Files
glest-source/source/shared_lib/include/graphics/md5/TextureManager.h
Mark Vejvoda d0acde5d88 - fixed freetype-gl on windows compiler
- deprecated ancient opengl extension code and replaced it with glew
- testing new font renderer on windows (still in progress need to fix newlines)
(now need to check the Linux build and possibly make adjustments)
2011-11-18 08:28:42 +00:00

74 lines
2.0 KiB
C++

// ==============================================================
// This file is part of MegaGlest (www.glest.org)
//
// TextureManager.h -- Copyright (c) 2006 David Henry
// changed for use with MegaGlest: Copyright (C) 2011- by Mark Vejvoda
//
// This code is licenced under the MIT license.
//
// This software is provided "as is" without express or implied
// warranties. You may freely copy and compile this source into
// applications you distribute provided that the copyright text
// below is included in the resulting source code.
//
// Definitions of a texture manager class.
//
/////////////////////////////////////////////////////////////////////////////
#ifndef __TEXTUREMANAGER_H__
#define __TEXTUREMANAGER_H__
#include "DataManager.h"
#include "md5Texture.h"
namespace Shared { namespace Graphics { namespace md5 {
/////////////////////////////////////////////////////////////////////////////
//
// class Texture2DManager -- a texture manager which can register/unregister
// Texture2D objects. Destroy all registred textures at death.
//
// The texture manager is a singleton.
//
/////////////////////////////////////////////////////////////////////////////
class Texture2DManager :
public DataManager<Texture2D, Texture2DManager> {
friend class DataManager<Texture2D, Texture2DManager>;
public:
// Public interface
// Load and register a texture. If the texture has already been
// loaded previously, return it instead of loading it.
Texture2D *load (const string &filename)
{
// Look for the texture in the registry
Texture2D *tex = request (filename);
// If not found, load the texture
if (tex == NULL)
{
tex = new Texture2D (filename);
// If the texture creation failed, delete the
// unusable object and return NULL
if (tex->fail ())
{
delete tex;
tex = NULL;
}
else
{
// The texture has been successfully loaded,
// register it.
registerObject (tex->name (), tex);
}
}
return tex;
}
};
}}} //end namespace
#endif // __TEXTUREMANAGER_H__