andy5995 7f44a83c87
global:reformat source
indent -i2 -nut -bl -bli0 -ppi3 -nce -npsl
2018-02-19 07:41:13 -06:00

118 lines
2.5 KiB
C++

// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _GLEST_GAME_METRICS_H_
# define _GLEST_GAME_METRICS_H_
# ifdef WIN32
# include <winsock2.h>
# include <winsock.h>
# endif
# include "config.h"
# include "leak_dumper.h"
namespace Glest
{
namespace Game
{
// =====================================================
// class Metrics
// =====================================================
class Metrics
{
private:
int virtualW;
int virtualH;
int screenW;
int screenH;
int minimapX;
int minimapY;
int minimapW;
int minimapH;
int displayX;
int displayY;
int displayH;
int displayW;
private:
Metrics ();
static Metrics *getInstancePtr ();
void reloadData (int resWidth = -1, int resHeight = -1);
public:
static const Metrics & getInstance ();
int getVirtualW () const
{
return virtualW;
}
int getVirtualH () const
{
return virtualH;
}
int getScreenW () const
{
return screenW;
}
int getScreenH () const
{
return screenH;
}
int getMinimapX () const
{
return minimapX;
}
int getMinimapY () const
{
return minimapY;
}
int getMinimapW () const
{
return minimapW;
}
int getMinimapH () const
{
return minimapH;
}
int getDisplayX () const
{
return displayX;
}
int getDisplayY () const
{
return displayY;
}
int getDisplayH () const
{
return displayH;
}
int getDisplayW () const
{
return displayW;
}
float getAspectRatio () const;
int toVirtualX (int w) const;
int toVirtualY (int h) const;
bool isInDisplay (int x, int y) const;
bool isInMinimap (int x, int y) const;
static void reload (int resWidth = -1, int resHeight = -1);
};
}} //end namespace
#endif