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glest-source
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Mark Vejvoda
3d4ccb460c
- added a little extra logic for units when pathfinding. We keep temporary lists of bad cells of harvest resources where a unit simply cannot get to. This is kept for small periods of time and then the bad cell list is purged when data gets old. This tremendously helps units to be more active when getting stuck in challenging places on maps.
2010-10-17 08:50:27 +00:00
..
configurator
…
g3d_viewer
- bugfix, added a check to map editor and g3d viewer for ico file existance before trying to load the ico file
2010-10-07 18:13:17 +00:00
glest_game
- added a little extra logic for units when pathfinding. We keep temporary lists of bad cells of harvest resources where a unit simply cannot get to. This is kept for small periods of time and then the bad cell list is purged when data gets old. This tremendously helps units to be more active when getting stuck in challenging places on maps.
2010-10-17 08:50:27 +00:00
glest_map_editor
- bugfix, added a check to map editor and g3d viewer for ico file existance before trying to load the ico file
2010-10-07 18:13:17 +00:00
masterserver
- coding around winsock insanity! (see:
http://bobobobo.wordpress.com/2008/11/09/resolving-winsock-error-10035-wsaewouldblock/
)
2010-09-28 02:21:57 +00:00
shared_lib
- Incremented version to next major release # so new work can begin.
2010-10-17 06:34:42 +00:00