Logo
Explore Help
Sign In
mirror-games/glest-source
1
0
Fork 0
You've already forked glest-source
mirror of https://github.com/glest/glest-source.git synced 2025-09-26 07:28:59 +02:00
Code Issues Projects Releases Wiki Activity
Files
3ed636aae22b4ebc70ee88d1692c10d6d6ea328e
glest-source/source/shared_lib/sources/util
History
Mark Vejvoda 3ed636aae2 - fixes for some threading shutdown bugs
- We now display when a screenshot is taken in game showing an ingame console message
- Updated AI to attack closest attackers
- Updated found enemy to be closest attacker
2011-03-28 21:04:47 +00:00
..
checksum.cpp
- performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method.
2011-03-28 03:54:23 +00:00
conversion.cpp
- compiler fix for win32 build
2011-01-11 22:16:47 +00:00
leak_dumper.cpp
- added leak_dumper header all over the place (not yet functional in linux)
2010-09-07 05:25:40 +00:00
profiler.cpp
- added new commandline option to convert folders of g3d models to use specified texture format
2011-03-13 08:23:43 +00:00
properties.cpp
- performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method.
2011-03-28 03:54:23 +00:00
randomgen.cpp
- fixed two nasty AI bugs which would cause out of synch and memory corruption problems
2010-06-08 07:40:32 +00:00
util.cpp
- fixes for some threading shutdown bugs
2011-03-28 21:04:47 +00:00
Powered by Gitea Version: 1.24.6 Page: 289ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API