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mirror-games
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glest-source
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https://github.com/glest/glest-source.git
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319b672e209fd1f7da2ff48b9633a23341344e32
glest-source
/
source
/
shared_lib
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include
/
platform
/
sdl
History
Mark Vejvoda
3547276699
- added a special thread to calculate interpolation to try to improve performance
2010-05-08 09:06:30 +00:00
..
factory_repository.h
Added support for OpenAL in win32
2010-04-06 05:30:22 +00:00
gl_wrap.h
- updates to Chinese font support so Linux will compile
2010-05-03 06:25:54 +00:00
noimpl.h
Converted win32 project to use SDL so that more code is shared and cross platform friendly. This fixes the issue with using the mouse to scroll the camera.
2010-03-30 00:25:35 +00:00
platform_main.h
Converted win32 project to use SDL so that more code is shared and cross platform friendly. This fixes the issue with using the mouse to scroll the camera.
2010-03-30 00:25:35 +00:00
platform_util.h
Moved most of the code from platform specific platform_util into a shared platform_common area
2010-04-30 18:16:54 +00:00
sdl_private.h
Moved most of the code from platform specific platform_util into a shared platform_common area
2010-04-30 18:16:54 +00:00
thread.h
- added a special thread to calculate interpolation to try to improve performance
2010-05-08 09:06:30 +00:00
window.h
Added more debugging and option to disable new streflop usage.
2010-05-01 20:14:25 +00:00