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72 lines
1.7 KiB
C++
72 lines
1.7 KiB
C++
// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martiño Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _GLEST_GAME_TIMEFLOW_H_
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#define _GLEST_GAME_TIMEFLOW_H_
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#ifdef WIN32
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#include <winsock2.h>
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#include <winsock.h>
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#endif
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#include "tileset.h"
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#include "sound.h"
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#include "leak_dumper.h"
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namespace Glest{ namespace Game{
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using Shared::Sound::StrSound;
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using Shared::Sound::StrSound;
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using Shared::Sound::StaticSound;
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// =====================================================
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// class TimeFlow
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//
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/// Raises time related events (day/night cycle)
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// =====================================================
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class TimeFlow {
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public:
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static const float dusk;
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static const float dawn;
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private:
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bool firstTime;
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Tileset *tileset;
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float time;
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float lastTime;
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float timeInc;
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public:
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TimeFlow();
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void init(Tileset *tileset);
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inline float getTime() const {return time;}
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inline bool isDay() const {return time>dawn && time<dusk;}
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inline bool isNight() const {return !isDay();}
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inline bool isTotalNight() const {return time<dawn+1.f || time>dusk-1.f;}
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inline float getTimeInc() const {return timeInc;}
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Vec3f computeLightColor() const;
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void update();
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void saveGame(XmlNode *rootNode);
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void loadGame(const XmlNode *rootNode);
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private:
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//bool isAproxTime(float time) const;
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};
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}} //end namespace
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#endif
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