Files
glest-source/source/shared_lib/include/graphics/matrix.h
2018-05-06 00:01:36 +02:00

166 lines
3.3 KiB
C++

// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _SHARED_GRAPHICS_MATRIX_H_
#define _SHARED_GRAPHICS_MATRIX_H_
#include "vec.h"
#include "leak_dumper.h"
namespace Shared {
namespace Graphics {
// =====================================================
// class Matrix3
// =====================================================
template<typename T>
class Matrix3 {
private:
T data[9];
public:
Matrix3() {
};
Matrix3(T *p) {
for (int i = 0; i < 9; ++i) {
data[i] = p[i];
}
}
T *ptr() {
return data;
}
const T *ptr() const {
return data;
}
T &operator[](int i) {
return data[i];
}
T &operator()(int i, int j) {
return data[i * 3 + j];
}
Vec3<T> operator * (const Vec3<T> &v) const {
Vec3<T> rv;
return Vec3f(
data[0] * v.x + data[1] * v.y + data[2] * v.z,
data[3] * v.x + data[4] * v.y + data[5] * v.z,
data[6] * v.x + data[7] * v.y + data[8] * v.z);
}
Matrix3<T> operator * (const Matrix3<T> &m) const {
Matrix3<T> rm;
for (int i = 0; i < 3; ++i) {
for (int j = 0; j < 3; ++j) {
T acum = 0.0f;
for (int k = 0; k < 3; ++k) {
acum += data[i * 3 + k] * m[k * 3 + j];
}
rm[i * 3 + j] = acum;
}
}
return rm;
}
void traspose() {
for (int i = 0; i < 3; ++i) {
for (int j = 0; j < 3; ++j) {
T tmp = data[j * 3 + i];
data[j * 3 + i] = data[i * 3 + j];
data[i * 3 + j] = tmp;
}
}
}
};
typedef Matrix3<float> Matrix3f;
typedef Matrix3<double> Matrix3d;
// =====================================================
// class Matrix4
// =====================================================
template<typename T>
class Matrix4 {
private:
T data[16];
public:
Matrix4() {
};
Matrix4(T *p) {
for (int i = 0; i < 16; ++i) {
data[i] = p[i];
}
}
T *ptr() {
return data;
}
const T *ptr() const {
return data;
}
T &operator[](int i) {
return data[i];
}
const T &operator[](int i) const {
return data[i];
}
T &operator()(int i, int j) {
return data[i * 4 + j];
}
Vec4<T> operator * (const Vec4<T> &v) const {
Vec4<T> rv;
return Vec4f(
data[0] * v.x + data[1] * v.y + data[2] * v.z + data[3] * v.w,
data[4] * v.x + data[5] * v.y + data[6] * v.z + data[7] * v.w,
data[8] * v.x + data[9] * v.y + data[10] * v.z + data[11] * v.w,
data[12] * v.x + data[13] * v.y + data[14] * v.z + data[15] * v.w);
}
Matrix4<T> operator * (const Matrix4<T> &m) const {
Matrix4<T> rm;
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
T acum = 0.0f;
for (int k = 0; k < 4; ++k) {
acum += data[i * 4 + k] * m[k * 4 + j];
}
rm[i * 4 + j] = acum;
}
}
return rm;
}
};
typedef Matrix4<float> Matrix4f;
typedef Matrix4<double> Matrix4d;
}
} //enmd namespace
#endif