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mirror-games
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glest-source
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glest-source
/
source
/
shared_lib
/
include
/
sound
/
openal
History
Mark Vejvoda
d10054f1c3
- moved sound system debug into a new debugSound property to lessen the impact of regular debug logging since sound processing is now threaded and therefore logging sound system items may slow down performance
...
- added texture caching for faction preview textures
2011-01-26 09:09:59 +00:00
..
sound_factory_openal.h
- added leak_dumper header all over the place (not yet functional in linux)
2010-09-07 05:25:40 +00:00
sound_player_openal.h
- moved sound system debug into a new debugSound property to lessen the impact of regular debug logging since sound processing is now threaded and therefore logging sound system items may slow down performance
2011-01-26 09:09:59 +00:00