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mirror-games
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glest-source
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glest-source
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source
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glest_game
History
Mark Vejvoda
30913d9ae1
- see if this regular game crc checking every 20th frame is ok for performance
2013-09-21 00:02:36 +00:00
..
ai
small code cleanup from cppcheck
2013-09-19 06:32:47 +00:00
facilities
version set to dev again ( data does not fit anymore )
2013-09-15 21:39:22 +00:00
game
- see if this regular game crc checking every 20th frame is ok for performance
2013-09-21 00:02:36 +00:00
global
- more code cleanup and game lobby force refresh bugfix when data changes
2013-09-19 01:19:36 +00:00
graphics
…
gui
…
main
…
menu
- load-scenarios now alsways takes physical folder name of the scenario
2013-09-19 06:56:50 +00:00
network
small code cleanup to see if this corrects any memory issues
2013-09-18 22:44:04 +00:00
sound
…
type_instances
- added code to be able to properly render attack particles when unit is not visible (turned off for now due to questions)
2013-09-19 20:03:36 +00:00
types
…
world
- added code to be able to properly render attack particles when unit is not visible (turned off for now due to questions)
2013-09-19 20:03:36 +00:00
CMakeLists.txt
…