mirror of
https://github.com/glest/glest-source.git
synced 2025-09-26 07:28:59 +02:00
- deprecated ancient opengl extension code and replaced it with glew - testing new font renderer on windows (still in progress need to fix newlines) (now need to check the Linux build and possibly make adjustments)
74 lines
2.0 KiB
C++
74 lines
2.0 KiB
C++
// ==============================================================
|
|
// This file is part of MegaGlest (www.glest.org)
|
|
//
|
|
// TextureManager.h -- Copyright (c) 2006 David Henry
|
|
// changed for use with MegaGlest: Copyright (C) 2011- by Mark Vejvoda
|
|
//
|
|
// This code is licenced under the MIT license.
|
|
//
|
|
// This software is provided "as is" without express or implied
|
|
// warranties. You may freely copy and compile this source into
|
|
// applications you distribute provided that the copyright text
|
|
// below is included in the resulting source code.
|
|
//
|
|
// Definitions of a texture manager class.
|
|
//
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
#ifndef __TEXTUREMANAGER_H__
|
|
#define __TEXTUREMANAGER_H__
|
|
|
|
#include "DataManager.h"
|
|
#include "md5Texture.h"
|
|
|
|
namespace Shared { namespace Graphics { namespace md5 {
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// class Texture2DManager -- a texture manager which can register/unregister
|
|
// Texture2D objects. Destroy all registred textures at death.
|
|
//
|
|
// The texture manager is a singleton.
|
|
//
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
class Texture2DManager :
|
|
public DataManager<Texture2D, Texture2DManager> {
|
|
friend class DataManager<Texture2D, Texture2DManager>;
|
|
|
|
public:
|
|
// Public interface
|
|
|
|
// Load and register a texture. If the texture has already been
|
|
// loaded previously, return it instead of loading it.
|
|
Texture2D *load (const string &filename)
|
|
{
|
|
// Look for the texture in the registry
|
|
Texture2D *tex = request (filename);
|
|
|
|
// If not found, load the texture
|
|
if (tex == NULL)
|
|
{
|
|
tex = new Texture2D (filename);
|
|
|
|
// If the texture creation failed, delete the
|
|
// unusable object and return NULL
|
|
if (tex->fail ())
|
|
{
|
|
delete tex;
|
|
tex = NULL;
|
|
}
|
|
else
|
|
{
|
|
// The texture has been successfully loaded,
|
|
// register it.
|
|
registerObject (tex->name (), tex);
|
|
}
|
|
}
|
|
|
|
return tex;
|
|
}
|
|
};
|
|
|
|
}}} //end namespace
|
|
|
|
#endif // __TEXTUREMANAGER_H__
|