsedWait) <= 10;) {
|
|
if(clientInterface->isConnected()) {
|
|
//update lobby
|
|
clientInterface->updateLobby();
|
|
sleep(0);
|
|
//this->render();
|
|
}
|
|
}
|
|
if( clientInterface->isConnected() == true &&
|
|
clientInterface->getIntroDone() == true) {
|
|
|
|
string saveHost = Ip(host).getString();
|
|
if(hostPartsList.size() > 1) {
|
|
saveHost += ":" + hostPartsList[1];
|
|
}
|
|
servers.setString(clientInterface->getServerName(), saveHost);
|
|
servers.save(serversSavedFile);
|
|
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d] Using FTP port #: %d\n",__FILE__,__FUNCTION__,__LINE__,clientInterface->getServerFTPPort());
|
|
abortAutoFind = true;
|
|
clientInterface->stopServerDiscovery();
|
|
mainMenu->setState(new MenuStateConnectedGame(program, mainMenu));
|
|
return true;
|
|
}
|
|
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] END\n",__FILE__,__FUNCTION__);
|
|
return false;
|
|
}
|
|
|
|
}}//end namespace
|